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Grand Strategy Crusader Kings III

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
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Messages
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SERPGIA
Players asked for more things to do in peacetime and they gave us an elaborate party planning DLC. I don't want to sound needlessly sexist here but every design choice post launch seems like it was made by a woman that wishes she was working on Sims expansions.
I think you're onto something here...

Also, you must be new, sexism here is not only allowed and accepted, but tolerated and incentivized.
Unleash your true power level.
Sexism is TRUTH. Not even 1% kidding. Games were best when made by heterosexual, white, sexist gentlemen
rating_prestigious.png
 

Axioms

Arcane
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This DLC is a total shitshow. Oh your wife comes to events even though she is your regent? Well, woops, must have missed a check. Oh, your brother comes to a tournament, fucking fights in it, and was set as your regent? Well that's weird. Nah bro it ain't weird your QA is trash.
 

deuxhero

Arcane
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Messages
11,978
Location
Flowery Land
Republics were great fun in CK2. China and Subsaharan Africa should never have been added.
Nah, adding Subsaharian Africa was great. We got african paganism, more gameplay for Ethiopia and a generally far better Africa map, one which actually matters and ties to the Middle East well.

Also China since Jade Dragon really made the east far more interesting, especially in the earlier start dates. Before it, the East was a Muslim stomp 9/10.
Since then, it became a big China vs Muslims vs Hindus vs Tibetans vs Nomads vs Zoroastrians moshpit and its glorious.
Is CK3's fanmade Asia Expansion (Project) any good? Might grab game eventually if it ever hits sub 40 with all the relevant DLC (doubtful any time soon)
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,495
Is CK3's fanmade Asia Expansion (Project) any good? Might grab game eventually if it ever hits sub 40 with all the relevant DLC (doubtful any time soon)
Dunno about that one, but I do recommend the Tianxia mod for CK2 if you want to play in Indochina and East Asia. And it's still being updated post-CK3 release, so that's a good thing.
 

IMPERIVM RECTVM

Literate
Joined
May 18, 2023
Messages
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Republics were great fun in CK2. China and Subsaharan Africa should never have been added.
Nah, adding Subsaharian Africa was great. We got african paganism, more gameplay for Ethiopia and a generally far better Africa map, one which actually matters and ties to the Middle East well.

Also China since Jade Dragon really made the east far more interesting, especially in the earlier start dates. Before it, the East was a Muslim stomp 9/10.
Since then, it became a big China vs Muslims vs Hindus vs Tibetans vs Nomads vs Zoroastrians moshpit and its glorious.
East africa being part of the game was the right choice but western subsaharan africa shouldn't have part of the game, like Tibet. And India should have only added after they fixed spagetti coding and fix the fundamentals of the game, such as army composition erraticly affecting the war. It was a stupid system and never fixed.
 

Axioms

Arcane
Developer
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Messages
1,630
The more parts of the map you add the worse the performance gets by a mile. So I guess most people care more about adding their favorite landmass than improving gameplay, as far as spending the performance budget of the game.
 

Agesilaus

Antiquity Studio
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Developer
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Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
I'm waiting for 75% off on base game and expansions. My will is strong, and if it's not 75% soon then I'll just wait for the inevitable CK4.

you have my terms paradox. Also, put the stellaris expansions 50% off and I'll buy them.
 

Axioms

Arcane
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Been posting in a more measured way on the CK3 steam forums and getting lots of my posts criticizing the lack of real social simulation set as "answers" by OPs. Glorious.
 

Axioms

Arcane
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Messages
1,630
I think the best way to explain CK3 is that it is a giant D&D splatbook. It has detailed history and important characters, and some basic simple rules and a combat system that is a bit too fleshed out compared to the rest of the game. So basically a clone of how D&D works. The problem is that when you play it you are both the GM and the singular party member. People who love D&D type stuff are fine with this, it also explains the popularity of multiplayer. So many CK3 streamers are literally part of D&D group streams like Critical Role or Dimension 20 with with crappier minis and less talent. Lots of them have regular streams of their games. Of course they love CK3. The memeyness is even quite at home for the theatre kids version of D&D popularized by 5E and people like Matt Mercer.

