Just like in Kingdom Come: Deliverance. The future is here... And it's decline.oblivion leveling in 2019...my god this is innovative...the future of rpgs....
dumb system
https://twitter.com/CyberpunkGame/status/1022482194059730945?ref_src=twsrc^tfwWe have Attributes like STR, REF etc. which can be raised by leveling up and Installing body cyberware; Skills, raised by successfully performing actions (Hacking, Crafting, Short Guns, Long Guns etc.); Perks unlocked with both Street Cred and XP.
— Cyberpunk 2077 (@CyberpunkGame) July 26, 2018
I would get it personally if they ported over the original leveling system from CP 2020 rulebook, where the only levels you got is skills levels. It takes awful lot of "practice" to gain next level in gun skill level and it gets even longer with each new skill level increase.Agreed, TES system never worked right because it sounds good on paper but in practice it leads to all sort of problem when raising certain skills.
I think its just some designers love the concept but fail to understand that any system requires a degree of control that such systems lack, TES is or was abused by making classes that had skills you never intended to use to abuse the autoscaling system. what they achieve with such "training systems" is grinding because its the only way to advance and thats fucking boring or making then pointless since its a hybrid system and people will just say "fuck that noise".
Good thing I havent pre-ordered since I have never enjoyed a game with "use skill to level up" as this is a hard pass, doesnt help more and more I hear about it makes me scratch my head and ask why? Like why the fuck you have a character generation system when its played first person and you never see your character?
At the time Neuromancer was published in 1982, a dead channel would have meant gray static, and apparently there's a later quote from William Gibson that he was thinking of the somewhat different dead channel color from the televisions of his youth ("I actually composed that first image with black and white video static of my childhood in mind, sodium silvery and almost painful")."The sky above the port was the color of television, tuned to a dead channel."the game takes place under sunny skies
I keep seeing people quoting this but I don't get how a comparison to TV static can be interpreted as meaning nice weather.
Sounds more like a nasty, dirty overcast. I imagine either grey static or a PAL test pattern but if you see that thing up in the sky, it's not the sky. It's the shrooms.
Later televisions would display blue screens, perhaps appropriate for a sunny Californian sky, though it seems televisions have moved on from that to displaying nothing other than a "no signal" message.
Learn by use is the epitome of meh but Gothic style animation improvements when you advance in skills is nice. As long as it wont have Bethesda style level scaling and the combat is not ultra damagespongy i can live with it.
But it had combat animations that improved with each skill lvl, something that first Witcher game also had.Learn by use is the epitome of meh but Gothic style animation improvements when you advance in skills is nice. As long as it wont have Bethesda style level scaling and the combat is not ultra damagespongy i can live with it.
Gothic was not learn by use.
This is retarded.
We have Attributes like STR, REF etc. which can be raised by leveling up and Installing body cyberware; Skills, raised by successfully performing actions (Hacking, Crafting, Short Guns, Long Guns etc.); Perks unlocked with both Street Cred and XP.
— Cyberpunk 2077 (@CyberpunkGame) July 26, 2018
Citation needed.Also let me point out this, its supposed to have melee weapons like a Katana and its 1st Person ... melee weapons only work in 3rd person because they require very specific animations to not look dumb and they arent cool to see in 1st person.
Edit: Oh fucking Hell ... CRAFTING, fuck this I am OUT.
But it had combat animations that improved with each skill lvl, something that first Witcher game also had.Learn by use is the epitome of meh but Gothic style animation improvements when you advance in skills is nice. As long as it wont have Bethesda style level scaling and the combat is not ultra damagespongy i can live with it.
Gothic was not learn by use.
Learn by use is fine as long as it does not affect the main character level. Here it seems that you have stats gatekeeping how high your learn-by use skill can go (like in morrowind) but those skills do no seem to grant xp like in TES games. The latter is the reason why the TES learn by use system is broken.
Not if all enemies five levels above you magically have 10 times as much health and deal 15 times as much damage as they normally do.Learn by use makes the main level irrelevant.
The level scaling was necessary in Daggerfall because all the content was generated on the spot. It made no sense to use it once they started handcrafting everything.
Also, look at the soy in that guy's face. No wonder modern level design is shit, look who they are hiring. What happened to my pimple faced nerds of old?