Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 32,333
All PDX games after CK2 are meme games that only exist so people can make the first Nubian Empress of the Satanic Roman Empire.
If you're a mercenary, it's pretty good, but gets boring after a while. If you're not a mercenary, it gets boring fast.So tl;dr, is the adventurer thing actually good?
Yes.It was then that a massive fuck-off army of 8k screaming moors showed up to engage Gonçalo's forces of 1.8k MaA during a siege. Gonçalo army of pikemen, heavy cavalry and armored footmen proceeded to engage in what was one of the biggest curb-stomps on the Crusader... or should have been. Rather, Gonçalo and his "Hands of God" proceeded to narrowly beat the vastly larger heathen force, while the rest of Christendom just stood and watched. A second subsequent attack finally had the rest of the Crusade help, and Gonçalo managed to win the Crusade by actually sieging down land.
Yeah, combat changes made that possible. From the Roads to Power release patchnotes:
Advantage now affects battles by a factor of 10 (up from 2), this makes having the right commanders/fighting in the right terrain much more important, allowing smaller armies to beat larger ones more consistently.
So now, for example, an advange of 30 in combat (defending across a strait) means 300% more damage alone, without accounting commanders and other sources of advantage. Wining 1:10 may now be feasible.
Ehh, yuck. I don't like when combat is dominated by a small simplistic "how gud at fighting" stat. I much preferred when you had a commander with like heavy infantry and mountain traits and they dominated when you combine those circumstanceso now, for example, an advange of 30 in combat (defending across a strait) means 300% more damage alone, without accounting commanders and other sources of advantage. Wining 1:10 may now be feasible.
Ehh, yuck. I don't like when combat is dominated by a small simplistic "how gud at fighting" stat. I much preferred when you had a commander with like heavy infantry and mountain traits and they dominated when you combine those circumstanceso now, for example, an advange of 30 in combat (defending across a strait) means 300% more damage alone, without accounting commanders and other sources of advantage. Wining 1:10 may now be feasible.
You get +10 advantage just form picking chivalry focus and getting 3 perks in (And its on the line that gives you knights which was already arguably one of the strongest options for small and/or earlygame realms). +100% bonus damage in combat just from that is ridiculously stupid. We're back to CK2 where martial rulers are the only way to play.Not really. Terrain, perks, quality (men-at-arms counters), commander traits, and other situational modifiers are hugely important still. Without those you only really get a 30 advantage if you have an almost max quality commander against a scrub.
From my games: Yep, it's pretty good. It's definitively radically different from starting as a count or the like.So tl;dr, is the adventurer thing actually good? I remember that sort of thing was actually possible back in CK2, you could start as a single county holder in a large empire, work your way up the ranks, become a spymaster or something, and eventually betray your liege and become the sovereign yourself.
What did they add in CK3? Also, how does it interplay with the dynastic mechanics? AKA, can you first work on building your dynasty, and then elevate your entire your family into power? It would be cool, as that's how it worked for the Borgias or the Julio-Claudians.
It's pretty fun. You also don't get system slowdowns from having a massive realm to manage. Last game was hell when it took me minutes just to grant a title to my vassals or just look at my list of vassals.From my games: Yep, it's pretty good. It's definitively radically different from starting as a count or the like.So tl;dr, is the adventurer thing actually good? I remember that sort of thing was actually possible back in CK2, you could start as a single county holder in a large empire, work your way up the ranks, become a spymaster or something, and eventually betray your liege and become the sovereign yourself.
What did they add in CK3? Also, how does it interplay with the dynastic mechanics? AKA, can you first work on building your dynasty, and then elevate your entire your family into power? It would be cool, as that's how it worked for the Borgias or the Julio-Claudians.
On the dynasty side: I would say that the difference between starting from Adventurer to starting from Count, is that Adventurer has a weaker start in the Dynasty, Eugenics and Marriage Games, in exchange for an easier time building up money and military power to climb up.
