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D&D 5E Discussion

Caim

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All they need to do with 5e is release Planescape and all will be forgiven:

1: Sigil and the Outlands, the core book setting up the basics of the game. It defines the City of Doors, as well the Gate Towns, the Great Road and the wonders and dangers beyond. Also contains player options.
2: Monsters of the Planes, a monster manual detailing all kinds of monsters you can find in Sigil as well as the Outer, Inner and Transitional Planes.
3: The Great Wheel, detailing all 16 of the Outer Planes forming the Great Wheel around the Outlands.
4: Lords of the Elements, detailing the Inner Planes: the para-, quasi- and regular Elemental Planes as well as the Positive and Negative Energy Planes. Also includes the Astral and the Ethereal, as well as the Plane of Shadows.
 

Caim

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I'd buy that more than once.
And that's not even counting things like adventure books, a big ol' background book on Sigil with all the info that's spread over three or four books in 2e and all the other things big and small.

Hell, maybe even make a Mimir app.
 

Night Goat

The Immovable Autism
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No, you really do get personally offended about someone not liking what you like. That is the way of the fanboy, it's like a religion. The product you like is your god, and anything you perceive as a competitor is your Satan.
 

Spectacle

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I hope everyone in this thread understands the purpose of the "butthurt" rating. It doesn't mean that you think the poster is butthurt, but that you want to tell the Codex that reading the post made you butthurt.
 

Night Goat

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My criticism of 5e:
  • Very little character customization. The feats are better, but you might not get to take any because you have to choose between feats and ability score increases. This is for the sake of making feats optional, to pander to grognards who don't want even that amount of customization. You're best off playing a caster because they don't need feats as much. And you can't make or even buy magic items, so past the first couple levels your wealth is just a number that goes up without doing anything you care about.
  • Lack of tactical depth. In 3e you have charges, flanking, 5 foot steps and the like to keep you moving in combat and encourage teamwork. In 5e you just walk up to a monster and hit it til it dies, like you're playing an MMO. If you want to do anything else, you'd better be playing the fighter archetype that can do combat maneuvers that anyone in 3e can do. And there's nothing like the Tome of Battle that makes martials fun.
  • It isn't even a finished game. It claims that its "three pillars" are combat, exploration and social interaction, but they only bothered making rules for the first one. The rest of it is just "the DM makes something up", so if you want anything but hack and slash you'd best look elsewhere. 3e gives DCs for common skill checks, in 5e it's all something the DM pulls out of his ass. Want to get an idea of your character's capabilities out of combat? Too bad, it all depends on how much the DM likes you.
 
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Lhynn

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Very little character customization. The feats are better, but you might not get to take any because you have to choose between feats and ability score increases. This is for the sake of making feats optional, to pander to grognards who don't want even that amount of customization. You're best off playing a caster because they don't need feats as much. And you can't make or even buy magic items, so past the first couple levels your wealth is just a number that goes up without doing anything you care about.
This is nonsense. Theres enough character customization. More than enough if you mean to multiclass. Feats are optional, but important nevertheless, if you want to skip attribute increase you can. The problem is that you are so used to array that they idea that you could end up with good enough rolls thanks to rolling dices isnt even in your mind.
Also its solid character customization, not the retardation that we encountered in 3e where the system was broken beyond recognition in the PHB, everything that came after that was just adding insult to injury.
Untested low quality content to fuck your game further.
Finally you dont actually need to plan your character in thsi edition, that means players that arent rule lawyers can actually end up with a working character instead of pure garbage. The difficulty of the system isnt in building a character, any retard can do that, the difficulty of the system lies tackling any given encounter with your character and how youll do it using the tools at your disposal.

