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DA2 has leaked

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Jaesun

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Yeah the werewolf thing WAS one of the better things Bio has done in a long time. So I stand corrected. Xor is correct.
 

Volourn

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"And that part where 'some quests can be resolved peacefully' "

Some NOT all, dumbshitz.
 

Jools

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SPOILERS: Example of retarded C&C in DA2.

Before embarking into the expedition into the Derp Roads, mom goes into a fit if you want to bring Bethany along. Bethany actually wants to go, and help you calm down mom.

Then Hawksome and Beth go into the expedition, kill everything down there, and all is well. On the way back, like, 2 meters from the longed-for exit, a cutscene triggers: Bethany got the blight, and needs to be either abandoned or put down, like Wimpy Wesley at the beginning of the game.

Ok, Bioware, I am retarded and naive so I didn't see this coming. Yet, it comes along as completely gratuitous and un-hinted: Bethany was perfectly fine in the previous cutscene, which happens about 1 day (in the game universe) before that. No (sufficient) focus has been put on the blight previously (apart from Wimpy Wesley Woeful death), nor on the actual dangers of the Derp roads expedition.

Now, the player had been given the choice not to take Bethany to the Derp Roads (altho, not really, it just felt one of the usual conversations against mom's nervous breakdown fits) but, really, this is not C&C. This is just stupid: you can't bring down random, dramatic-wannabe consequences for choices that the player made WAY earlier without giving the player the slightest warning of what might happen during the "choice" part. In this case, more drama/focus should have been put on that conversation where mom asked Beth not to join the expedition, and within that convo more focus on the Derp roads. Instead, it was just mom whining ("like she did 1000 times before" - J. Morrison), so one couldn't really take that conversation too seriously.
 

RK47

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Jools said:
SPOILERS: Example of retarded C&C in DA2.

Before embarking into the expedition into the Derp Roads, mom goes into a fit if you want to bring Bethany along. Bethany actually wants to go, and help you calm down mom.

Then Hawksome and Beth go into the expedition, kill everything down there, and all is well. On the way back, like, 2 meters from the longed-for exit, a cutscene triggers: Bethany got the blight, and needs to be either abandoned or put down, like Wimpy Wesley at the beginning of the game.

Ok, Bioware, I am retarded and naive so I didn't see this coming. Yet, it comes along as completely gratuitous and un-hinted: Bethany was perfectly fine in the previous cutscene, which happens about 1 day (in the game universe) before that. No (sufficient) focus has been put on the blight previously (apart from Wimpy Wesley Woeful death), nor on the actual dangers of the Derp roads expedition.

Now, the player had been given the choice not to take Bethany to the Derp Roads (altho, not really, it just felt one of the usual conversations against mom's nervous breakdown fits) but, really, this is not C&C. This is just stupid: you can't bring down random, dramatic-wannabe consequences for choices that the player made WAY earlier without giving the player the slightest warning of what might happen during the "choice" part. In this case, more drama/focus should have been put on that conversation where mom asked Beth not to join the expedition, and within that convo more focus on the Derp roads. Instead, it was just mom whining ("like she did 1000 times before" - J. Morrison), so one couldn't really take that conversation too seriously.

Dear Jools,

if you don't take Bethany along she gets taken into the circle by Templars. You can't prevent this.

End of line
 

Jools

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RK47 said:
Jools said:
SPOILERS: Example of retarded C&C in DA2.

Before embarking into the expedition into the Derp Roads, mom goes into a fit if you want to bring Bethany along. Bethany actually wants to go, and help you calm down mom.

Then Hawksome and Beth go into the expedition, kill everything down there, and all is well. On the way back, like, 2 meters from the longed-for exit, a cutscene triggers: Bethany got the blight, and needs to be either abandoned or put down, like Wimpy Wesley at the beginning of the game.

Ok, Bioware, I am retarded and naive so I didn't see this coming. Yet, it comes along as completely gratuitous and un-hinted: Bethany was perfectly fine in the previous cutscene, which happens about 1 day (in the game universe) before that. No (sufficient) focus has been put on the blight previously (apart from Wimpy Wesley Woeful death), nor on the actual dangers of the Derp roads expedition.