(bear in mind, so far I've done Mercenaries and Freebooters, I have no idea how other types of Adventurer do, nor how Administrative Landless works)
Adventurers:
- Weak on the matter of Dynasty Renown, your little Renow is pretty much dependent on how many people your family has, or somehow placing your relatives on thrones.
- Weak on the marriage game, getting good marriages with landed nobles is harder. I haven't tried this yet, but I think the way to go is to use seduction focus on single young nobles of the opposite sex. You can demand marriages with requests but so far I've been able to get anything good - and I also think that shit is bugged, because when you use this, you take the prestige hit BEFORE selecting someone, so if you can't find someone you want or are allowed to marry, you tank a prestige hit even if you didn't marry anyone.
- Your diplo range is way smaller than landed rulers', so your diplo game is going to be weaker as a matter of course. Especially because you need to be moving around to get more contracts.
- Camp Followers seem to have an immense fertility hit, so you will likely have issues making anyone not of your dynasty make eugenically fit babies. It's also just sad seeing your old followers die without children. If you want to engage in eugenic breeding and dynasty expansion, you have to pretty much get loads of lovers and preferably take the Seduction tree.
(it's also very annoying you can no longer GIVE/OFFER concubines to people like in CKII)
- You can make more money than your average count or even duke. They actually had to nerf with the hotfix, but I think you can still get a lot of money, and even more if you do crime.
- VERY strong militarily, especially Mercenary Adventurers. It's not that hard to build up like over a thousand soldiers in retinue, with good retinues too. Stuff like Horse Archers/Light Cav or Armored Cav/Armored Infantry/Pikemen combo, with the right combination of culture, character traits and camp buildings, can straight out demolish larger numbers of levies and other garbo MaAs. A good Adventurer Merc camp with properly kitted out MaA and Commanders, can probably demolish everyone except maybe the big boys (ERE, Abbasids, HRE, 800s Ummayads, etc), Conquerors with enough steam, and OP shit like Mongols. Its actually silly how MaA is cheap and good.
- Adventurers can pretty much drain the AI of money and power. It can actually get silly that these guys are paying me that much. And then there are criminals who can fuck landed rulers hard.
- Unlike landed characters, it's pretty hard to get game-overed, as long as you have heirs you should be good. Your biggest threat is probably ending up parked somewhere you were exiled and being unable to leave for some reason, getting your character jailed.
- You can literally run from plagues.
My main quibble with Adventurer right now is that unless you need to get landed NAO, its simply not worth it for an Adventurer to settle for anything less than a King, or maybe a Duke in some land with good provinces. You would think that Adventurer -> Count would be a linear climb, but you would be wrong. Once you start getting some serious MaA, you can start helping factions and getting involved in wars, and make serious money. If you're Catholic, you can get loads of land from a Crusade.
The biggest flaw of CK3 is the random event system that they use to compensate for the fact that the social simulation and character relationships are non-existent. You should be able to figure out whether your allies/vassals/retainers/friends/love interests are happy or unhapy with each other and do things to mitigate any issues plus having a deeper friendship/loyalty between them and you. A real social simulation would also make dealing with patrons more interesting.It's pretty fun. You also don't get system slowdowns from having a massive realm to manage. Last game was hell when it took me minutes just to grant a title to my vassals or just look at my list of vassals.From my games: Yep, it's pretty good. It's definitively radically different from starting as a count or the like.So tl;dr, is the adventurer thing actually good? I remember that sort of thing was actually possible back in CK2, you could start as a single county holder in a large empire, work your way up the ranks, become a spymaster or something, and eventually betray your liege and become the sovereign yourself.
What did they add in CK3? Also, how does it interplay with the dynastic mechanics? AKA, can you first work on building your dynasty, and then elevate your entire your family into power? It would be cool, as that's how it worked for the Borgias or the Julio-Claudians.
On the dynasty side: I would say that the difference between starting from Adventurer to starting from Count, is that Adventurer has a weaker start in the Dynasty, Eugenics and Marriage Games, in exchange for an easier time building up money and military power to climb up.
