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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The game actually supports rape culture - some of the enemies shout stuff like "spread your cheeks" during combat. Cant wait for the twitter hot takes on this!
This isn't supporting rape culture, but an unfinished mechanic for a pacifist playthrough for gay characters.
 

Justicar

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Its obvious that codex favourite rpgs were bug free and perfectly balanced at launch no one can forget the great launch of Arcanum, Kotor 2 or Pathfinder Kingmaker. CYBERPUNK ON THE OTHER HAND IS GONNA BE BAD GAEM.
 

Perkel

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google data compared to other megatons:

unknown.png
 

TheImplodingVoice

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CDPR can be glad that they are a Polish dev studio and Japanese. Otherwise Sony would have censored the shit out of the game on PlayStation. No tits, pussy or nothing.

BUY ELEX
 

oneself

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Deux Ex aim control according to skill was so cool. You don't mind abstraction like that if you like playing RPG's. Console cucks would probably have cried about MiSsInG sHOts aT cLOsE rAnGE so now we all have to suffer like we're playing Borderlands or a tacky MMO.

The argument against that is "you have a level of expectation when comes translating player action to character action. The player action ought to be passed to the character unaltered, and stats should only impact the character, not the player. Changing accuracy breaks that implicit contract."

Which I agree somewhat.

I fundamentally just think RPG elements don't translate well to shooters, but stuff like Kingdom Come is fine.
 

gurugeorge

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The codex never ceases to amuse me. I find it really cute how we have a little enclave of special posters here who are not interested in the game at all but are just coming to screech about SJWs, trannies and whatnot. Like the reverse of what they are screeching against Totally self-unaware as well. :lol:

It's almost impossible to separate those things these days though, since most corporate activity today is perforce "woke" - it has to be, otherwise people are ostracized, lost their jobs, etc. In a trope: the HR department is the modern Stasi.

And that very much affects the quality of how things are made. There's a vast difference between something made by enthusiastic autists hired on the basis of performative ability, and something made by diversity hires on the basis of conformity to ideological dogma. (e.g. a while ago there was a kerfuffle about air traffic controllers in the US being hired not on merit but on racial quotas - thankfully, the politicized hiring was reversed in that case. But you get the idea.)

Let me tell how how to separate those things:

Don't get so triggered. Is it so hard?

What does "being triggered" have to do with anything I said? If there's a plane crash because someone who's barely literate and incapable of working without supervision was hired as an air traffic controller, did the accident happen because someone was triggered?

The case of games, or any other, less mission-critical type of corporate product, are obviously nott life-threatening, but the logic of the relation of ideologically-based hiring to the quality of the final product is the same. Are we (as people interested in games) supposed to just ignore that?

Having a problem with it is because you are triggered.

real fat dicked alpha will just meh it right off.

Then the real fat dicked alpha is an idiot.
 

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
- RPG where your combat stats matter
- non-bullet sponge enemies

choose one.

Nah. You either have combat stats that matter, or you don’t.

(And from the look and sound of things, I’m guessing you don’t in this game - like you don’t in almost any FPS/RPGwannabe hybrid.)
 
Self-Ejected

T.Ashpool

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i honestly don't think it looks good. aside from the bullet sponges, the bad car physics, the hilarious crowd reactions and the braindead ai, the animations also look pretty bad. i watched the three hour leak and the writing is also not blowing me away.
oh and johnny silverhand sucks, i like keanu but his delivery just so wooden even if he is just voice acting. i really don't know if i want him to be with me for most parts of the game.
 

The Jester

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how is the game transphobic reeee it makes no sense fuuuuuuuuck reeeeeeeeee
Because victim mentality and being an Underdog who's always under evil organization's attack is the core belief of your kind.
 
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Lord of Riva

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Strap Yourselves In Pathfinder: Wrath
Are you working for a SHITPOSTER title or something? This has nothing to do with bugs.
OF COURSE IT HAS NOTHING TO DO WITH BUGS THAT'S WHY YOU TARDS SPERG OUT ABOUT THEM FOR THE LAST 20 PAGES.

:nocountryforshitposters:

He wasn't.

In my opinion - the root of the problem is going for an open world structure. [...]
Not really...? Just look at Kingdom Come: Deliverance.

You make a good point here, I was agreeing in full with Awesome Button on this but there have been designs that were a lot more elegant like in KC:D good point.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Not really...? Just look at Kingdom Come: Deliverance.
ANOTHER BUG FREE RPG MASTERPIECE


I guess he means purely in terms of open world vs levelled enemies. But here is a question - if in your open world RPG with no scaling you would stand zero chance as soon as you are out of the area you are supposed to be in, is it really an open world game, or is it a guided tour like in Disney World?

Conversely, if in your open world RPG with level-scaling you can skip directly to the big boss fight, and the story allows it, does the RPG progression really matter or is it just token stuff?

This is what CDPR were trying to solve. The solution was to make it a guided tour with story-gated content, where the main quest pretty much controls what level you are at when entering a new area, and weapon damage scales with your level, to provide a semblance of "RPG progression". Under the hood, it's still an interactive movie with controlled progression, like Witcher 1 and 2.

And with having watched nothing of the leaks, I expect they have taken the same route for CP77.
 

