Kem0sabe
Arcane
Witcher 3 has better writing and quest design than any game obsidian has ever done or will do.
I'm expecting Cyberpunk to maintain that level.
I'm expecting Cyberpunk to maintain that level.
Witcher 3 has better writing and quest design than any game obsidian has ever done or will do.
In 2077 California, I'd find it strange if somebody didn't speak Spanish.
Well witcher 3 is kindaMEOblivion with swords
I always preferred the short stories to the novels. What's best in Sapkowski is his sense of humor and competence in the whole range of shlocky genre ficiton. That shines best in the short story format, imo. In a way, the Witcher novels/stories are closer to satirical works like Ringworld than, say, the Lord of the Rings.The Witcher is their Dragon Age, this is their Mass Effect. They, like Spiders, are Bioware done right.
I never liked Ciri and dont get why people are so hysteric about her.
I actually kinda liked Sapkowski's work until she showed up.
I think I watched this Badowski guy in the Making of Witcher 3 videos, where he was talking about the writing. If it's the same guy, then he is a better writer than Sapkowski will ever be, Obsidian needn't even apply for a contest.
Jeez, no cycling?Recent gamestar information says, that player can only move by foot, motorbike, car. Flying cars do exist (as most people would expect in a cyberpunk setting), but cannot be controlled by the player.Will probably come as costly DLC.Enjoy.
This isn't really new info if you read between the lines while watching the E3 interviews. Flying cars will probably only be featured in scripted cutscenes.Recent gamestar information says, that player can only move by foot, motorbike, car. Flying cars exist (as most people would expect in a cyberpunk setting), but cannot be controlled by the player.Will probably come as costly DLC.Enjoy.
See that skyscraper? You can climb itOk, they didn't say that flying cars exist, but only "flying vehicles exist, but cannot be controlled by the player". Still disappointing, because that was one thing I expected from a cyberworld. Funny thing is also that they claim "verticality plays a major role"... okay... but the player has no option to act or fly anything in verticality? Meh... Something just doesn't add up.
"B..but we promise you... we have skyscrapers! They are biiiiig. Biiiiiig and vertical..."... what you don't say, Sherlock...
But you gotta have enough stamina to climb the stairs.See that skyscraper? You can climb itOk, they didn't say that flying cars exist, but only "flying vehicles exist, but cannot be controlled by the player". Still disappointing, because that was one thing I expected from a cyberworld. Funny thing is also that they claim "verticality plays a major role"... okay... but the player has no option to act or fly anything in verticality? Meh... Something just doesn't add up.
"B..but we promise you... we have skyscrapers! They are biiiiig. Biiiiiig and vertical..."... what you don't say, Sherlock...
Put all level ups into stamina to climb to the highest floor without collapsing. C&C, baby!But you gotta have enough stamina to climb the stairs.See that skyscraper? You can climb itOk, they didn't say that flying cars exist, but only "flying vehicles exist, but cannot be controlled by the player". Still disappointing, because that was one thing I expected from a cyberworld. Funny thing is also that they claim "verticality plays a major role"... okay... but the player has no option to act or fly anything in verticality? Meh... Something just doesn't add up.
"B..but we promise you... we have skyscrapers! They are biiiiig. Biiiiiig and vertical..."... what you don't say, Sherlock...
Then you get stuck at the top because you didn't invest enough in intelligence to open a door.Put all level ups into stamina to climb to the highest floor without collapsing. C&C, baby!But you gotta have enough stamina to climb the stairs.See that skyscraper? You can climb itOk, they didn't say that flying cars exist, but only "flying vehicles exist, but cannot be controlled by the player". Still disappointing, because that was one thing I expected from a cyberworld. Funny thing is also that they claim "verticality plays a major role"... okay... but the player has no option to act or fly anything in verticality? Meh... Something just doesn't add up.
"B..but we promise you... we have skyscrapers! They are biiiiig. Biiiiiig and vertical..."... what you don't say, Sherlock...
I always preferred the short stories to the novels. What's best in Sapkowski is his sense of humor and competence in the whole range of shlocky genre ficiton. That shines best in the short story format, imo. In a way, the Witcher novels/stories are closer to satirical works like Ringworld than, say, the Lord of the Rings.
Degenerate metagaming-encouraging systems and forced replayability, in my CDPR game? I'm trying my hardest to get excited about the game, man, quit harshing my mellowThen you get stuck at the top because you didn't invest enough in intelligence to open a door.
Witcher 3 has better ... quest design than any game obsidian has ever done or will do.
I guess no.
Here is the article (german language) I got the information from https://www.gamestar.de/artikel/cyb...s-wir-ueber-die-spielwelt-wissen,3331666.html (pretty much on the bottom of the article).
Ok, they didn't say that flying cars exist, but only "flying vehicles exist, but cannot be controlled by the player". Still disappointing, because that was one thing I expected from a cyberworld. Funny thing is also that they claim "verticality plays a major role"... okay... but the player has no option to act or fly anything in verticality? Meh... Something just doesn't add up.
"B..but we promise you... we have skyscrapers! They are biiiiig. Biiiiiig and vertical..."... what you don't say, Sherlock...
Cyberpunk 2077 E3 2018 Trailer Frame by Frame EP05
In a society without any respect for privacy, people are desperate to create their own private bubble. Braindance is our version of the iconic cyberpunk concept of mirror shades. People use it to cover their eyes, hide their face and create an illusion of privacy, so you can never truly tell if you’re keeping an eye contact with those you’re conversing with.