AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
But those are again story branches, not systemic, and they couldn't be. The only real system Disco has is the dialogue checks system. I really love Disco Elysium, I'm not badmouthing it but it's a slice of an RPG, where many compromises were made. Although I liked the game a lot I would have preferred the combat encounters to have used some sort of a combat system.I'm not sure I follow? There are gameovers and you can literally die.The better argument against Disco being an RPG is that there is no real fail state, only degrees of being successful, or in story terms - degrees of being a failed human being and a failed cop.
To GTA's credit, this 1997 (same year as Fallout) game had timed missions. It was actually full of them and they were getting progressively more strict as you progressed through the cities.Are you suggesting time limits for quests?
Why yes, 2020, I am. That's because consolized, casual, popamole-style "do it whenever you feel like it" quests are completely inappropriate to the setting and source material—with which you are clearly not familiar, else we wouldn't be having this conversation.
When a rich man needs a deniable operative or strike team to extricate his spoiled brat of a daughter from the underground BDSM club where she's been using his credit card for the past week, for example, he's not going to want to wait while you tootle around picking flowers and eating hot dogs until you feel like doing the mission.
It's like you didn't even stop for five seconds to think this through. Your only thought is how frustrating it would be if a game actually challenged you by imposing sensible restrictions on your button-pressing.
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