Meanwhile the people who have problems with CK3 was an actual world simulation that creates interesting and varied stories on its own, isn't heavily improved by having multiple humans who engage in socializing, diplomacy, and intrigue outside the game mechanics, and provides actual social, political, and diplomatic simulations plus intrigue that can do long running and impactful stuff. CK3 devs who often play tons of multiplayer and many of whom are drawn from the "community" of Paradox fans are of course pushing much harder towards the D&D model. That is also their obsession with "flavor packs" and other stuff that are just extra splat books.

I don't want to be my own DM. I want to be the player. Now obviously there is a loss from having a DM, or a book author, writing a directed story, vs what you can have in a sandbox. But I also think that no one has meaningfully pushed the limits of the things you can do in a sandbox.

CK3 went hard in the D&D and being your own DM route instead of even trying to make a sandbox that creates stories itself.

I want a game where if you recorded what happened in the game you could at least a output Primary Chronicle or Record Of The Three Kingdoms(as distinct from the more well known Romance version) by writing down the events. A dry-ish history book style accounting? Sure. But it could record the nature of the important characters and you could differentiate them and then the actions recorded would be in line with their natures.
 
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Axioms

Arcane
Developer
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Messages
1,630
So how is the new expansion going? The reviews seem great
Reviews are a bit useless because you only get them from people who are already happy with the game. Most people who are unhappy aren't dropping that much money until the game gets patched and the mods are updated.

There are a shocking number of bugs in the current version even after a couple patches, and the balance is ridiculous.

Of course if CK3 was working for you prior to the new DLC I'd say you'd probably consider it an improvement afterwards, and may or may not think the cost is worth it.
 

Reina

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Western Ruritania
So how is the new expansion going? The reviews seem great

I didn't play it yet, but according to my hubby, who's die-hard Paradox fan: T&T is way better than Royal Court, there are no visible bugs and regencies/character location (traveiling) changes are neat. The only con: the activities are a bit more cumbersome to use and events start to repeat themselves quickly.
 

Axioms

Arcane
Developer
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Messages
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So how is the new expansion going? The reviews seem great

I didn't play it yet, but according to my hubby, who's die-hard Paradox fan: T&T is way better than Royal Court, there are no visible bugs and regencies/character location (traveiling) changes are neat. The only con: the activities are a bit more cumbersome to use and events start to repeat themselves quickly.
Also your regent is always traveling with you to events lmao.
 

IDtenT

Menace to sobriety!
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South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
So how is the new expansion going? The reviews seem great

I didn't play it yet, but according to my hubby, who's die-hard Paradox fan: T&T is way better than Royal Court, there are no visible bugs and regencies/character location (traveiling) changes are neat. The only con: the activities are a bit more cumbersome to use and events start to repeat themselves quickly.
Also your regent is always traveling with you to events lmao.
In the latest Patch notes as fixed.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
So how is the new expansion going? The reviews seem great

I didn't play it yet, but according to my hubby, who's die-hard Paradox fan: T&T is way better than Royal Court, there are no visible bugs and regencies/character location (traveiling) changes are neat. The only con: the activities are a bit more cumbersome to use and events start to repeat themselves quickly.
Also your regent is always traveling with you to events lmao.
In the latest Patch notes as fixed.
Like today patch notes? Seen lots of reports in the last 2-3 days.
 

Axioms

Arcane
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Paradox simps just don't have many options for comparable games, so I do feel bad for them, especially since their behavior as far as "brand loyalty" makes it less likely that any competitor games would be made.

At least T&T was half-decent, compared to their other shit DLC.
 
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Paradox simps just don't have many options for comparable games, so I do feel bad for them, especially since their behavior as far as "brand loyalty" makes it less likely that any competitor games would be made.

At least T&T was half-decent, compared to their other shit DLC.
Yeah, Grand Strategy is cool, but there just aren't as many games coming out as there could be.

I think one of the best released recently was Field of Glory: Empires. I'm hoping Kingdoms is even better, I think it has immense potential.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Paradox simps just don't have many options for comparable games, so I do feel bad for them, especially since their behavior as far as "brand loyalty" makes it less likely that any competitor games would be made.

At least T&T was half-decent, compared to their other shit DLC.
Yeah, Grand Strategy is cool, but there just aren't as many games coming out as there could be.

I think one of the best released recently was Field of Glory: Empires. I'm hoping Kingdoms is even better, I think it has immense potential.
Empires had a good building system and even the simpler in game battle resolve was half decent, and of course turn based games are superior, but Empires did feel a bit lacklustre. It is very much a war game, which the main unique feature of "nation ages" being a very tokeny/victory pointy type thing which puts me off. Same for the legacy point system.

