Not really sure where did you get that idea, but now I have a feeling that you have no clue what immersive sim is.
It's a malleable term with different people focusing on different aspects, but it's my understanding of what it generally means that causes me to separate the original Deus Ex and Human Revolution as different "levels" of it. My point was, you're not going to have Deus Ex's level of options and emergent gameplay in a modern AAA open world game, but Human Revolution's level is much more feasible. So we... agree, I guess? You can see a very Human Revolution style system in the demos, where you have say a warehouse and you need to get to point A, and you can get there through planned routes via combat, stealth or hacking.
DalekFlay So it was my fault expecting quality RPG and believing to publicly made promises by CDPR in time where amount of trannies per quest is hallmark of good RPG design in eyes of media and AAA devs who slurp any poison that comes from twitter's ass?
I mean, yeah kinda. People set themselves up for disappointment and rage when they expect the world to be different than it's obviously going to be. We're in a time of great incline because of indie games that cater to us like Pathfinder and Gloomwood, but you can't expect AAA games advertised on MTV to be loyal to 70's pen and paper RPGs, no matter what brief PR statements you might read. It's like Lyric Suite thinking the zoomers will ignite a Christian revolution to smite the non-believers... temper your expectations.