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Vapourware Daggerfall Unity isnt Vaporware

Miles Davis or John Coltrane?

  • Miles Davis

    Votes: 41 27.2%
  • John Coltrane

    Votes: 45 29.8%
  • Kenny G (kc response)

    Votes: 65 43.0%

  • Total voters
    151

Sacibengala

Arbiter
Joined
Aug 16, 2014
Messages
946
QaNe4UE.png
Unofficial Block Location and Model fixes
As far as my modifications to the models and json files here are concerned, I am licensing them under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license.

Modders don't understand licensing.
To be honest. This looks real bad for the modders in question, at the end. Because it seems that they don't want the gog users to use their mod. GOG is far away from perfect, it's getting worse by the day, actually, but in this case it's just stupid from the modders part to bitch about this.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,064
Location
Nantucket
I don't remember modders being like this twenty years ago and I certainly don't remember people putting shit behind paywalls but they should all fuck off. Modding is performed as a public good to further enhance a game for the sake of improving the game for yourself and others. Once it's made available, it should be available to fork and further modify for others and allowed to repack for people who don't want to spend an entire day or two downloading and configuring modlists.

As long as you're being credited, I don't see the problem and I'd certainly never throw an autistic fit over a company like GOG hosting a repack of a game including my mod and distributing it for free. That's insane.
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
36,361
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Okay, I played it for an hour and I'm getting a bit frustrated, unsure if it's because of my skill or botched character creation, but both magical imps and skeletons appear to be downright immortal. I tried to go for a battlemage, but both of my skills don't kill anything and regenerating to full health takes waiting over 20 hours. Should I attack skeletons in some specific way to kill them? Or just a full character reroll.
As for the game itself, it looks suprisngly good once you play it. It actually plays and looks better than Morrowind.

Here is a hint for a new player, travel to the city of Daggerfall but plan the trip in such way for you to arrive in middle of the night.
 
Joined
Mar 15, 2014
Messages
564
I'm testing some of the mods GOG added to Daggerfall. I've thrown out much of it (especially the 5 GB Dream-mod). I do enjoy some aesthetic stuff like added birds, topographical elements though. Alas I'm utterly unable to figure out which mod is responsible for this disgusting bloom effect. Has anybody an idea which one it is? I'm to lazy to try them all one at a time...

gdsgdgdsggdqhkxf.png
 

Sacibengala

Arbiter
Joined
Aug 16, 2014
Messages
946
I'm testing some of the mods GOG added to Daggerfall. I've thrown out much of it (especially the 5 GB Dream-mod). I do enjoy some aesthetic stuff like added birds, topographical elements though. Alas I'm utterly unable to figure out which mod is responsible for this disgusting bloom effect. Has anybody an idea which one it is? I'm to lazy to try them all one at a time...

gdsgdgdsggdqhkxf.png
I believe the author read your mind (or this thread, lol)https://twitter.com/gav_clayton/status/1538330545213480960?s=20&t=LwUTaoDBU9w1GVyqCt79cw
 
Joined
Mar 15, 2014
Messages
564
I'm testing some of the mods GOG added to Daggerfall. I've thrown out much of it (especially the 5 GB Dream-mod). I do enjoy some aesthetic stuff like added birds, topographical elements though. Alas I'm utterly unable to figure out which mod is responsible for this disgusting bloom effect. Has anybody an idea which one it is? I'm to lazy to try them all one at a time...

gdsgdgdsggdqhkxf.png
I believe the author read your mind (or this thread, lol)https://twitter.com/gav_clayton/status/1538330545213480960?s=20&t=LwUTaoDBU9w1GVyqCt79cw
Thank you so much brother! I can't understand why they hide this most crucial configuration menu like this instead of integrate it in the launcher itself... anyway, now it finally looks as it should.

I now play the game with Distant Terrain, Skyboxes, World of Daggerfall. The flat landscapes are gone and there are some nice panoramas to catch:
unbenanntj3j7j.jpg

3z7kxp.jpg
4bjkgo.jpg

6ofjau.jpg

9xlja9.jpg
 
Last edited:

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,653
Location
Perched on a tree
I might try daggerfall at some point.