Actually for me nearly every strategy game these days feels like a game made by the alien race of MorningLightMountain in the semi-famous sci novels by Peter F Hamilton. You are an immortal omniscient omnipotent hivemind or, as Paradox calls it, spirit of the nation. Even in CK3 really. I think that's the next phase of strategy gaming. No more MoO or Civ clones please.
 
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https://forum.paradoxplaza.com/foru...ary-130-wards-and-wardens-the-vision.1590033/

Dev Diary #130 – Wards and Wardens - The Vision​

Hello all!

It's been a few weeks since we spoke but it feels like longer, what with all of you having been busy traveling, touring, tournamenting and the rest! It is time for us, nonetheless, to leave behind that world for now and take a look ahead at what we have coming up next.


Vision

Our first Event Pack, Friends & Foes, gave us something of a chance to experiment. Since then, we’ve had the chance to take a look at exactly what direction we want to start moving in with these packs, and build on what worked.

One area that we hit upon was diversity of content and how the player experienced the game. Events are the ink that we daub on to the fabric of the narrative, but it’s how, what and why these events happen that govern their efficacy. Introducing new avenues for that content to reach the player is a great thing, provided it’s done in an unobtrusive way.

With that in mind, we’re going to outline a few of the new features that you’ll find in Wards & Wardens (the event-pack that you voted for last January) and its accompanying patch - both available on August 22nd. Some of them we’ll talk about more in the future, so don’t expect anything too exhaustive here, but let’s start off with…


Captivating features

Hostages aren’t quite what you’d think of when you hear the term. Rather than forced holding of a person to ransom, hostageship in the Middle Ages was a political and legal status that was absolutely widespread.

Put simply, hostages were generally given, not taken. They were, essentially, transactional guarantees. In this case, we’ve zeroed in on the most common reason for hostages to be exchanged: as a means to guarantee a peace treaty.

In Wards & Wardens, hostages are a new type of relation somewhere between a prisoner and a foreign court guest. They reside at your court as a guest would, but cannot leave of their own accord, nor can they become knights. They are generally - though not always - children, and have found themselves in such a predicament due to their liege exchanging them away as a guarantee of non-hostility following a war, or exchanged via interaction during peacetime. Such an arrangement not only eases the mediation process, but also gives both sides some peace of mind.

hostage_window.png


Hostages are essentially living non-aggression pacts. Harming a hostage is a significant diplomatic incident, but it’s also a way to deter your former enemies from getting any more bright ideas about exactly to whom that border county belongs. Any ruler that you have a hostage from will suffer significant debuffs and penalties should they try and attack you - and any wardens attacking home courts also suffer similar debuffs - so hostages present one of the strongest forms of deterrent possible.

The hostages themselves are kept in line via something else new and shiny:


In Perpetuity

We have two types of Hook extant in the game already: Strong and Weak. The latter are the type of hooks you’d get if you were to, for example, manipulate a person in some way. They are single-use, and can be refused at cost. Strong hooks, on the other hand, can be used multiple times and in a range of scenarios, but are also much rarer.

Perpetual Hooks are a new sort of hook, which wardens can get on hostages who they treat well, and represent something of a middle ground. They are refuseable like Weak hooks, but also permanent like a Strong hook. At the moment hostages (and those that have previously been hostages) are the only characters you’d expect to see with a Perpetual hook, but just as Memories were built with expansion in mind for Friends & Foes, so too should you not be surprised if in the future you find more and wider examples of Perpetual hook usage.


What An Odd Fellow!

One of the spots that we’ve been somewhat hamstrung by in CKIII is in mediating the existence of characters that don’t quite… fit the mould, as it were.

eccentric_trait.png


In CKII, you’d have insane and possessed characters who did all kinds of wacky things - immortal horse chancellors and such; you know how it goes. CKIII’s takes a more grounded approach to how traits are represented: Lunatic, for example, was used increasingly loosely in CKII, ending up as an umbrella for anything ranging from slightly kooky to genuine mental illness, but CKIII sticks much more rigidly to the latter.

This is where the Eccentric trait comes in, as a trait dedicated to the slightly odd. This allows us to group some of the more unusual situations you’d find under this new personality trait, giving them both more reason to happen for a certain character but, critically, also barring those characters who wouldn’t engage in such strange distractions from doing so. We’ll talk about this more in the coming weeks!


