Sykar
Arcane
It seems like they want to release it in 2077...
Still Gwent standalone is mistake. Gwent worked because it was minigame inside of game.
Create an artistic vision for significant elements of Cyberpunk 2077 (under the direction of an Art and Design Director).
Focus on developing a superlative modelling and texturing pipeline.
The Witcher 3 was done with only a fraction of the team we're building to make Cyberpunk a reality.
Just wanted to say it's been 4 years since they released that teaser. And the game is not any more existent now than it was then.
When you look at their open jobs descriptions, it's hard to pinpoint the current state of the development. They say they want to double or triple their workforce in Krakow, so it's seems that they aren't in full production mode yet.
For their Lead Concept Artist job offer, they write:
Create an artistic vision for significant elements of Cyberpunk 2077 (under the direction of an Art and Design Director).
Which translates to "significant elements of CP77 don't have an artistic vision yet". In another job offer, the say
Focus on developing a superlative modelling and texturing pipeline.
so the pipeline isn't done yet.
Hmmm, maybe they expanded their vision after Witcher 3 release and success and they are making some new location besides what was planned earlier.
"Tactical mode" is probably just some sort of slow-motion VATS-esque pick your headshots thing.
I wonder if concerns from the shareholders might also have contributed to this delay?
Just wanted to say it's been 4 years since they released that teaser. And the game is not any more existent now than it was then.
meanwhile your everyday average joe lives his live with zero fucks given if it's 4 or 8 years
"Tactical mode" is probably just some sort of slow-motion VATS-esque pick your headshots thing.
They really wanted to do that in Witcher 3 but couldn't pull of. So I'm pretty sure it'll be in.
Except it actually makes sense in Cyberpunk if you're going to play a dude with combat implants that improve your reflexes."Tactical mode" is probably just some sort of slow-motion VATS-esque pick your headshots thing.
They really wanted to do that in Witcher 3 but couldn't pull of. So I'm pretty sure it'll be in.
Yeah, I remember reading something to that end. It makes me feel kinda bleh, that that's probably all there is to it too; just a slow motion pick your winning shots gimmick (possibly even more so than in Beth's Fallouts since Cyberpunk 2020, to my recollection, wasn't at all about HP grind, but quick and deadly skirmishes).
It's been said here by numerous posters that they've probably scrapped the old concept, the original concept from 2011. which was all about good PnP experience on a PC and so on... Which means they probably started working from the start or something not so long ago, so forget about that "started in 2011." shit.The game was announced early 2012, meaning CDPR has been working on it at least since 2011. There's no way any profit-oriented studio would be developing a game for almost ten years, no chance. Either they didn't really work on it until a year or two ago or they're gonna release it this year, 2018 at the very max.
I guess we will know when the PR artillery starts, you know the usual articles bringing little tidbits about the game every week or so. I remember with TW3 the bombardment started around winter, the release was late spring. So it's about 3-4 months from the first shot.
uhh..
in this pic there is the word TACTICAL so all my fears are put to rest.
"ENHANCE!"
uhh..
in this pic there is the word TACTICAL so all my fears are put to rest.
"ENHANCE!"