Now, the player had been given the choice not to take Bethany to the Derp Roads (altho, not really, it just felt one of the usual conversations against mom's nervous breakdown fits) but, really, this is not C&C. This is just stupid: you can't bring down random, dramatic-wannabe consequences for choices that the player made WAY earlier without giving the player the slightest warning of what might happen during the "choice" part. In this case, more drama/focus should have been put on that conversation where mom asked Beth not to join the expedition, and within that convo more focus on the Derp roads. Instead, it was just mom whining ("like she did 1000 times before" - J. Morrison), so one couldn't really take that conversation too seriously.

Dear Jools,

if you don't take Bethany along she gets taken into the circle by Templars. You can't prevent this.

End of line

LOL, really?

Just adds to the level of retardation and to the mound of lies then.
 

Hamster

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Oh wow, i just did the quest where you need to find missing templar recruits. :lol: So much choice with a girl in a brothel! It's either "die, bitch" or "templars will have you, bitch". And i am playing pro-mage character, helped Anders and all that. And the quest is mandatory! :lol:
 

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But if you take Bethany and Anders to the Deep Roads... she will become a Warden.
 
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Jools said:
Now, the player had been given the choice not to take Bethany to the Derp Roads (altho, not really, it just felt one of the usual conversations against mom's nervous breakdown fits) but, really, this is not C&C. This is just stupid: you can't bring down random, dramatic-wannabe consequences for choices that the player made WAY earlier without giving the player the slightest warning of what might happen during the "choice" part. In this case, more drama/focus should have been put on that conversation where mom asked Beth not to join the expedition, and within that convo more focus on the Derp roads. Instead, it was just mom whining ("like she did 1000 times before" - J. Morrison), so one couldn't really take that conversation too seriously.

That's a pretty strict definition of C&C you got there, then. There must be a clear choice, the consequences must be clear and it should happen right before the event.

Not defending DA2, but what are you basing these requirements on?
 

ortucis

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I didn't take her with me since it was obvious that they will kill her or dark spawn rape.. I dunno, it's fucking obvious with every decision BioWare throws at you.

So anyways, she surfaces later on and helps you during the fights (and every now and then says a line in cinematics) when you support mages.

Next time I am going to kill them all.. um, next year replay. :roll:
 

Jools

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Clockwork Knight said:
Jools said:
Now, the player had been given the choice not to take Bethany to the Derp Roads (altho, not really, it just felt one of the usual conversations against mom's nervous breakdown fits) but, really, this is not C&C. This is just stupid: you can't bring down random, dramatic-wannabe consequences for choices that the player made WAY earlier without giving the player the slightest warning of what might happen during the "choice" part. In this case, more drama/focus should have been put on that conversation where mom asked Beth not to join the expedition, and within that convo more focus on the Derp roads. Instead, it was just mom whining ("like she did 1000 times before" - J. Morrison), so one couldn't really take that conversation too seriously.

That's a pretty strict definition of C&C you got there, then. There must be a clear choice, the consequences must be clear and it should happen right before the event.

Not defending DA2, but what are you basing these requirements on?

I didn't explain myself too well I guess. It's not like I want a flashing message on screen "IF YOU CHOOSE THIS DIALOGUE OPTION THIS AND THAT WILL HAPPEN". But in this case, you are faced with a consequence resulting from something that, ages before and forgotten, had no hints of bearing such "grave" (forgive the pun) consequences. And whereas that might still happen both IRL and and is sometimes a good plot device in videogames, I found it to be rather gratuitous and "forced", in this specific case: it just doesn't make much sense in this specific situation, especially because of the way she dies.
 

Jaedar

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Havoc said:
But if you take Bethany and Anders to the Deep Roads... she will become a Warden.
Not sure if serious. Would be cool if it were true though.
 

DraQ

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octavius said:
So the Codex is now busily playing a game that has been hailed as utter shit in countless threads?
Isn't it kind of retarded to play a game you know is shit?
Only if you paid for it or are enjoying it.