A Midwife Crisis

As you might expect given how hostageship skews very much towards the young, a fair percentage of what we’ve been working on has been filling out the experience of non-adult existence in Crusader Kings III. We’ve come some way in this regard since release, with Friends & Foes adding a swathe of new events and a revamp of childhood personality traits, as well as of course the Regency mechanic giving a whole new layer of intrigue to a child navigating the dangerous Medieval world.

In Wards & Wardens, we’ve added to this with another fresh layer of childhood content - in no small part focused on hostages and their experiences - but also the addition of a Wet Nurse court position. Wet nurses held an interesting status amongst the medieval court, and adding this court position adds another layer of intricacy to the trials and tribulations of raising a child.

wet_nurse.png



Mature Students

We have been delighted to read just how much you all have been enjoying all the new - and the old! - activities in CKIII since the release of Tours & Tournaments. With this in mind, we’ve attempted to utilize it to approach something that’s previously been static in Crusader Kings: education as an adult.

university_visit.png


Previously, once you had come of age, an education type and rank was assigned to you and that was that. You, aged 16, were as educated as you’d ever become! Now, whilst properly reflecting the rate at which humans grow as people as they age is something of an impossible task for a game, the current system felt a little too rigid for our liking. As such, the Adult Education activity now gives players a chance to tickle their brains at a center of learning, in hope that they can actually upgrade their education trait to a higher level!

But what of those of us who enter adulthood with the finest education life has to offer? What steps can those people take to better themselves in adulthood?

Worry not. We have a plan for that, too, but it will have to wait!


Goodbye For Now

Thankfully, however, you won’t have to wait all too long. Whilst we’re saying bye for now, next week @Areysak will be taking us through the Adult Education Activity in CKIII from top to bottom. Hope to see you all then!
 
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https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-131-ckiii-university-101.1590985/

Dev Diary #131 – CKIII University 101​

Opening Remarks​

Good afternoon, and welcome to your first class of the semester! My name is Dr. Areysak, and I’ll be your “CKIII University 101” lecturer.

I already see some raised hands. You, in the first row, ask away.

“Why a University Activity? What does it have to do with Wards and Wardens?”

This is a very interesting question. During the early development of Wards and Wardens, talks of hostages’ education led us to a realization: everything that could influence a character’s education trait happens during childhood. Once a character reaches 16 years of age, they are locked out of any further improvement! And if the player character isn’t directly responsible for the education of their heir, a player can find themselves inheriting an already adult heir character with an education trait they have had no way to influence.

The University Visit activity is the solution we have chosen to open up new possibilities to the player to influence their character’s personal growth. Therefore, as a first aim, it fulfills a gameplay need; secondly, it allows us to expand upon one of the Middle Ages’ many successful inventions, Universities; thirdly, we got to add a new activity!

When we talk of Medieval Universities, we are immediately led to think of the famous names of Western Europe, such as Oxford, Cambridge, and Bologna. The name “University”, in fact, comes from Latin and was born to describe specifically the communities (= universitates) of Latin-speaking teachers and students that congregated in these European cities. However, similar institutions existed all over the Old World. Particularly famous are the Indian “universities”, such as Takshashila and Nalanda; the House of Wisdom in Baghdad was one of the most renowned centers of studies of its age, and Madrasas schools were widespread throughout the Islamic world. In this period, it’s also often difficult to separate, as we would do today, between lay and religious centers of studies, since Christian cathedrals, Muslim mosques and, in particular, Buddhist temples were themselves libraries, scriptoria (i.e., where manuscripts were copied), and educational institutions, or had these institutions develop in their immediate vicinity.

The Activity​

Let’s now have a look at the activity itself, though!

The University Visit is a minor activity that adult landed rulers can always initiate, as long as they have the gold! To keep it in line with the pre-existing decision to Go to University, it is quite expensive. To keep the challenge balanced, the final cost is dynamic (like with all activities) and changes with your tier and era.

image8.jpg

(Activity selection interface showing the University Visit)

The activity takes 6 months, and can only be started once every 20 years, and only once per location.

