It gets worse.(still it may get better going onward).
It gets worse.(still it may get better going onward).
Thanks fucking god Adam Badowski's running the studio;
all da pervs mean this by saying "we want Ciri in CP77", she was your "daughter" ffs
I'm thinking it will be cross generation. Release in 2019 and as an enhanced edition in 2020 or sometime after.
Well witcher 3 is kinda ME with swordsThe more I read about this game the more I feel like it's just Mass Effect but cyberpunk, open world, and first person. I can't wait to be hamfisted into a role I never wanted along with a generic as fuck voice.
I mean I wouldn't mind if Ciri was included as an Easter Egg, but I imagine she would have been observing the Alt. Universe Cyberpunk Earth she ended up on in secret. I'm not up to speed with every bit of Cyberpunk Lore, but are the vast majority of people in the setting cyber enhanced in some fashion? Would she be a rare oddity for essentially being a 'normie' Human like in Ghost in The Shell?
Definitely a lot fans creating pretty good artwork around the idea:
They'd need to jump through a lot of hoops if they were to put Ciri in CP77 for a fucking pitiful fan service, CDPR/Cyberpunk setting just doesn't need that shit.
I never liked Ciri and dont get why people are so hysteric about her.
I don't know but it should be safe to assume there would be poor people who can't afford it, "purists" and new born babies at the leastOkay - regardless of hoops or disdain for the idea, is it rare or not for a human to be completely unaltered in Cyberpunk? Just curious.
“I was expecting a ton of questions,” he told me, “about transhumanism. About the philosophical aspects of humanity.” To him, it seemed like no one in the entire cavalcade of international journalists, including me, had really gotten the point that he and his team were trying to make"
https://www.polygon.com/e3/2018/6/21/17486044/cyberpunk-2077-storytelling-failure-the-witcher-3
Cyberpunk 2077 has a difficult challenge ahead of it when it comes to storytelling
Past is prologue, and the co-founder of CD Projekt Red is an excellent historian
During my interview with game director Adam Badowski, the man leading the Cyberpunk 2077 team seemed apprehensive about the game’s reception. Of course, he’d basically been locked inside a conference room for three straight days and wasn’t quite aware of just how well the game’s 50-minute hands-off demonstration was being received. It was a rare moment for me as a journalist, a kind of Schrödinger’s cat situation.
Inside that interview room, the first public showing of Cyberpunk 2077 was simultaneously a huge success and a catastrophic failure. The situation weighed heavily on Badowski.
“I was expecting a ton of questions,” he told me, “about transhumanism. About the philosophical aspects of humanity.” To him, it seemed like no one in the entire cavalcade of international journalists, including me, had really gotten the point that he and his team were trying to make.
That’s when Marcin Iwiński, the studio’s co-founder and joint CEO, turned to his colleague to reassure him.
“There’s one thing that I would like to say,” Iwiński said, addressing me but looking straight at Badowski who was slumped in his chair. “It means that we are doing a good job, because this is a game and apparently people feel it as a game and they don’t need to ask this question. In a way, it is an achievement.”
Badowski nodded slightly.
“But at the same time,” Badowski said, looking at the floor, “we are — CD Projekt — we are storytellers, so there are different layers of deepness to our stories and our game.”
There was a pause in our conversation.
“To wrap this up, I’ll just tell one last story,” Iwiński said, turning once again to me. “A long time ago, before The Witcher 3 was out and when the team was just starting to work on [the script], I was with Adam in Lyon, France and we were walking somewhere.
“That’s when I asked Adam, ‘Can you tell me the story of The Witcher 3?’ And Adam started. He was, ‘La la la. Li li li.’ You know, factions, political groups. I’m into the lore. I’m a huge fan. I’ve read all the books.”
“And I lost him,” Badowski said, still staring at the floor.
“After 45 minutes, I said, ‘Adam, stop. I can’t stand it.’ And that’s pretty much what our games are if you just write it all down. But then you start to play them, and you get immersed in them, and that is the magic of the prologue of Witcher 3. We’ve been discussing that a lot recently. It was more like you felt [the game’s themes]. You suddenly understand it because we did these certain things. We served it properly to you, so that’s exactly what we want to do again with Cyberpunk.
“Things have to be self explanatory, and when you get immersed — don’t worry, you will get a lot of depth as you did with The Witcher 3 — but the depth will automatically come with understanding. If that’s not the case, it means we have failed.”
Did he really expect people to whip out some philosophy books and start talking about where the human soul is located and if human concsiousness can be transferred to a machine at E3, the place people go to hype games? Even within pop media this shit has been discussed a lot. The Matrix and Ghost in the Shell came out a long time ago, and this is based on a game from the 80s that already had all the themes, and those weren't the first times this shit was explored by a long shot. This game isn't breaking new philosophical ground, even within mainstream culture. Beyond that all people know about the story is you're a mercenary trying to climb the ranks. Technically I didn't see the demo though, so I mean maybe he's saying people focused on the wrong parts of it, but this just sounds out of place.“I was expecting a ton of questions,” he told me, “about transhumanism. About the philosophical aspects of humanity.” To him, it seemed like no one in the entire cavalcade of international journalists, including me, had really gotten the point that he and his team were trying to make"
https://www.polygon.com/e3/2018/6/21/17486044/cyberpunk-2077-storytelling-failure-the-witcher-3