Lack of tactical depth. In 3e you have charges, flanking, 5 foot steps and the like to keep you moving in combat and encourage teamwork. In 5e you just walk up to a monster and hit it til it dies, like you're playing an MMO. If you want to do anything else, you'd better be playing the fighter archetype that can do combat maneuvers that anyone in 3e can do. And there's nothing like the Tome of Battle that makes martials fun.
Plenty of teamwork in 5e actually, lots of abilities rely on allies. The deal with the system being more narrative is that it allows you to be more creative with your tactics too. Also there are 5 foot steps, they are called disengage action. There is flanking, it gives advantage, If you want to charge all you have to do is turn your action into a movement action and move twice on the same round.
Also in this edition these things actually matter, in 3.5 positioning and everything else got fucked as soon as the mage learned fly and invisibility.

It isn't even a finished game. It claims that its "three pillars" are combat, exploration and social interaction, but they only bothered making rules for the first one. The rest of it is just "the DM makes something up", so if you want anything but hack and slash you'd best look elsewhere. 3e gives DCs for common skill checks, in 5e it's all something the DM pulls out of his ass. Want to get an idea of your character's capabilities out of combat? Too bad, it all depends on how much the DM likes you.
Ah yes, 3e skillchecks, the ones that got increasingly bloated as the campaign went along. Nevermind that the entire thing was broken beyond recognition because you could inflate your skillchecks to high heaven and never fail. The alternative was ALWAYS fail.
Anyway, if you really need help, then DCs arent terribly hard to implement, easy difficulty starts at 8 and should cap on hard at around 20.
As for everything else, the DM can handle it, thats literally his job.
 

tuluse

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Jul 20, 2008
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I wish in general WotC would focus more on setting books. Only got that magazine port of Darksun to 3E. More settings plox.
 

J1M

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May 14, 2008
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I know you guys are nostalgic for the old settings, but I'd also like to see some new ones. Eberron was a great, and I'd rather have something new of that caliber than Spelljammer.

I also think it would be possible for them to release a setting via one or two tomes. Internally they seem to think that a setting requires shifting the focus of the entire product line.

ADDENDUM: As much as I might want to like 4e or 5e, I can't consider either of them a success until we see a proper turn-based RPG that uses the system. Something on-par with ToEE would suffice.
 

Theldaran

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Planescape boxed set? Well into the shitty 21st century? Nay, all we have now are SJWs and general faggotry.
 

Mystary!

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Last version I played was an old hand-me-down AD&D from the 70s so 5e is definitely a step up from that.
Only played two sessions so far but having a blast. My barbarian has killed more enemies than the whole group (6-7) combined, mostly because everyone is new and getting to know the system and each other, while I just smash away.
The feats do seem a bit limited thou. I took the Savage Attacker at first before knowing how it worked, because it sounded barbaric (derp) but now that I've used it I regret it... might be able to switch to Great Weapon Master if the lord be willing.
Next I'll probably get one with an Ability score plus something else, like Tavern Brawler - he's a pirate and need the Strength - but the minor effects seem kinda worthless thou, understandably of course, but I wish there were more like that one, beside Durable and Athlete.
 
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Lhynn

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You probably want to get your Str and Con to 20 before you get feats.

Great weapon master is a great feat for a barbarian with a 2 handed weapon.
 

Lhynn

Arcane
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Aug 28, 2013
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Go with totem barbarian, berserk is one of the worst subclasses in the game.
 

Lhynn

Arcane
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Aug 28, 2013
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feats are essentially worthless past level 10

Na, some feats are p. amazing at any level. Alertness for example, you want to pick up as soon as you are done with your primary stat and the feats which compliment your gameplay. In most cases that means somewhere past level 10.
 

DavidBVal

4 Dimension Games
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ADDENDUM: As much as I might want to like 4e or 5e, I can't consider either of them a success until we see a proper turn-based RPG that uses the system. Something on-par with ToEE would suffice.

The problem is 5e needs some serious tweaking before you can make a good cRPG out of it. It's meant for PNP, from end to end.
 

Incantatar

Cipher
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Jan 9, 2012
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5th-edition-halfling.jpg


Giant head. Miniature feet. Shoes. Nothing tops this abomination.
 

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