Why yes, 2020, I am. That's because consolized, casual, popamole-style "do it whenever you feel like it" quests are completely inappropriate to the setting and source material—with which you are clearly not familiar, else we wouldn't be having this conversation.
When a rich man needs a deniable operative or strike team to extricate his spoiled brat of a daughter from the underground BDSM club where she's been using his credit card for the past week, for example, he's not going to want to wait while you tootle around picking flowers and eating hot dogs until you feel like doing the mission.
It's like you didn't even stop for five seconds to think this through. Your only thought is how frustrating it would be if a game actually challenged you by imposing sensible restrictions on your button-pressing.