(bear in mind, so far I've done Mercenaries and Freebooters, I have no idea how other types of Adventurer do, nor how Administrative Landless works)
Adventurers:
- Weak on the matter of Dynasty Renown, your little Renow is pretty much dependent on how many people your family has, or somehow placing your relatives on thrones.
- Weak on the marriage game, getting good marriages with landed nobles is harder. I haven't tried this yet, but I think the way to go is to use seduction focus on single young nobles of the opposite sex. You can demand marriages with requests but so far I've been able to get anything good - and I also think that shit is bugged, because when you use this, you take the prestige hit BEFORE selecting someone, so if you can't find someone you want or are allowed to marry, you tank a prestige hit even if you didn't marry anyone.
- Your diplo range is way smaller than landed rulers', so your diplo game is going to be weaker as a matter of course. Especially because you need to be moving around to get more contracts.
- Camp Followers seem to have an immense fertility hit, so you will likely have issues making anyone not of your dynasty make eugenically fit babies. It's also just sad seeing your old followers die without children. If you want to engage in eugenic breeding and dynasty expansion, you have to pretty much get loads of lovers and preferably take the Seduction tree.
(it's also very annoying you can no longer GIVE/OFFER concubines to people like in CKII)
- You can make more money than your average count or even duke. They actually had to nerf with the hotfix, but I think you can still get a lot of money, and even more if you do crime.
- VERY strong militarily, especially Mercenary Adventurers. It's not that hard to build up like over a thousand soldiers in retinue, with good retinues too. Stuff like Horse Archers/Light Cav or Armored Cav/Armored Infantry/Pikemen combo, with the right combination of culture, character traits and camp buildings, can straight out demolish larger numbers of levies and other garbo MaAs. A good Adventurer Merc camp with properly kitted out MaA and Commanders, can probably demolish everyone except maybe the big boys (ERE, Abbasids, HRE, 800s Ummayads, etc), Conquerors with enough steam, and OP shit like Mongols. Its actually silly how MaA is cheap and good.
- Adventurers can pretty much drain the AI of money and power. It can actually get silly that these guys are paying me that much. And then there are criminals who can fuck landed rulers hard.
- Unlike landed characters, it's pretty hard to get game-overed, as long as you have heirs you should be good. Your biggest threat is probably ending up parked somewhere you were exiled and being unable to leave for some reason, getting your character jailed.
- You can literally run from plagues.
My main quibble with Adventurer right now is that unless you need to get landed NAO, its simply not worth it for an Adventurer to settle for anything less than a King, or maybe a Duke in some land with good provinces. You would think that Adventurer -> Count would be a linear climb, but you would be wrong. Once you start getting some serious MaA, you can start helping factions and getting involved in wars, and make serious money. If you're Catholic, you can get loads of land from a Crusade.
In comparison the adventurer is way lighter to handle but boy my game just keeps throwing bad luck at me. If it's not cancer, it's wife dying in childbirth, or losing a duel to the death when I exceed opponent's prowess by 40 points, or pissing off whatever king sends poetry my way, or camp folllowers killing each other off. I can't even tell if it's one playthrough or several now.
Are there any games that do these things well? Not my usual genre so I really have no clue.The biggest flaw of CK3 is the random event system that they use to compensate for the fact that the social simulation and character relationships are non-existent. You should be able to figure out whether your allies/vassals/retainers/friends/love interests are happy or unhapy with each other and do things to mitigate any issues plus having a deeper friendship/loyalty between them and you. A real social simulation would also make dealing with patrons more interesting.It's pretty fun. You also don't get system slowdowns from having a massive realm to manage. Last game was hell when it took me minutes just to grant a title to my vassals or just look at my list of vassals.From my games: Yep, it's pretty good. It's definitively radically different from starting as a count or the like.So tl;dr, is the adventurer thing actually good? I remember that sort of thing was actually possible back in CK2, you could start as a single county holder in a large empire, work your way up the ranks, become a spymaster or something, and eventually betray your liege and become the sovereign yourself.