Is Daggerfall Unity better in terms of gameplay and mods (affecting gameplay)?
Cosmetic-wise, I think I prefer the original and of course, I prefer anything not run by unity.

So, is there gameplay mods for the original?
 

Narushima

Cipher
Joined
Jun 14, 2019
Messages
1,613
Is Daggerfall Unity better in terms of gameplay and mods (affecting gameplay)?
Just use the Unity version. It fixes bugs and makes the game much more playable. If you don't add the ugly graphics mods we see everywhere, it will look like the original. And there are plenty of mods which improve the game without turning it into a mess.

Unity has a bad reputation because it's very easy to use, therefore many amateurs create a lot of garbage with it; but in capable hands, it's just a 3D engine and can be used to create very good games.
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
742
https://github.com/Interkarma/daggerfall-unity/releases/tag/v0.14.0-beta

Daggerfall Unity 0.14.0 Beta [Pre-release]



Preview Release​

Due to the large number of bug fixes and other incremental changes, this release is marked as a preview / pre-release of 0.14.
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.13.5 instead.

Impact to Mods​

Changes in this release are considered "low impact" to mods. Mods compatible with 0.13.5+ should generally remain compatible with this release. Some mods could be impacted depending on which part of the game mod targets. Mod creators please test your mods to confirm compatible with this release and update/rebuild if needed. This ensures your mod is ready for the next general release.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.14.0, please reach out on the forums for help.

Providing Feedback​

Please help mod authors by testing their updated mods with this release and providing them with your feedback on Nexus or on the forums.
If you encounter any new issues in this release not present in the previous general release, please post details to Help & Support on the forums.

Featured Changes​

Pango - Fix ground seams on some hardware/drivers #2317

The issue of ground seams visible under certain hardware configs should now be resolved.
image

KABoissonneault - Quest can target Individual Static NPCs outside of dungeons #2325

With Famous Faces of the Iliac Bay mod installed, quests can now target famous NPCs added to the game world.
image

Nattfarinn - Replace ClickToAttack with WeaponSwingMode (Vanilla, Click, Hold) #2319

Click to attack has been replaced with an option for Vanilla (hold-and-swing), Click (one click per attack) and Hold (hold and keep auto-attacking).
Note: If you previously had Click to Attack enabled, you will need to enable again using Weapon swing mode slider in below screenshot.
image

Interkarma - Implement Dispel Magic effect with selection popup f5baac8

Dispel Magic effect is now fully implemented with spell selection UI.
image

Interkarma - Smaller Dungeons setting now available from launcher b62e5fc

Smaller Dungeons can now be enabled simply from launcher under Advanced > Gameplay. Recovery checks have been added so player can change this setting during a playthrough. Player will be warped to exit if this is changed while inside a dungeon. Quests targeting a dungeon will retain whatever setting was active at time quest started. Teleport will detect if anchor was created with a different smaller dungeons setting than recall and warp player back to exit.
image