Man needs to replenish his hate somehow.*
:rpgcodex:












*) Not playing DA2, BTW.
I don't need to.
I hate.
:smug:
 

Jaedar

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Crooked Bee said:
Jaedar said:
Havoc said:
But if you take Bethany and Anders to the Deep Roads... she will become a Warden.
Not sure if serious. Would be cool if it were true though.
It's true, as far as I know. That's an alternative way to save her. C&C!
Is she still unavailable as a player companion for the next bit of the game though? I'm just having a hard time grasping that there might be proper C&C(loss of a party member) in this turd.
 

Volourn

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"Now, the player had been given the choice not to take Bethany to the Derp Roads (altho, not really, it just felt one of the usual conversations against mom's nervous breakdown fits) but, really, this is not C&C. This is just stupid: you can't bring down random, dramatic-wannabe consequences for choices that the player made WAY earlier without giving the player the slightest warning of what might happen during the "choice" part. In this case, more drama/focus should have been put on that conversation where mom asked Beth not to join the expedition, and within that convo more focus on the Derp roads. Instead, it was just mom whining ("like she did 1000 times before" - J. Morrison), so one couldn't really take that conversation too seriously."

FFS Stop your bullshit. Your mother pleads for you not to bring you. You are told the Deep Roads are dangerous. The scene with Wesley at the beginning also hints at the danger of the taint being there. To say there aren't warning signs THAT BAD THINGS MIGHT HAPPEN IF YOU BRING SIBLING WITH YOU IS LAME.

This is one of the best examples of actual C&C in any game.

The fact you feel that choices with consequences should only occur if the game flat out neon red lights warns you that if you do y x will occur of if you do b f will occur is fuckkin' lame.

The fact your mother ran from your uncle's house all the way to Hightown to beg you to not let your daughter go and she doesn't seem too please when you still decide to Bethany with you should tell you it's mroe than just momma being momma - espicially since this is also foreshadowed by initially blaming you for Carver's death at the start.

FFS

I guess they should have put in brackets in the dialogue wheel when you tell her sorry but she's coming: (this decision will very likely kill your sibling... are you sure... you want to change your mind?). FFS You get multiple times in that convo to agree with your mother while Bethany states her case on wanting to go. And, the fact they do throw in a logical way to save her - Anders is a warden and only wardens tend to know a way to slow the taint.

Good on BIO. Good on fukkin' BIO.

Shame on a Codexer who doesn't like TRUE C&C.
 

J_C

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Volourn said:
"Now, the player had been given the choice not to take Bethany to the Derp Roads (altho, not really, it just felt one of the usual conversations against mom's nervous breakdown fits) but, really, this is not C&C. This is just stupid: you can't bring down random, dramatic-wannabe consequences for choices that the player made WAY earlier without giving the player the slightest warning of what might happen during the "choice" part. In this case, more drama/focus should have been put on that conversation where mom asked Beth not to join the expedition, and within that convo more focus on the Derp roads. Instead, it was just mom whining ("like she did 1000 times before" - J. Morrison), so one couldn't really take that conversation too seriously."

FFS Stop your bullshit. Your mother pleads for you not to bring you. You are told the Deep Roads are dangerous. The scene with Wesley at the beginning also hints at the danger of the taint being there. To say there aren't warning signs THAT BAD THINGS MIGHT HAPPEN IF YOU BRING SIBLING WITH YOU IS LAME.

This is one of the best examples of actual C&C in any game.

The fact you feel that choices with consequences should only occur if the game flat out neon red lights warns you that if you do y x will occur of if you do b f will occur is fuckkin' lame.

The fact your mother ran from your uncle's house all the way to Hightown to beg you to not let your daughter go and she doesn't seem too please when you still decide to Bethany with you should tell you it's mroe than just momma being momma - espicially since this is also foreshadowed by initially blaming you for Carver's death at the start.

FFS

I guess they should have put in brackets in the dialogue wheel when you tell her sorry but she's coming: (this decision will very likely kill your sibling... are you sure... you want to change your mind?). FFS You get multiple times in that convo to agree with your mother while Bethany states her case on wanting to go. And, the fact they do throw in a logical way to save her - Anders is a warden and only wardens tend to know a way to slow the taint.

Good on BIO. Good on fukkin' BIO.

Shame on a Codexer who doesn't like TRUE C&C.
That's actually a good point.
 