Terenty

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I'm watching the second stream right now.

Everybody is hostile in this game it seems. The guy is just exploring the desert, there's absolutely nothing of worth there expect some mobs with skulls here and there with whom you can't interact in any other way than shoot and be killed of course.

He found a couple of cadavers lying around with over leveled equipment and met a chick nearby some car that only repeated some generic lines.

Even in Rdr 2 you could interact with people, either antagonize or greet, and could actually talk to bandits too.

I guess it's too much to ask from a hardcore rpg in 2020
 

moon knight

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The only other alternative would indeed be the Deus Ex way where your shots would miss, but it would be also super weird in close range.

The best way possible is to have a variable aim and recoil based on level or stats. Like, you have low reflex than your aim is not stable and all over the place, you have low body and the recoil is massive and you can't handle the bigger and mroe powerful guns, and so on.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The only other alternative would indeed be the Deus Ex way where your shots would miss, but it would be also super weird in close range.

The best way possible is to have a variable aim and recoil based on level or stats. Like, you have low reflex than your aim is not stable and all over the place, you have low body and the recoil is massive and you can't handle the bigger and mroe powerful guns, and so on.
I think you are quoting someone else, not this post.
 

AwesomeButton

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I'm watching the second stream right now.

Everybody is hostile in this game it seems. The guy is just exploring the desert, there's absolutely nothing of worth there expect some mobs with skulls here and there with whom you can't interact in any other way than shoot and be killed of course.

He found a couple of cadavers lying around with over leveled equipment and met a chick nearby some car that only repeated some generic lines.

Even in Rdr 2 you could interact with people, either antagonize or greet, and could actually talk to bandits too.

I guess it's too much to ask from a hardcore rpg in 2020
Tell me one thing - do NPCs still walk blindly and bump into the PC if he stands still on the street? This annoyed me to no end in Witcher 3, and in GTA V they had managed to solve it somehow, NPCs would navigate around the PC. If it's still like that in CP77 I will lol hard.
 

gurugeorge

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It seems to be a really difficult conundrum to blend the two ideas - the twitch skills of a shooter vs the stat-based "skills" of an RPG. Developers have tried lots of ways of getting around it (I recall some games even had your gun swaying until you got the relevant accuracy stats, now THAT was really annoying, even though in theory it would seem to be the right simulationist solution :) )

Wasn't Bethesda's VATs a way of trying to get around it too? That seems like quite a good solution actually - but some people really don't like it.

What about having various "stages" (like armor, wounding, organ damage, bone damage)? So you might still hit because of your twitch skills, but the effect might be minimal unless you have the right type of weapon, ammo, or the right RPG skill. That might work, but people might find multi-coloured "health bars" with different rates of degradation based on stats and different damage type over-complicated. (Plus headshots that don't insta-kill would always be annoying.)

I wonder if this problem will ever be solved in a way that keeps everyone happy.
 

Slaver1

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Dec 9, 2019
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I'm watching the second stream right now.

Everybody is hostile in this game it seems. The guy is just exploring the desert, there's absolutely nothing of worth there expect some mobs with skulls here and there with whom you can't interact in any other way than shoot and be killed of course.

He found a couple of cadavers lying around with over leveled equipment and met a chick nearby some car that only repeated some generic lines.

Even in Rdr 2 you could interact with people, either antagonize or greet, and could actually talk to bandits too.

I guess it's too much to ask from a hardcore rpg in 2020
I'm thinking RDR2 is going to spoil CP2077 for me. It felt like Rockstar made that game with no compromises to their potential audience while CP2077 devs have been hyper-attentive to what the consoomers expect.
 

Hellraiser

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The only other alternative would indeed be the Deus Ex way where your shots would miss, but it would be also super weird in close range.

The best way possible is to have a variable aim and recoil based on level or stats. Like, you have low reflex than your aim is not stable and all over the place, you have low body and the recoil is massive and you can't handle the bigger and mroe powerful guns, and so on.

A combination of shot scatter (accuracy randomization) and armor/damage type penetration/resistance would be best. Possibly adding in fatigue mechanics leading to KO like what Van Buren was supposed to have (and what Arcanum had).
 

Harthwain

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I guess he means purely in terms of open world vs levelled enemies. But here is a question - if in your open world RPG with no scaling you would stand zero chance as soon as you are out of the area you are supposed to be in, is it really an open world game, or is it a guided tour like in Disney World?
I wouldn't call Gothic 1 "a guided tour like in Disney World". Just because you can pick a fight with someone who outclasses you doesn't mean you should. If anything, this was one of the Gothic series strong points: the world not really giving a fuck about you being The Chosen One (aka the player), which was made even more painful by NPCs robbing you as you were laying helpless on the ground.

Conversely, if in your open world RPG with level-scaling you can skip directly to the big boss fight, and the story allows it, does the RPG progression really matter or is it just token stuff?
That's why I am a strong proponent of combat being a dangerous affair (and, in effect, funneling players into using others means than combat alone to accomplish their objectives). There is also a question of believability - how realistic it is for some no-name to bypass everyone and reach the big boss? Especially when the player character is not skilled in pretty much anything? To me it's obvious he'll fail somewhere down the road. And that doesn't even touch the question of player KNOWING who the big boss even is and where he is located.
 

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