Fixes & General Improvements​

Numidium
  • Start difficulty dagger trail in correct place #2343
Jay_H
  • Smuggling reputation change #2304
  • Quest fixes for The Possessed Child, Hunt for a Spriggan, The Heirloom #2330
  • Quest fixes for Lord Kavar 3, A Mix-Up, Unwanted Houseguest, and add missing display names #2351
jefetienne
  • Make controller cursor and controller-look frame-independent #2322
  • Prevent setting null values for setting text in TextBox and TextLabel with empty string #2323
  • Add "Done" button to GameEffectsConfigWindow #2324
KABoissonneault
  • Fixed multiple calls to Billboard.SetMaterial #2333
  • Per-enemy name for custom enemies #2348
  • Fixed "has bow attack" crash for custom enemy casters #2354
  • Fixed "PayMoney" quest action infinite money drain #2357
nkrisztian89
  • Made ShowSkillsDialog() protected virtual to allow overriding by mods #2337
jeniferirwin
  • Fix to allow animals loaded in RDBs to make sounds #2340
ahouts
  • Do not list logical drives on Linux and MacOS, use root "/" instead #2336
jonoser
  • Draw circle gizmo at the bottom of BillBoards (editor only) #2321
andrew-raphael-lukasik
  • See DaggerfallLoot items listed in an Inspector window (editor only) #2312
  • Fix NullReferenceException at SaveExplorerWindow #2315
  • Add mathematics, collections, jobs, burst packages for future use #2316
  • Fix DivideByZeroException in DaggerfallGuildServiceDonation #2320
muttleyxd
  • CreateCharClassQuestion: Allow scrolling with controller right stick #2328
Hazelnut
  • Fix IsValueEqual for ColorKey's #2303
  • Makes %pgX macros consistent with %gX #2341
  • Allow overriding standard guild services #2346
  • Fix edge case for arrow generation which would still set the material properties #2350
  • Add fireplace animate check box to World Data Editor #2360
Interkarma
  • Upgrade Unity Addressables Package from 1.17.17 to 1.19.11 #2308
  • Upgrade Unity Localization Package from 0.8.1-preview to 1.0.5 #2308
  • Upgrade Unity Scriptable Build Pipeline Package from 1.17.0 to 1.19.3 #2308
  • Fixed several wrong names in FLATS.CFG #2308
  • FLATS text strings now part of localization using Internal_Flats table #2308
  • Stubbed BOK (book) string tables for introduction to localization #2308
  • Localization now loads text assets using WaitForCompletion() #2308
  • Fixed localized string not found for Gold info when skipping launcher UI #2308
  • Reduce TAA Motion Blending and Jitter Spread pending another fix ca6c4a1
  • Missing Prince quest now selects either Castle Faalem or Fortress Fhojum to match classic d86c771
  • Fix Morgiah's Wedding improper QuestorPostfailure text d26e63d
  • Only allow one variant of light or darkness disadvantage 30cfde2
  • Improve random treasure alignment to surface 923e1f7
  • Improve quest NPC alignment with ground 76d5bdd
  • Fix progressively sinking loot models with 3D loot models 850066b
  • Fix multiple sizing and alignmemt issues with painting info popup 89a31a2
  • RepairsObjects now properly repairs all items in inventory not just equipped items 6846029
  • Fix arrow collider not aligned properly to arrow missile 26e7433
  • Fix jewellery drawn on paper doll when not equipped to body 83333a6
  • Complete Identify effect to use Chance - player needs to re-create any Identify spells in spellbook for fix bff417a
  • Fix quest debugger place marker alignment in retro mode 1fbe5ea
  • Teleport effect is no longer incumbent to fix issues with persistence in combined effects and dispelling anchor 239ad20
  • Improvements to Regenerate effect IsLikeKind check to fix issues with duration stacking 8311b81
  • Improvements to Fortify effect IsLikeKind check to fix issues with duration stacking 091db29
  • Patch bad Free Action data from SPELLS.STD at runtime to fix improper circinate Free Action spell 35e28b1
  • Use consistent paper doll colour space to fix colour conversion issue d5d3678
  • Fix issue in Open a Chest where two pawn shops were required b6d58ec
  • Don't allow player to absorb more than cost of spell and patch conditional error 5c2f81c 49f6ae4
  • Add INI setting DisableEnemyDeathAlert to disable "Enemy just died" message on HUD a9e817a
  • Create arrows with CreateWeapon as partial fix for arrows with materials 0bb15b1 e98c58d
  • Lower default WeaponAttackThreshold sensitivity from 0.03 to 0.01 06f66ff
  • Fix spymaster wrong info in C0C00Y12 ca51d32
  • Make "The Infested House" only target random houses 020272b
  • Fix "cowled woman" face index in FLATS.CFG 4f658a8
Thank you for helping to test Daggerfall Unity!
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,297
Location
Lair of Despair
https://github.com/Interkarma/daggerfall-unity/releases/tag/v0.14.0-beta

Daggerfall Unity 0.14.0 Beta [Pre-release]



Preview Release​

Due to the large number of bug fixes and other incremental changes, this release is marked as a preview / pre-release of 0.14.
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.13.5 instead.

