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DA2 has leaked

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Jools

Eater of Apples
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Codex 2014 Make the Codex Great Again! Insert Title Here Codex Year of the Donut Codex+ Now Streaming! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
>Go into targeting system
>It says it'll do a shit-ton of damage of I hit him in the head
>Hit him in the head
>Does 2 damage

Fallout 3

I love this reply to that 4chan post.
 

Raghar

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Andyman Messiah said:
Flemeth is Andraste
I have to say, I saw this one coming.
Then what happened to that ashes? You know that ashes you could drop dragon blood into, or not. It would be somewhat illogical, as Flameth was supposed to slaughter everyone and change into dragon as a consequence of a great love.

Konjad you trolled them too much, they are ignoring you already.
 

Sceptic

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Divinity: Original Sin
racofer said:
but instead a clonedvd release without even an installer. It's just the game files compressed into a .rar file
That's NOT a CloneDVD FFS. CloneDVD = 1:1 copy of the DVD without a crack. :decline: of labellings.

Thanks for the warning, stopped the download too. I was hoping to get a DVD image now and download the crack-only later
 

FaChoi

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Konjad said:
so how are your impressions? Good for what it is? Good? Shit?

That depends on what it is :M

I think i've mentioned bashing x endlessly already- but it feels so much like a beat-em-up. A beat-em-up with a clunky bastard wheel thing to control shit. Christ knows how thats gonna work out on the PC, i'm guessing :rage:

Not mentioned so far are the size of the areas, the majority of which even an estate agent would call small.

Party members can behave like right twats too but tbh i didn't bother fucking around with their tactics settings as bashing fuck outta the button worked most of the time.

So i'd say ps3 edition 6/10 maybe 7/10 mediocre to irritating gameplay. The story wasn't that hateful- some nice little bits. I never would have got past the first few hours if it wasn't for spoiler trolling potential though.
 

Andyman Messiah

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Raghar said:
Andyman Messiah said:
Flemeth is Andraste
I have to say, I saw this one coming.
Then what happened to that ashes? You know that ashes you could drop dragon blood into, or not. It would be somewhat illogical, as Flameth was supposed to slaughter everyone and change into dragon as a consequence of a great love.
I suppose I should have added "if it's true". It just seems like a typical Bioware plot twist and there were actually a few hints here and there. As for logic, I guess it's just beyond our comprehension. I'm sure there's an explanation, just like Mass Effect has ancient killer spaceships that destroy the universe every 50,000 years just for shits and giggles.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
i know how shitty the combat is because i played a demo. what about dialogues though? and story? characters? and is there THAT MUCH filler combat or is it more balanced?
 

Andyman Messiah

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Chris Priestly strikes again, saying it's too early to speculate about Dragon Age 3. Good job, community coordinator. "Lockdown", indeed!
 

Jools

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Codex 2014 Make the Codex Great Again! Insert Title Here Codex Year of the Donut Codex+ Now Streaming! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
FaChoi said:
Konjad said:
so how are your impressions? Good for what it is? Good? Shit?

That depends on what it is :M

I think i've mentioned bashing x endlessly already- but it feels so much like a beat-em-up. A beat-em-up with a clunky bastard wheel thing to control shit. Christ knows how thats gonna work out on the PC, i'm guessing :rage:

Not mentioned so far are the size of the areas, the majority of which even an estate agent would call small.

Party members can behave like right twats too but tbh i didn't bother fucking around with their tactics settings as bashing fuck outta the button worked most of the time.

So i'd say ps3 edition 6/10 maybe 7/10 mediocre to irritating gameplay. The story wasn't that hateful- some nice little bits. I never would have got past the first few hours if it wasn't for spoiler trolling potential though.

How long did it take you to wade through this crud?
Who did you bromance? :D
We demand AAR! NAO!
 

Monocause

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Some folks from the Bioboards managed to use dev console in the demo creatively and established most of the plot anyway.
 

racofer

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dextermorgan

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Vault Dweller said:
Played KOTOR? NWN2? Same shit. Basically, the system was criticized because instead of influencing NPCs it was a dialogue mini-game where you had to enthusiastically agree with your party members' opinion on various subjects. The more you agree, the higher the influence, which was used to unlock dialogue lines. "I'm not ready to talk about it yet" vs "Agreeing with every stupid thing I say, you've encouraged me to share more shit with you." That's all there was to it. Disagreeing or offering your character's opinion on things served no purpose whatsoever.

Just because the execution is hamfisted doesn't mean the system itself is bad, does it? I agree that your example of KOTOR (haven't played NWN2 for long enough) is pretty bad but I put that down to uninspired dialogue and lack of subtlety on behalf of the writers.

Vault Dweller said:
Then they shouldn't travel with you in the first place. If they are willing to help you, I don't see a reason why they shouldn't be willing to accept your help.

They could be bound by an oath, honor or debt to assist you, or they could be doing it out of greed, or be planning to use you to achieve a goal of their own that intersects with yours. In which case they could be in your party and hate you at the same time, as well as explain why they would not ask you to participate in solving whatever private quest they may or may not have.

A nice improvement would be to add a twist to their personal quest where they may attempt to lead you to a trap or fuck you over in some other way while doing the quest and thus differentiate the good rep/bad rep quest while keeping it available. But obviously you can't use that trick for every single party member so there's that.

Vault Dweller said:
See above. The "influence system" was never about how you treat people. It was about saying the right thing. That's why I think the new system is an improvement.

