Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,859
I like the Epic encounters (or whatever it is called) mod better than those in your list combined.
Honestly, I wish AI in DOS2 was easier to mod, so that someone could finally make a mod that has the AI use "meta" skills and combinations. AI should never use a knockdown arrow if they see I'm at full physical armor, they should be using netherswap and teleport correctly to abuse mass corpse explosion, all the necro combos, apothesis, skin graft etc. It's not fun to get obliterated by an AI character so powerful that a comparable spell of yours just does 200 less damage, but on those very rare occasions where the AI does something genuinely clever, it almost feels like a real chess match.
If you compare the way fights happen in the arena mode (so between 2-8 equally leveled characters controlled by players) and in the game, there's always gonna be a stark difference. And while I don't expect AI to be as creative as a human, the truth is that over the years the game meta has been combed through 900 times over and we now know what is the most effective, but the AI doesn't make use of it at all. That to me is the only serious stain on the game, but I am a fan. It's by no means perfect, but the fact that the AI hasn't been updated to the knowledge unearthed by players is what I find disappointing.
Then again, that disappointment stems from the fact that the devs update the game even now, years after release - they just don't update it to my liking. If they haven't touched it since, my disappointment would probably be lesser.
Link to Epic Encounters?
The first game that somehow accomplishes the seemingly impossible task of coming out with an AI derived from say a tournament of twenty AIs modeled on the play of twenty accomplished players run 10,000 times or whatever will clean up. My guess is that would have already happened but for faceroll requirements from the suits.