Dele

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I thought it was fairly obvious that she might die if you bring her to derp rodes.
 

Volourn

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On top of those facts, there's also the fact the entirety of the ch1 plot is the Deep Roads. Everything you do is to get there to make profit to help better your family's standing. How better to hit you where it hurts by soemthing bad happening to your family.

Go to deep roads to help family ends up either costing your family one way or the other.

On top of that both Betrand, and Varric warn you repeatedly how dangerous the DR are. Betrand reminds you just before as well that to expect to see darkspawn stragglers 9since this is just after DA1 Finale) and we all know what curse the darkspawn.

Fukkin' dumbasses not paying attention.

FFS

NERDRAGEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!
 

J_C

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Volourn said:
"Now, the player had been given the choice not to take Bethany to the Derp Roads (altho, not really, it just felt one of the usual conversations against mom's nervous breakdown fits) but, really, this is not C&C. This is just stupid: you can't bring down random, dramatic-wannabe consequences for choices that the player made WAY earlier without giving the player the slightest warning of what might happen during the "choice" part. In this case, more drama/focus should have been put on that conversation where mom asked Beth not to join the expedition, and within that convo more focus on the Derp roads. Instead, it was just mom whining ("like she did 1000 times before" - J. Morrison), so one couldn't really take that conversation too seriously."

FFS Stop your bullshit. Your mother pleads for you not to bring you. You are told the Deep Roads are dangerous. The scene with Wesley at the beginning also hints at the danger of the taint being there. To say there aren't warning signs THAT BAD THINGS MIGHT HAPPEN IF YOU BRING SIBLING WITH YOU IS LAME.

This is one of the best examples of actual C&C in any game.

The fact you feel that choices with consequences should only occur if the game flat out neon red lights warns you that if you do y x will occur of if you do b f will occur is fuckkin' lame.

The fact your mother ran from your uncle's house all the way to Hightown to beg you to not let your daughter go and she doesn't seem too please when you still decide to Bethany with you should tell you it's mroe than just momma being momma - espicially since this is also foreshadowed by initially blaming you for Carver's death at the start.

FFS

I guess they should have put in brackets in the dialogue wheel when you tell her sorry but she's coming: (this decision will very likely kill your sibling... are you sure... you want to change your mind?). FFS You get multiple times in that convo to agree with your mother while Bethany states her case on wanting to go. And, the fact they do throw in a logical way to save her - Anders is a warden and only wardens tend to know a way to slow the taint.

Good on BIO. Good on fukkin' BIO.

Shame on a Codexer who doesn't like TRUE C&C.
That's actually a good point.
 

Dr.Faust

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I thought the problem with that Bethany thing was how hard the game tries to make you feel about your choice. So much forced drama. Choose to not take her and Bethany throws a fit, choose to take her and she dies and it was somehow all your fault. Even Varric goes "Yeah" when asked if the champion got her sister killed.

Makes sense, right? You're responsible for the deaths of everyone. You're the player. You're doing the choosing. Even though your sister is an adult consenting to come along despite the dangers. Then later on when Bio decides that the player has already felt the effects of their amazing C&C enough it stops being your fault and somehow starts being Bartrand's fault.

What a shitty game.
 

Volourn

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From your mother's point of view you are the older brother.. so it amkes since she would make the PC responsible in her grief.

Whata fukkin' awesome game.
 

Jools

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Volourn said:
The fact you feel that choices with consequences should only occur if the game flat out neon red lights warns you that if you do y x will occur of if you do b f will occur is fuckkin' lame.


Which I said I didn't want, in another post.



Volourn said:
I guess they should have put in brackets in the dialogue wheel when you tell her sorry but she's coming: (this decision will very likely kill your sibling... are you sure... you want to change your mind?). FFS You get multiple times in that convo to agree with your mother while Bethany states her case on wanting to go. And, the fact they do throw in a logical way to save her - Anders is a warden and only wardens tend to know a way to slow the taint.

Good on BIO. Good on fukkin' BIO.

Shame on a Codexer who doesn't like TRUE C&C.

You should really stop having shit for breakfast. It's starting to seep through your every word.
 
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