In order to Visit a University, you have to select a valid location in your diplomatic range and travel there.

image9.jpg

(Activity destination selection interface)

You might have noticed, however, that not all valid locations are University seats. As discussed above, large religious centers were often centers of study too, and have been included as potential destinations.

image11.jpg

(The tooltip of a large religious center)

Being a minor activity, the choice of intents and options is limited but flavorful.
There are only two intents available, but they represent two contrasting approaches to your university experience, and will significantly change both your approach to your studies and the results you can achieve. In fact, every activity event will have at least one special option unlocked by each intent!
“Study Hard” is quite self-explanatory: you went there to study, and study hard you will, no matter the stress cost you’ll have to pay! You try to make the most of your time at University, in order to maximize your chances of success at the end of the activity and increase your rewards.
In fact, the results (and rewards) you obtain at the end of your studies are measured by a value called “Studiousness”, which is a “success” chance similar, e.g., to a Pilgrimage’s Piousness. The activity can’t fail per se, but the entity of your rewards will depend on this value.

“Goliardic Lifestyle” is a completely different approach, inspired by the European Goliards, wandering students and clerics famous for their satirical poetry (for instance the Carmina Burana) exalting the art of drinking and carnal pleasures. With this intent, your aim is to gain as much first-hand experience of life, both inside and outside the walls of the University, indulging in so-called “Goliardic Shenanigans”. I’ll leave you the pleasure of discovering exactly what your character can get up to; the general idea of the intent, however, is to gain less success chance (and therefore less rewards at the conclusion of the activity), but more immediate bonuses such as lifestyle traits, lifestyle xp, and skill points.

image2.jpg

(Intents view)

On the other hand, we only have one option with 3 levels, which represent how much money you plan to invest in study materials. The option chosen will influence your success chance and final rewards, including an Illustrious artifact! (cost values are still wip)

image13.jpg

(Options view)

image4.jpg

(Arrival event)

As you can see, your level of Studiousness is easily traceable from the activity view. To make the interactions more impactful, we have limited the number of guests, which are only a handful of students and teachers, which will be among the wisest minds on the map!

image6.jpg

(Activity view and teacher’s character view)

image7.jpg

(Event with Study Hard option)

image12.jpg

(Event with Goliardic Lifestyle options)

Be ready to gain a whole bunch of stress! Nobody said that getting a degree was easy…

I did mention that your teachers will be among the most brilliant minds around, and I’d like to stress it again because if you manage to make a very good impression on them…

image3.jpg

(Conclusion event)

You will be able to invite one of them to move back to your court with you!

But hold on, there is something weird with this teacher… What is that?!

image10.jpg

(Teacher’s character view with education trait tooltip)

Is that… A fifth level of the Education Trait?!

YES!

Concurrently with the University Visit activity, we have added a new level to all education traits. This final level will be super rare, and mostly reserved for University teachers and University graduates who already started with the fourth-tier trait.

Rewards​

As you might have guessed from what has been discussed so far, the main reward for the activity is increasing your education trait one level up. However, there is only a chance to succeed in this endeavor! This chance is higher the lower you current level is (i.e., it’s easier to get from tier 1 to 2 than it is from 2 to 3) and the higher your Studiousness level is.

image1.jpg

(Tooltip of Tier 4 of Studiousness with the rewards)

However, even if you were to fail at improving your education, you are ensured to gain a number of Perk points that increases with your achieved Studiousness, an assortment of xp and skill points depending on your event choices, and even an Illustrious book if you chose the most expensive option during the activity setup (and therefore went splurging on rare manuscripts)!

image5.jpg

(A randomly generated Illustrious book)

Conclusions​

This concludes today’s lecture. I hear some buzzing from the end rows, are there any questions?

“But that’s not how Universities worked! No ruler would go to University like a commoner!!”

You are, of course, correct. We are perfectly aware of it. However, we believe that the combined bonuses offered by new gameplay possibilities (i.e., improving your character’s education and skills) and the historical flavor of showing a slice of the life at Medieval Universities more than warranted the exception!

I hope you are excited to Visit a University soon!

This is the last Dev Diary before the July break, so it seems fitting to just say:

School’s out! Have a nice summer! And see you all back in August!
 

AdamReith

Magister
Patron
Joined
Oct 21, 2019
Messages
2,109
Enjoy the Revolution! Another revolution around the sun that is.
What the ever living fuck, why do we need another place to send worthless sons that can't handle a sword, we already have monasterys.

These people have no idea what they are doing and it's sad.
 

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