What did they add in CK3? Also, how does it interplay with the dynastic mechanics? AKA, can you first work on building your dynasty, and then elevate your entire your family into power? It would be cool, as that's how it worked for the Borgias or the Julio-Claudians.
On the dynasty side: I would say that the difference between starting from Adventurer to starting from Count, is that Adventurer has a weaker start in the Dynasty, Eugenics and Marriage Games, in exchange for an easier time building up money and military power to climb up.
(bear in mind, so far I've done Mercenaries and Freebooters, I have no idea how other types of Adventurer do, nor how Administrative Landless works)
Adventurers:
- Weak on the matter of Dynasty Renown, your little Renow is pretty much dependent on how many people your family has, or somehow placing your relatives on thrones.
- Weak on the marriage game, getting good marriages with landed nobles is harder. I haven't tried this yet, but I think the way to go is to use seduction focus on single young nobles of the opposite sex. You can demand marriages with requests but so far I've been able to get anything good - and I also think that shit is bugged, because when you use this, you take the prestige hit BEFORE selecting someone, so if you can't find someone you want or are allowed to marry, you tank a prestige hit even if you didn't marry anyone.
- Your diplo range is way smaller than landed rulers', so your diplo game is going to be weaker as a matter of course. Especially because you need to be moving around to get more contracts.
- Camp Followers seem to have an immense fertility hit, so you will likely have issues making anyone not of your dynasty make eugenically fit babies. It's also just sad seeing your old followers die without children. If you want to engage in eugenic breeding and dynasty expansion, you have to pretty much get loads of lovers and preferably take the Seduction tree.
(it's also very annoying you can no longer GIVE/OFFER concubines to people like in CKII)
- You can make more money than your average count or even duke. They actually had to nerf with the hotfix, but I think you can still get a lot of money, and even more if you do crime.
- VERY strong militarily, especially Mercenary Adventurers. It's not that hard to build up like over a thousand soldiers in retinue, with good retinues too. Stuff like Horse Archers/Light Cav or Armored Cav/Armored Infantry/Pikemen combo, with the right combination of culture, character traits and camp buildings, can straight out demolish larger numbers of levies and other garbo MaAs. A good Adventurer Merc camp with properly kitted out MaA and Commanders, can probably demolish everyone except maybe the big boys (ERE, Abbasids, HRE, 800s Ummayads, etc), Conquerors with enough steam, and OP shit like Mongols. Its actually silly how MaA is cheap and good.
- Adventurers can pretty much drain the AI of money and power. It can actually get silly that these guys are paying me that much. And then there are criminals who can fuck landed rulers hard.
- Unlike landed characters, it's pretty hard to get game-overed, as long as you have heirs you should be good. Your biggest threat is probably ending up parked somewhere you were exiled and being unable to leave for some reason, getting your character jailed.
- You can literally run from plagues.
My main quibble with Adventurer right now is that unless you need to get landed NAO, its simply not worth it for an Adventurer to settle for anything less than a King, or maybe a Duke in some land with good provinces. You would think that Adventurer -> Count would be a linear climb, but you would be wrong. Once you start getting some serious MaA, you can start helping factions and getting involved in wars, and make serious money. If you're Catholic, you can get loads of land from a Crusade.
In comparison the adventurer is way lighter to handle but boy my game just keeps throwing bad luck at me. If it's not cancer, it's wife dying in childbirth, or losing a duel to the death when I exceed opponent's prowess by 40 points, or pissing off whatever king sends poetry my way, or camp folllowers killing each other off. I can't even tell if it's one playthrough or several now.