Impact to Mods​

Changes in this release are considered "low impact" to mods. Mods compatible with 0.13.5+ should generally remain compatible with this release. Some mods could be impacted depending on which part of the game mod targets. Mod creators please test your mods to confirm compatible with this release and update/rebuild if needed. This ensures your mod is ready for the next general release.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.14.0, please reach out on the forums for help.

Providing Feedback​

Please help mod authors by testing their updated mods with this release and providing them with your feedback on Nexus or on the forums.
If you encounter any new issues in this release not present in the previous general release, please post details to Help & Support on the forums.

Featured Changes​

Pango - Fix ground seams on some hardware/drivers #2317

The issue of ground seams visible under certain hardware configs should now be resolved.
image

KABoissonneault - Quest can target Individual Static NPCs outside of dungeons #2325

With Famous Faces of the Iliac Bay mod installed, quests can now target famous NPCs added to the game world.
image

Nattfarinn - Replace ClickToAttack with WeaponSwingMode (Vanilla, Click, Hold) #2319

Click to attack has been replaced with an option for Vanilla (hold-and-swing), Click (one click per attack) and Hold (hold and keep auto-attacking).
Note: If you previously had Click to Attack enabled, you will need to enable again using Weapon swing mode slider in below screenshot.
image

Interkarma - Implement Dispel Magic effect with selection popup f5baac8

Dispel Magic effect is now fully implemented with spell selection UI.
image

Interkarma - Smaller Dungeons setting now available from launcher b62e5fc

Smaller Dungeons can now be enabled simply from launcher under Advanced > Gameplay. Recovery checks have been added so player can change this setting during a playthrough. Player will be warped to exit if this is changed while inside a dungeon. Quests targeting a dungeon will retain whatever setting was active at time quest started. Teleport will detect if anchor was created with a different smaller dungeons setting than recall and warp player back to exit.
image

