having too much time on my hands, lately i've been revising the ruleset of my game, 25 years old now (and found out it's worringly similar to cyberpunk 3.0, and i've never even read 1.0), and for this i read some newer, updated famous rulesets, this one included. and i've been shockingly surprised by browsing d&d 5th edition pages. i'm going crazy trying to have *everything* normalized around 100 and 10 while having no upper limit, and then the most succesful rpg ever comes, screams "like i give a fuck", and wins through complete, total, asbolute lack of consistence. everything is made of several throws of several different dices, whose input must be found on several tables and whose output must be checked against other tables, the amount of randomness is insane, and i'm not talking about rolls, i mean how random randomly created rules are randomly glued together. it might have had 50 years to sprawl and cover as many aspects as possible, but holy eff you see key it's a mess.
now i see why they introduced the 1hp mobs and all that other streamlining, they aknowledged they're drowning into a swamp they created themselves and are looking for a way out, by exaggerating going the opposite direction.