Not really? But there's no reason you couldn't. With current RAM and CPU capability you could run a deep, dynamic, and flexible social sim with 10s of 1000s of characters if you wanted to in a Paradox style, or adjacent, Map & Menu style. Although turnbased would be better you *could* do it with real-time or tick-based games. But for someone Paradox wants to half ass both the GSG and RPG aspects of CK3 thus pissing off anyone who isn't a casual.Are there any games that do these things well? Not my usual genre so I really have no clue.The biggest flaw of CK3 is the random event system that they use to compensate for the fact that the social simulation and character relationships are non-existent. You should be able to figure out whether your allies/vassals/retainers/friends/love interests are happy or unhapy with each other and do things to mitigate any issues plus having a deeper friendship/loyalty between them and you. A real social simulation would also make dealing with patrons more interesting.It's pretty fun. You also don't get system slowdowns from having a massive realm to manage. Last game was hell when it took me minutes just to grant a title to my vassals or just look at my list of vassals.From my games: Yep, it's pretty good. It's definitively radically different from starting as a count or the like.So tl;dr, is the adventurer thing actually good? I remember that sort of thing was actually possible back in CK2, you could start as a single county holder in a large empire, work your way up the ranks, become a spymaster or something, and eventually betray your liege and become the sovereign yourself.
What did they add in CK3? Also, how does it interplay with the dynastic mechanics? AKA, can you first work on building your dynasty, and then elevate your entire your family into power? It would be cool, as that's how it worked for the Borgias or the Julio-Claudians.
On the dynasty side: I would say that the difference between starting from Adventurer to starting from Count, is that Adventurer has a weaker start in the Dynasty, Eugenics and Marriage Games, in exchange for an easier time building up money and military power to climb up.
(bear in mind, so far I've done Mercenaries and Freebooters, I have no idea how other types of Adventurer do, nor how Administrative Landless works)
Adventurers:
- Weak on the matter of Dynasty Renown, your little Renow is pretty much dependent on how many people your family has, or somehow placing your relatives on thrones.
- Weak on the marriage game, getting good marriages with landed nobles is harder. I haven't tried this yet, but I think the way to go is to use seduction focus on single young nobles of the opposite sex. You can demand marriages with requests but so far I've been able to get anything good - and I also think that shit is bugged, because when you use this, you take the prestige hit BEFORE selecting someone, so if you can't find someone you want or are allowed to marry, you tank a prestige hit even if you didn't marry anyone.
- Your diplo range is way smaller than landed rulers', so your diplo game is going to be weaker as a matter of course. Especially because you need to be moving around to get more contracts.
- Camp Followers seem to have an immense fertility hit, so you will likely have issues making anyone not of your dynasty make eugenically fit babies. It's also just sad seeing your old followers die without children. If you want to engage in eugenic breeding and dynasty expansion, you have to pretty much get loads of lovers and preferably take the Seduction tree.
(it's also very annoying you can no longer GIVE/OFFER concubines to people like in CKII)
- You can make more money than your average count or even duke. They actually had to nerf with the hotfix, but I think you can still get a lot of money, and even more if you do crime.
- VERY strong militarily, especially Mercenary Adventurers. It's not that hard to build up like over a thousand soldiers in retinue, with good retinues too. Stuff like Horse Archers/Light Cav or Armored Cav/Armored Infantry/Pikemen combo, with the right combination of culture, character traits and camp buildings, can straight out demolish larger numbers of levies and other garbo MaAs. A good Adventurer Merc camp with properly kitted out MaA and Commanders, can probably demolish everyone except maybe the big boys (ERE, Abbasids, HRE, 800s Ummayads, etc), Conquerors with enough steam, and OP shit like Mongols. Its actually silly how MaA is cheap and good.
- Adventurers can pretty much drain the AI of money and power. It can actually get silly that these guys are paying me that much. And then there are criminals who can fuck landed rulers hard.
- Unlike landed characters, it's pretty hard to get game-overed, as long as you have heirs you should be good. Your biggest threat is probably ending up parked somewhere you were exiled and being unable to leave for some reason, getting your character jailed.
- You can literally run from plagues.
My main quibble with Adventurer right now is that unless you need to get landed NAO, its simply not worth it for an Adventurer to settle for anything less than a King, or maybe a Duke in some land with good provinces. You would think that Adventurer -> Count would be a linear climb, but you would be wrong. Once you start getting some serious MaA, you can start helping factions and getting involved in wars, and make serious money. If you're Catholic, you can get loads of land from a Crusade.
