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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Unwanted
Dumbfuck
Joined
Oct 29, 2020
Messages
999
Location
Free Market Paradise
RTX: ON!

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CDProjekt copying Sabotain once again.

Is this game some kind of russian Wakanda dream of greatness?
It is Cyberpunk 2077 before the world was ready for it and without flashy scripted events and cutscenes. Inspired by Fallout 2, Deus Ex, Planescape: Torment and some other things it actually offers pretty much everything Cyberpunk 2077 does. You can get cyber implants and even tattoos that affect your character.

There is a huge selection of futuristic hovercars to drive and the city the game takes place in is so vast it makes it incredibly satisfying when you finally get to drive one, they don't just hand you the keys to one right away. There is a ton of varied characters that you meet, hackers, government scientists, prostitutes, black market salesmen, factory workers, a black female mercenary leader...

The combat is fast and lethal, headshots hurt enemies a ton and you have bullet time. Some combat trained enemies fucking dodge your shots like Max Payne and jump sideways while firing at you. You have a bunch of different weapons, from THE CLAW to rocket launchers, laser guns to regular machine guns and even a fucking cyberpunk flail. Oh yeah, and a lasersword too, because why the fuck not?

After you have gotten into the swing of things the game branches Witcher 2 style into completely different directions. You can fight in underground arenas, literally hidden under the urban jungle above. You can visit a casino and very realistically be rid of all that money you have pocketed so far. Characters make surprising comebacks later in the story, that retarded girl I rescued? She is a vital character in a later mission. The day and night cycle affects missions, some missions can only be done at a certain time of day. The world is completely open and you can steal the computer of someone that you need way later in the game if you want to and the game reacts to that, only some critical small locations are kept locked away so you don't break the story completely.

You get companions that help you out and they were never in the way for me. Holy fuck, they did in 2004 what took the Americans until Bioshock Infinite to figure out in their shooters, how to not make them piss you off to no end but also not make them background props like in CoD. They are actually useful.

At one point you're literally being followed by a black hoovercar and that took me by surprise. Do you think you will ever have a trail on your ass like that in Cyberpunk 2077? I doubt it. You plant car bombs, assassinate people and do secret agent stuff, take someone out on a date even at one point.

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Last edited:

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,928

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,102
Location
Nantucket
I'm not convinced there are any mandatory high speed shootout sequences at all. Feel free to quote and laugh at me in a couple weeks but the most publicized scene where that happens is the Nomad origin story where you start out in the badlands outside Night City and presumably that sequence happens when you speed through the border.

My guess is, like everything else, you'll be able to bypass those shootouts one way or another.
 

theLorry

Educated
Joined
Feb 23, 2019
Messages
40
RTX: ON!

kVRIC7j.jpg



CDProjekt copying Sabotain once again.

Is this game some kind of russian Wakanda dream of greatness?
It is Cyberpunk 2077 before the world was ready for it and without flashy scripted events and cutscenes. Inspired by Fallout 2, Deus Ex, Planescape: Torment and some other things it actually offers pretty much everything Cyberpunk 2077 does. You can get cyber implants and even tattoos that affect your character.

There is a huge selection of futuristic hovercars to drive and the city the game takes place in is so vast it makes it incredibly satisfying when you finally get to drive one, they don't just hand you the keys to one right away. There is a ton of varied characters that you meet, hackers, government scientists, prostitutes, black market salesmen, factory workers, a black female mercenary leader...

The combat is fast and lethal, headshots hurt enemies a ton and you have bullet time. Some combat trained enemies fucking dodge your shots like Max Payne and jump sideways while firing at you. You have a bunch of different weapons, from THE CLAW to rocket launchers, laser guns to regular machine guns and even a fucking cyberpunk flail. Oh yeah, and a lasersword too, because why the fuck not?

After you have gotten into the swing of things the game branches Witcher 2 style into completely different directions. You can fight in underground arenas, literally hidden under the urban jungle above. You can visit a casino and very realistically be rid of all that money you have pocketed so far. Characters make surprising comebacks later in the story, that retarded girl I rescued? She is a vital character in a later mission. The day and night cycle affects missions, some missions can only be done at a certain time of day. The world is completely open and you can steal the computer of someone that you need way later in the game if you want to and the game reacts to that, only some critical small locations are kept locked away so you don't break the story completely.

You get companions that help you out and they were never in the way for me. Holy fuck, they did in 2004 what took the Americans until Bioshock Infinite to figure out in their shooters, how to not make them piss you off to no end but also not make them background props like in CoD. They are actually useful.

At one point you're literally being followed by a black hoovercar and that took me by surprise. Do you think you will ever have a trail on your ass like that in Cyberpunk 2077? I doubt it. You plant car bombs, assassinate people and do secret agent stuff, take someone out on a date even at one point.

0ol9AcN.jpg

wrYXvF2.jpg

V73b4K1.jpg

z8pdTeu.jpg

wbvPiQm.jpg

FDH5Tcq.jpg

svOdyGx.jpg

dwUxC9E.jpg

pNCXKo6.jpg

E62FtHP.jpg
Fuck you, you keep making that game sound so awesome that I now have to download and play it, knowing full well it is going to be a janky shitshow.
 

Keppo

Cipher
Joined
May 15, 2015
Messages
385
Location
Internet
all CDPR games are imperfect with flaws. Still its always easy for me to find in them something that keep me very happy until i finish it. They should imho try to make smaller game in future but more focused. They are always trying to fit to much into one game and it ends with delays and bugs and lack of polish at the release, and crunch obviously. Actually i would want to play non open world CDPR game in future with smaller budget.

