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D&D 5E Discussion

Scroo

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Yeah some of the artwork in 5e is just outright disgusting, but overall it's much improved. I seriously HATED pathfinder's artstyle
 

Scroo

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an example for extraordinary good 5e art is this

Pl4CzKy.jpg


This might be among the best D&D art I've ever seen. The picture tells so many words, so emotional, so dwarven

gawd I love dwarves
 

DavidBVal

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I hate the fact they put an orc in the Paladin entry. I felt so speshul for having played one. At least I did before it was mainstream, and when they had a CHA penalty. :(
 

Neanderthal

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an example for extraordinary good 5e art is this
Pl4CzKy.jpg
This might be among the best D&D art I've ever seen. The picture tells so many words, so emotional, so dwarven

gawd I love dwarves

Yeah I can just imagine story, husband out this lass bangs every one o them Goblins lying around spent, exhausted she falls asleep only waking as husband comes home an breaks er neck. Touching, you can see fear in her eyes.
 

DavidBVal

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an example for extraordinary good 5e art is this



This might be among the best D&D art I've ever seen. The picture tells so many words, so emotional, so dwarven

gawd I love dwarves

It is sad that only a very cut portion of it made into the DMG, unless I am missing something.
 

Spectacle

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You probably want to get your Str and Con to 20 before you get feats.

Great weapon master is a great feat for a barbarian with a 2 handed weapon.
STR yes CON no, unless you're playing an unarmored barbarian for thematic reasons. With a d12 hit dice and damage resistance when raging the barbarian doesn't really need to max out CON for HP. Better to take a feat that lets you win combat faster than increase the size of your HP pool.
 

DavidBVal

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You probably want to get your Str and Con to 20 before you get feats.

Great weapon master is a great feat for a barbarian with a 2 handed weapon.
STR yes CON no, unless you're playing an unarmored barbarian for thematic reasons. With a d12 hit dice and damage resistance when raging the barbarian doesn't really need to max out CON for HP. Better to take a feat that lets you win combat faster than increase the size of your HP pool.

Actually, you want to take the Resilient feat in WIS as soon as you are mid level, unless you want your level 20 tank to be paralyzed by a level 5 caster unless you roll 14+. Despite some similarities, this game is *not* 2e.

Saves are one of the inherent problems of 5e to become a good cRPG system. In PNP the DM will always put things in place, but in a cRPG, players would abuse it all the time against high level monsters.
 

Lhynn

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STR yes CON no, unless you're playing an unarmored barbarian for thematic reasons. With a d12 hit dice and damage resistance when raging the barbarian doesn't really need to max out CON for HP. Better to take a feat that lets you win combat faster than increase the size of your HP pool.
The amount of punishment a barbarian with 20 CON can take is something you wouldnt believe. The fighter can take care of the technical fighting. But a maxed out on lasting power barbarian can go to places no one else can. He can move deep into the enemy lines and focus on casters or other ranged attackers and overall will only benefit the team if the enemy does something about that. Effectively you get triple the benefit a normal class gets out of CON, and its already a secondary stat for most classes.
 

Caim

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How are paladins in 5e, by the way? In 3.5e they are MAD, in Pathfinder they are badass, in 4e they are the same as many other classes, but what about 5e?
 

Lhynn

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How are paladins in 5e, by the way? In 3.5e they are MAD, in Pathfinder they are badass, in 4e they are the same as many other classes, but what about 5e?
Almost top tier. Extremely high burst damage, great flexibility and very good defense.
 

DavidBVal

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How are paladins in 5e, by the way? In 3.5e they are MAD, in Pathfinder they are badass, in 4e they are the same as many other classes, but what about 5e?
Almost top tier. Extremely high burst damage, great flexibility and very good defense.

Agreed.

As for casting, they start at level 2 and unlike in 3e they can cast more efficiently now. No lame WIS stat compared to cleric (they cast with CHA now, you can dump WIS if you wish), no halved spell level, and they add their proficiency to spells just as a cleric does. So they can provide limited utility, especially in a campaign that doesn't go past level 10: dispel magic, death ward, banishment, raise dead... they can be the poor-man's cleric in those aspects.

some of the auras are great, unlike in previous editions they provide great bonuses to other party members. Giving advantage in saves to everyone else is fantastic.

as for damage, I haven't experienced it myself, but the new smites look great. The fact you can use spell slots for them makes them machine-gun smitters if they need be.
 

Lhynn

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They are not the poor mans anything. Casting in this edition remains effective all the way through. They have the best healing on downtime spells in the game (which is fairly good in a fight too), dispel magic remains very effective all the way to the end even if cast with a level 1 slot and they get up to level 5 slots, which is amazing. Its a superb class any way you look at it, only real weakness is that it kinda sucks against hordes.
 

DavidBVal

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They are not the poor mans anything. Casting in this edition remains effective all the way through.