In comparison the adventurer is way lighter to handle but boy my game just keeps throwing bad luck at me. If it's not cancer, it's wife dying in childbirth, or losing a duel to the death when I exceed opponent's prowess by 40 points, or pissing off whatever king sends poetry my way, or camp folllowers killing each other off. I can't even tell if it's one playthrough or several now.
Are there any games that do these things well? Not my usual genre so I really have no clue.The biggest flaw of CK3 is the random event system that they use to compensate for the fact that the social simulation and character relationships are non-existent. You should be able to figure out whether your allies/vassals/retainers/friends/love interests are happy or unhapy with each other and do things to mitigate any issues plus having a deeper friendship/loyalty between them and you. A real social simulation would also make dealing with patrons more interesting.
Because this is exactly one of the strong suites in comparison here.Do yourself a favor and play Star Dynasties instead already (except you who already do/did).
Superior game is superior.
Then make me some outstanding modding additions for it, mmkay?
I shall attempt likewise.
Star Dynasties is the barest bones of a game and the developer abandoned it long ago. You will be lucky to get one 2 hour playthrough out of the game. I wouldn't recommend it to anyone.Are there any games that do these things well? Not my usual genre so I really have no clue.The biggest flaw of CK3 is the random event system that they use to compensate for the fact that the social simulation and character relationships are non-existent. You should be able to figure out whether your allies/vassals/retainers/friends/love interests are happy or unhapy with each other and do things to mitigate any issues plus having a deeper friendship/loyalty between them and you. A real social simulation would also make dealing with patrons more interesting.
Because this is exactly one of the strong suites in comparison here.Do yourself a favor and play Star Dynasties instead already (except you who already do/did).
Superior game is superior.
Then make me some outstanding modding additions for it, mmkay?
I shall attempt likewise.
Best I have seen in any game actually.
Go right ahead and try the demo from Steam and see / judge it for yourself.
Star Dynasties has some minor improvements in some ways but hardly the kind of comprehensive system I'm talking about. Also it is dead.Are there any games that do these things well? Not my usual genre so I really have no clue.The biggest flaw of CK3 is the random event system that they use to compensate for the fact that the social simulation and character relationships are non-existent. You should be able to figure out whether your allies/vassals/retainers/friends/love interests are happy or unhapy with each other and do things to mitigate any issues plus having a deeper friendship/loyalty between them and you. A real social simulation would also make dealing with patrons more interesting.
Because this is exactly one of the strong suites in comparison here.Do yourself a favor and play Star Dynasties instead already (except you who already do/did).
Superior game is superior.
Then make me some outstanding modding additions for it, mmkay?
I shall attempt likewise.
Best I have seen in any game actually.
Go right ahead and try the demo from Steam and see / judge it for yourself.
You'll have to detail the major superior mechanics you are talking about."minor improvements in some ways"
Hardly minor, especially when taking the competition (only CK?!?) into account, but yes in ways (multiple, yay)!
And still butthurt about the dev having improved his game and stopped your alleged three turn "win" crap? Pathetic!
People turn to such a game for the journey, not to min-max speed-run it ...
Legitimacy was never intended as anything but a blunt cash milking tool. They don't care if it breaks the AI or not.Legends of the dead is as terrible as they said...
Legitimacy is more or less broken without the DLCs and the AI dosent know how to handle it anyways, or how to survive plagues (that tank legitimacy even further) and to add salt to the injury the plague spam is very real. I think the idea of the DLC was to increase the difficulty but achieves the opposite. The AI becomes so weak and crippled with the plagues killing droves of NPCs and the legitimacy penalties causing internal strife that there is no opposition really.
Also, there is little point in puting your dynasty in another throne, more often than not they will be wiped out by a plague. I had to disable plagues and legitimacy for the AI to start "working" and do something again.
Shit I know what that's like.So I've been kind of addicted to this game