Andyman Messiah said:
Then what happened to that ashes? You know that ashes you could drop dragon blood into, or not. It would be somewhat illogical, as Flameth was supposed to slaughter everyone and change into dragon as a consequence of a great love.
I suppose I should have added "if it's true". It just seems like a typical Bioware plot twist and there were actually a few hints here and there. As for logic, I guess it's just beyond our comprehension. I'm sure there's an explanation, just like Mass Effect has ancient killer spaceships that destroy the universe every 50,000 years just for shits and giggles.[/quote]
I can understand when, in the middle of the summer, they see in the middle of a fog a Cirno sleeping on a frozen lake. Cirno froze lake to have a place where she can sleep.
I can understand a Reapers who have a winter sleep for 50000 years, then wake up, eat stuff have fun, and go to sleep yet again.
What I miss is an info on who they ate 100000 years ago, and why there are not any records/signs about that stuff which happened before. The whole problem is with that horrible lack of attention to details and consistency. Bioware games basically sounds like they were made by children. Look they are this way because we wanted it. Now we wanted... The stuff in ME, or DA looks like they slapped one thing on another without much thought, or creativity. It's not even problem called Gaider can't write, it's problem called Bioware lack artistic ability.
Look at the above example.
There was fog on the lake. That's what frozen lakes are doing in the hot summer.
There was
an explanation: Cirno did that. (probably)
Why would Cirno do thing like that?
A mystery.
These few sentences had: attention to detail, an explanation, and a mystery. Few sentences from a shooter showed better writing than whole Bioware writing department.
Bioware might provide an explanation, however considering Biowre creativity so far, I doubt they will not create new problems, fail at consistency, or the story would be better than D movie.