I'd say spells lvl 6-9 are kind of important, as well as restoration, and likely the pally will fire many of his slots in battle so will have less for casting. But he can play the role of cleric to some extent and until certain level, while in previous editions couldn't, and has improved greatly in melee, at the same time becoming less MAD so the point is they're fucking awesome now and in that I won't argue with you.
 

Lhynn

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Yup. Only rangers and frenzy barbs are a bit meh. Everything else is great.
 

Caim

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Good to hear, I like the Paladin (especially the Pathfinder one), but the class was gimped in 3.5e.

How about the positive energy Warlock? I like the idea of dragging the class out of the evil/amoral pit, but is it any good?
 

Lhynn

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Yup. Only rangers and frenzy barbs are a bit meh. Everything else is great.

The Eldritch Knight isnt that great

also, the champion is gay
Actually the EK is the best fighter subclass tied with the battlemaster. Its insanely good if you know what you are doing. You get access to some great spells and your concentration saving throw is very high. You dont even need int for it to be effective.

Also forcing disadvantage on saving throws is fantastic even when solo, but as a part of a team it practically insures spells will land.
 

Andhaira

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192261.jpg


New 5e version of LOTR rpg made by Cubicle 7, same guys who produce the current The One Ring RPG

Preview looks bretty good, and for once the D&D rules actually support this style of gameplay. Even then they are going with their own custom classes, and no spellcasting (unfortunately)
 

DavidBVal

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New 5e version of LOTR rpg made by Cubicle 7, same guys who produce the current The One Ring RPG

Preview looks bretty good, and for once the D&D rules actually support this style of gameplay. Even then they are going with their own custom classes, and no spellcasting (unfortunately)

Agreed, I hadn't thought about it but 5e suits the middle earth perfectly. Thx for sharing.

No magic is kind of expected if you play at the end of the third age, but in a 1st or 2nd age game, or even early 3rd age, it could work fine with a careful DM. Probably a custom version of EK with even less casting and more situational skills.

EDIT: just preordered the printed copy and a spare for a friend's birthday. From here: http://shop.cubicle7store.com/epage...ectPath=/Shops/es113347_shop/Products/CB72300
 
Last edited:

Andhaira

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New 5e version of LOTR rpg made by Cubicle 7, same guys who produce the current The One Ring RPG

Preview looks bretty good, and for once the D&D rules actually support this style of gameplay. Even then they are going with their own custom classes, and no spellcasting (unfortunately)

Agreed, I hadn't thought about it but 5e suits the middle earth perfectly. Thx for sharing.

No magic is kind of expected if you play at the end of the third age, but in a 1st or 2nd age game, or even early 3rd age, it could work fine with a careful DM. Probably a custom version of EK with even less casting and more situational skills.

EDIT: just preordered the printed copy and a spare for a friend's birthday. From here: http://shop.cubicle7store.com/epage...ectPath=/Shops/es113347_shop/Products/CB72300

Not a bad idea about the EK. Warlock could also work with tweaking. Heck the Wizard class RAW actually is quite flavorful, I'm making a Gadalf inspired wizard right now actually for a pbp game, who will be dual wielding a sword and a staff, but for a game actually set in ME it would need quite a bit of tweaking, removing certain spells, reducing spell slots and bumping combat ability up (hit points,extra attacks, etc)

Funnily enough in the preview C7 does give advice that if you want a Wizard, use one from D&D5e core or any compatible OGL product. They also have a Magician background in the table of contents.
 

DavidBVal

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One thing I'm not liking much is the setting seems to be based in the Fourth Age (or during the War of the Ring). I liked a lot the 1640 Third Age stuff from the old Rolemaster setting, and I also liked to play closer to 1900 TA. The Kingdoms of the North falling apart to the Witch King, Gondor still being a superpower but then Minas Ithil falls, or even the Kin-Strife, civil war in Gondor. And I've always dreamt with playing a campaign on the First Age, but what a challenge that would be, for the storytelling to be trully consistent with the themes!

Fourth Age sounds ...tame compared to all the other possibilities. But maybe it's easier to reach the movie fans setting the game in that time :/
 

Andhaira

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One thing I'm not liking much is the setting seems to be based in the Fourth Age (or during the War of the Ring). I liked a lot the 1640 Third Age stuff from the old Rolemaster setting, and I also liked to play closer to 1900 TA. The Kingdoms of the North falling apart to the Witch King, Gondor still being a superpower but then Minas Ithil falls, or even the Kin-Strife, civil war in Gondor. And I've always dreamt with playing a campaign on the First Age, but what a challenge that would be, for the storytelling to be trully consistent with the themes!

Fourth Age sounds ...tame compared to all the other possibilities. But maybe it's easier to reach the movie fans setting the game in that time :/

Uhm, not it's not. Just read the preview. It's set in the same timeframe as TOR (The One Ring), a couple of years right after Bard slew Smaug; aka a few years after The Hobbit, and decades before the LOTR trilogy. Gandalf is still grey, the ring is with Bilbo, and Saruman the Wise still holds power in Isengard. The Balrog is also deep in Moria.
 

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