commie said:I stopped at the gates. Somehow the 'desperate hordes of refugees' refused entry into Kirkwall being no more than a dozen bland models standing feebly around, kind of ruined the effect they were trying to get at.
And?Hamster said:Like this:
"They threw out many (most?) RPG elements (which sucked anyway)"
"good for what it is".
"If you expect an RPG with like skills and lengthy dialogues, or you can't get over the fact that it says role-playing game somewhere on the box, then it's not for you."
"lashing out at DA2 just because it's not a sequel I wanted is kinda silly"
"It's an action RPG. Would you complain about the quest design in Diablo or Sacred?"
"Why would you expect it when every article, interview, and video have suggested otherwise? "
Xor said:I wonder if Bioware will even notice all this backlash and negative feedback?
Although if they do, they'll probably just interpret it as a sign that the game wasn't accessible enough.
Maybe I didn't read as much Hamster, but when VoD asked me to write a review, which was back in Dec, my reply was:duanth000 said:VD, I think Hamster's understandable point is that one in fact CAN expect more than a simplified, action rpg experience from a game that was falsely marketed as being at least on par (see the Gamebanshee news article on how DA2 is more tactical that BG2) with previous Bioware efforts, which were RPG in at least the most general sense (minor C&C, relatively deep character customization, dialogue responses longer than a sentence).
Why?And when people react to DA2, I'm fairly certain they should be allowed to use a metric such as the first Dragon Age.
The analogy doesn't work. Fallout 2 was a game of the same sub-genre but with a lot of silly shit that didn't fit the setting like ghosts, yakuza, gangsters in casinos, etc. Dragon Age 2 is an action RPG. It's more of a spin-off than a proper sequel, but like I said, I haven't played enough to form a solid opinion.It's exactly the reason why some disklike Fallout 2 (please god, forgive me for such a comparison).
Maybe because, it's called, you know, DRAGON AGE 2?Vault Dweller said:Why?And when people react to DA2, I'm fairly certain they should be allowed to use a metric such as the first Dragon Age.
Like I said many times before, judging a game based on what it's called, based on what it says on the box, based on what the developers, marketing, media claimed it to be, based on what you hoped it would be serves no fucking purpose whatsoever, unless you're reviewing how well the gameplay matches the title.Sceptic said:Maybe because, it's called, you know, DRAGON AGE 2?Vault Dweller said:Why?And when people react to DA2, I'm fairly certain they should be allowed to use a metric such as the first Dragon Age.
duanth000 said:The mere fact that it could have even been a greater deviation from what preceded it, and given that both F2 and DA2 were not, ever, advertised or previewed as spin-offs, which is a legitimate soure of complaint given most people rely on gaming media to inform their consumer choices, is no excuse for the Codexian disappointment going on.
duanth000 said:Did Bioware and it's proxies (many gaming websites) EVER say, aside from marginalized fears (chalked up to the angry "masses" of old-school gamers), that the game was in fact simplified?
Is this a joke?duanth000 said:VD, that's going too far. It puts the average consumer in an untenable position, which is to require them, against both possible judgment and available time investment, to come to a site like this or, maybe, one of a handful of others to be accurately informed.
Vault Dweller said:Like I said many times before, judging a game based on what it's called, based on what it says on the box, based on what the developers, marketing, media claimed it to be, based on what you hoped it would be serves no fucking purpose whatsoever, unless you're reviewing how well the gameplay matches the title.Sceptic said:Maybe because, it's called, you know, DRAGON AGE 2?Vault Dweller said:Why?And when people react to DA2, I'm fairly certain they should be allowed to use a metric such as the first Dragon Age.
Why? Because reviewing games on their own merits vs what you thought they should be is an impossible task?Hamster said:There is not a single bad design decision that cannot be ignored from such point of view.
Yay! A cheap shot! How delightfully unexpected.I think what we see here proves that one cannot be both a developer and a reviewer.
Vault Dweller said:How about you go and play the game for more than an hour
I'd expect people to know what they're buying to avoid unpleasant surprises. Before I discovered the Codex, I'd read some reviews, and if they won't give me a good idea of what to expect, then I'd keep looking until I find a more informative site or forum, but hey maybe I'm some kinda genius.duanth000 said:It's not funny, it's true. Not every consumer has the collective memory of years of relatively (by sales number and popularity) obsure rpgs that at the same time represent the best of the genre. What would you expect? How can you argue that not incorporating some objective genre-based standard (rather than the "fun" factor) in a review of a game like DA2 anything less than an abstention of, I don't know, perhaps the responsibility that a very thorough understanding of RPG mechanics implies in a review process? And DA2, despite the PR quotes, was marketed as an RPG, plain and simple. Those quotes, aside from the fact that they mean little to nothing for those who don't have a clear grasp on what constitutes 'RPG mechanics' still imply an extended tutorial followed by RPG mechanics, aka, not a dialogue wheel, which is absolutely anathema to 'RPG mechanics' in any setting.
Vault Dweller said:How about you go and play the game for more than an hour before you start attacking other people?