And the setting, honestly i don't think that Cyberpunk 2020 settings play into CDPR strenghts as a studio, all the "over the top" is like something better suit for Rockstar or developers of Saints Row, hopefully its mainly for marketing purposes, but the setting has alot of the over the top stuff. I think the story has potential in this, will see. Corpo start is no brainer, it seems like the best path with most interesting characters(and the path plays into the studio strenghts.)
 
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Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
From a russian preview:

No reputation system

Street cred only affects what equipment you can buy and what quests can get

Equipment is level gated. The guy had a level 20 rifle and couldn't use it

A lot of scripted sequences where someone is chasing you on a car or some such where you are stripped of agency

You never run out of bullets

Rpg mechanics are bog standard

To prevent players from breaking the game like, for example, killing a quest npc, developers sometimes put limits to where you can go on your vehicle etc


Overall the preview was positive, i highlighted the stuff that concerns the rpg part

Nonono you don't get it according to the people here the gameplay looks bad so that means it will be good.
 
Unwanted
Dumbfuck
Joined
Oct 29, 2020
Messages
999
Location
Free Market Paradise
Fuck you, you keep making that game sound so awesome that I now have to download and play it, knowing full well it is going to be a janky shitshow.
It is a janky shitshow, just like Cyberpunk 2077 will be kek, but a glorious one. Every single word I typed up there is 100% true, it's just that the execution and presentation isn't on Polish-tranny-polish AAA level. I am legit impressed by the game and how ambitious it was. It also runs perfectly fine on a modern system, doesn't even install to C:\Program files\ but to C:\Games\ by default, just turn on XP combability mode and it runs flawlessly. Despite that foresight resolution however remains 4:3 and isn't as flexible as you would expect from a Russian game engine.
They should imho try to make smaller game in future but more focused. They are always trying to fit to much into one game and it ends with delays and bugs and lack of polish at the release, and crunch obviously. Actually i would want to play non open world CDPR game in future with smaller budget.
It seems like a no-brainer for quality games but the public and market wants that open world label tacked on even to games that don't benefit much from it. CDProjekt is a big studio now so they have to appeal to as many people as possible to stay afloat, that means getting the EA, Ubisoft and Rockstar crowd. Open-world, multiplayer, whatever trends there are and whatever the masses are interested in needs to be in there. Maybe they will introduce some procedural meme system in their next game, like the Nemsis System from Shadow of Mordor, or that one in Watchdawgs where you can play as anyone. They won't be making a tight game with good levels anytime soon so they need these gimmicks to get people exited for their games. RTX is one of them, I don't get the hype for that at all, it doesn't make the games look much better, it's just another framerate dipper. Some games it makes sort of sense in, like that Spiderman game where you expect skyscrapers to be mirror-like and reflect Spidey. At the end of the day it's just a graphical gimmick though and the new Spiderman game isn't much more fun that the one on the PS1.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,388
Location
Kelethin
Wow at the recent video... Even if it is fudging it with cut corners and scripted everything, it is still going to be huge and I liked that it makes GTA look like the sack of old shit that it always was.
 
Unwanted
Dumbfuck
Joined
Oct 29, 2020
Messages
999
Location
Free Market Paradise
Wow at the recent video... Even if it is fudging it with cut corners and scripted everything, it is still going to be huge and I liked that it makes GTA look like the sack of old shit that it always was.
Come on man, is this your first time around the block? Are you talking about this?



It's just a bunch of scripted sequences, characters talking, landscape shots and some snippets of a player driving or shooting, but not as you would see it during actual gameplay. It's like people forgot that underwhelming video of actual gameplay posted earlier here. Will this game be graphics whory at times? Sure, and it won't be downgraded like an Ubisoft game. I've already said this is a gen transitional game.



But what you see is still not what you get and it will feel a bit like the video comparison above. I thought people had learned by now not to trust cinematic trailers that consist of snippets of scripted sequences and carefully selected bits and bobs of the game running on an 8K resolution on some monster PC they have that churns these out. What is actually there is likely not nearly as impressive as the image you have formed of the game in your head. Due to this there will be many videos of the game poking fun at it, showing how limited it really is and so on. Because under the hood there is really just something very basic that had enough money thrown at it to get this huge, the marketing being even more expensive than the product itself. It will be buggy, it will be messy, maybe some NPC lines that repeat will get stuck in your head and become a meme.

I keep kicking the hornets nest of angry Poles and nerds who have spent a fortune on their PC build and have pre-ordered the game seven times, but let's get real here, they may have good marketing and been smart by not doing the 15+ editions and MntDew and Dorito sponsorship with unique DLC in the bottom of the Dorito bags and under Pepsi bottles with ingame microtransactions, but this is a braindead blockbuster through and through. What excites people about this game is purely the cinematic collar grabbing action and being able to see the fear in your character's eye in the RTX reflection on the latex pants of a 300 pound shemale as she unzips and whops her chrome cyberdick out.

So many graphicswhores here. But what about the actual game you fucks? Am I going insane here or are people really getting this worked up over some GTA-NuDeus Ex clone from what could just as well be FMV cutscenes? I don't fly that way, I only get off to art direction and game mechanics. So when you fags download your Polish Cybergay simulator on release day and it is a broken mess then remember that the Donut warned you. When you get used to the next gen graphics and you stop being impressed with the game and discover that it is really mediocre beneath the RTX and scripted cutscene fasade then remember the fucking Donut that warned you.

Holy fuck, a new generation of consoles and hardware people start jizzing all over the place. Do we really need to do this every time there's a new console generation?
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
Stealth builds never do.
He wasn't playing stealthy though
I'm not convinced there are any mandatory high speed shootout sequences at all.
There are in story missions mainly as i understood. The reviewer gives an example of an enemy jumping on your car and you have to shoot him, but you can't actually kill him because he's scripted to die from a lamp pole.
 

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