That depends on how well it's executed. The original system could have been made better and the implementation of the new one could forseeably suck worse than the old ones.

To me personally this still smacks of catering to instant gratification junky crowd more than anything else. Wait and see, shall we?
 

chzr

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racofer said:
Is the installer in english or russian?

english (possible to switch to russian in da2 configuration)

however, it doesn't unpack anything, only makes registry stuff and my documents folders (and thus doesn't ask for installation path)
 

sgc_meltdown

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remember to go through it with fraps at least so you can take screenshots

or maybe you're playing through it to have fun

it's okay I won't judge
 

FaChoi

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Lotta spoilers kicking around.

They aint all bullshit either.

But i'm not giving any, unless you count this- I don't because its only a quest and wont spoil the plot.

After entering the city your main quest is to make 50 Gold to fund an expedition to the Deep Roads, then you spend prob less than an hour there.

See no plot spoiled, enjoy the grind.

Money is completely irrelevent after then though.

As for dialogue- I had subtitles on and was skimming the text then skipping the voiceover. Better that way, it's not Shakespeare and it's not being read by Ian McKellen.

And as before not going into plot and characters for spoiler reasons.

Also Jools I got through in 20 odd hours or so, mostly looking at the loading screen- fucking consoles.
 

sgc_meltdown

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FaChoi said:
After entering the city your main quest is to make 50 Gold to fund an expedition to the Deep Roads, then you spend prob less than an hour there.

Fucking gamers, they say deep road sucks, we make deep roads short and streamlined, now they say it's too short WHAT DO YOU WANT FROM BIOWARE YOU CRAZY PEOPLE MAKE UP YOUR MIND
 

Kaanyrvhok

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Konjad said:
Jaesun said:
Morgoth said:
Jaesun said:
Why would anyone pay for this shit Morgoth?
Because that's how an economy works. You gotta pay for a product/service.

You're probably one of those kids who grew up getting told how special you are and getting everything you wanted without opposition.

Think it's shit? Why play it then? Is this a fucking hobby of yours?

I don't pirate games. And DA II is so fucking shitty I'll only be reading the LP when it comes out. That's it.

Not sure why you are so butthurt.

I agree with Jaesun. If someone have to play this shit then torrent it. I buy games and I'm against piracy because due to it we often can't have nice things (ie. Troika death FFS) but sometimes it's a lesser evil. It's bad to pirate New Vegas, Risen, The Witcher etc. but in case of modern Bioware games... I'd rather recommend stealing than paying this evil company of perverted idiots because helping them would be like signing 'I support decline of cRPG and transforming this genre into cheap sim-porn-hack'n'slashes'

The less sells the better. I hope DA 2 floats like Fable 3. Maybe they will give up the dumb doerrr I mean streamlining. :x
 

treave

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Codex 2012
FaChoi said:
If you do get it be aware of the copy pasta locations.

The same locations are reused constantly every cave is the same cave with different monsters and some impassible doors are now openable- same with the mansions and the sewers.

Come on, man, that's actually a GOOD THING.

It's tedious having to explore 1852039479 different randomized locations all the time, not to mention it's difficult to code. By using the same layout Bioware can concentrate on making the encounters themselves interesting rather than having to spend time design dungeons which people will only go through once or twice.

The variety in DA2 will be in the party banter, the plot, and the enemies you fight, not in the maps, but that's a trade-off I'm happy to make. After all, this isn't a hack & slash like Diablo, this is an RPG.
 

Antihero

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treave said:
FaChoi said:
If you do get it be aware of the copy pasta locations.

The same locations are reused constantly every cave is the same cave with different monsters and some impassible doors are now openable- same with the mansions and the sewers.

Come on, man, that's actually a GOOD THING.

It's tedious having to explore 1852039479 different randomized locations all the time, not to mention it's difficult to code. By using the same layout Bioware can concentrate on making the encounters themselves interesting rather than having to spend time design dungeons which people will only go through once or twice.

The variety in DA2 will be in the party banter, the plot, and the enemies you fight, not in the maps, but that's a trade-off I'm happy to make. After all, this isn't a hack & slash like Diablo, this is an RPG.

My sarcasm-detecto-meter may be a little busted up, but I don't see how that follows. They don't have to generate a Cretan maze, and they're not coding the levels or would even then have to otherwise randomize the layout like Diablo - maybe just writing scripts for certain things that they'd have to do anyway no matter if it were a new level or not.

It doesn't help that they've moved away from laying down more complete tileset squares and don't even have a decent way in their toolset to organize models and how they connect without using a selection set, vastly inferior to the NWN1 or 2 (OEI) toolset in that regard, or probably even Bethesda's construction sets. Not to mention, there's the time spent rendering lightmaps on a server farm (which isn't new, but another time sink). Some older map creation tools felt a lot more primitive to me, like the radiant line of tools, but the games seemed to be have a lot more interesting, detailed, and varied levels that what I've been seeing in DA games.

On the other hand, it's useful for people who don't want to recreate level assets themselves or don't have access to a less populated "prefab area". But there's less excuse from the original developer than say some lone modder.
 

treave

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Yeah, it's busted up. Wasn't a particularly good effort on my part, though most Bioware fans really aren't like Volly and don't have a single idea of how games actually work.

But I'd say it does actually save time and effort when you're reusing the same assets over and over for most of your quest locations. Copy cave1 from quest1 in toolset, rename it to cave2, repopulate with black darkspawn instead of grey, add a Macguffin, and you're set for that quest2. Isn't that how it goes?
 
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