Fixes & General Improvements​

Numidium
  • Start difficulty dagger trail in correct place #2343
Jay_H
  • Smuggling reputation change #2304
  • Quest fixes for The Possessed Child, Hunt for a Spriggan, The Heirloom #2330
  • Quest fixes for Lord Kavar 3, A Mix-Up, Unwanted Houseguest, and add missing display names #2351
jefetienne
  • Make controller cursor and controller-look frame-independent #2322
  • Prevent setting null values for setting text in TextBox and TextLabel with empty string #2323
  • Add "Done" button to GameEffectsConfigWindow #2324
KABoissonneault
  • Fixed multiple calls to Billboard.SetMaterial #2333
  • Per-enemy name for custom enemies #2348
  • Fixed "has bow attack" crash for custom enemy casters #2354
  • Fixed "PayMoney" quest action infinite money drain #2357
nkrisztian89
  • Made ShowSkillsDialog() protected virtual to allow overriding by mods #2337
jeniferirwin
  • Fix to allow animals loaded in RDBs to make sounds #2340
ahouts
  • Do not list logical drives on Linux and MacOS, use root "/" instead #2336
jonoser
  • Draw circle gizmo at the bottom of BillBoards (editor only) #2321
andrew-raphael-lukasik
  • See DaggerfallLoot items listed in an Inspector window (editor only) #2312
  • Fix NullReferenceException at SaveExplorerWindow #2315
  • Add mathematics, collections, jobs, burst packages for future use #2316
  • Fix DivideByZeroException in DaggerfallGuildServiceDonation #2320
muttleyxd
  • CreateCharClassQuestion: Allow scrolling with controller right stick #2328
Hazelnut
  • Fix IsValueEqual for ColorKey's #2303
  • Makes %pgX macros consistent with %gX #2341
  • Allow overriding standard guild services #2346
  • Fix edge case for arrow generation which would still set the material properties #2350
  • Add fireplace animate check box to World Data Editor #2360
Interkarma
  • Upgrade Unity Addressables Package from 1.17.17 to 1.19.11 #2308
  • Upgrade Unity Localization Package from 0.8.1-preview to 1.0.5 #2308
  • Upgrade Unity Scriptable Build Pipeline Package from 1.17.0 to 1.19.3 #2308
  • Fixed several wrong names in FLATS.CFG #2308
  • FLATS text strings now part of localization using Internal_Flats table #2308
  • Stubbed BOK (book) string tables for introduction to localization #2308
  • Localization now loads text assets using WaitForCompletion() #2308
  • Fixed localized string not found for Gold info when skipping launcher UI #2308
  • Reduce TAA Motion Blending and Jitter Spread pending another fix ca6c4a1
  • Missing Prince quest now selects either Castle Faalem or Fortress Fhojum to match classic d86c771
  • Fix Morgiah's Wedding improper QuestorPostfailure text d26e63d
  • Only allow one variant of light or darkness disadvantage 30cfde2
  • Improve random treasure alignment to surface 923e1f7
  • Improve quest NPC alignment with ground 76d5bdd
  • Fix progressively sinking loot models with 3D loot models 850066b
  • Fix multiple sizing and alignmemt issues with painting info popup 89a31a2
  • RepairsObjects now properly repairs all items in inventory not just equipped items 6846029
  • Fix arrow collider not aligned properly to arrow missile 26e7433
  • Fix jewellery drawn on paper doll when not equipped to body 83333a6
  • Complete Identify effect to use Chance - player needs to re-create any Identify spells in spellbook for fix bff417a
  • Fix quest debugger place marker alignment in retro mode 1fbe5ea
  • Teleport effect is no longer incumbent to fix issues with persistence in combined effects and dispelling anchor 239ad20
  • Improvements to Regenerate effect IsLikeKind check to fix issues with duration stacking 8311b81
  • Improvements to Fortify effect IsLikeKind check to fix issues with duration stacking 091db29
  • Patch bad Free Action data from SPELLS.STD at runtime to fix improper circinate Free Action spell 35e28b1
  • Use consistent paper doll colour space to fix colour conversion issue d5d3678
  • Fix issue in Open a Chest where two pawn shops were required b6d58ec
  • Don't allow player to absorb more than cost of spell and patch conditional error 5c2f81c 49f6ae4
  • Add INI setting DisableEnemyDeathAlert to disable "Enemy just died" message on HUD a9e817a
  • Create arrows with CreateWeapon as partial fix for arrows with materials 0bb15b1 e98c58d
  • Lower default WeaponAttackThreshold sensitivity from 0.03 to 0.01 06f66ff
  • Fix spymaster wrong info in C0C00Y12 ca51d32
  • Make "The Infested House" only target random houses 020272b
  • Fix "cowled woman" face index in FLATS.CFG 4f658a8
Thank you for helping to test Daggerfall Unity!
Adding 'Smaller Dungeons' option to the main menu is a game changer, now I will surely return to playing the game at some point.
 

Jack Of Owls

Prophet
Joined
May 23, 2014
Messages
3,615
Location
Massachusettes
I downloaded the Daggerfall Unity GOG version because- well, what the hell - it's free and I was curious, right? I uninstalled it within minutes because it's simply mind-blowing that those hideous, smudgy-looking upscaled models were selected as the default. Oh, I know I could find the offending mod(s) in the mod-pack and disable it but tbh, I couldn't be arsed. Call me when it's perfected and the upscaled models (or new original ones by actual artists preferably) DO look good.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
5,479
Location
Free City of Warsaw
Censorship by whom? Daggerfall was created for an American audience
As were just about all of the classic CRPGs, many of which included nudity, but "Americans are prudes" has been the trendy thing for Europeans to spout for awhile now because of censorship on 90s consoles.
And censorship of US version of the Witcher (cards you get after successful sexual conquest).

Even totally obscure titles like Amiga RPG Fate: Gates of Dawn had a censored version for the US market.

1497550179656.png


Also juvenile sex scenes in DAO (Morrigan who does not wear bra under her dress puts it on for a sex scene, because in US tits are HARAM)

American culture is quite puritan, there is no doubt about it. A few boobs in early Bethesda games (they never returned in titles with better graphical fidelity) does not change this fact.
 
Last edited:
Unwanted
Joined
Jan 14, 2018
Messages
50,711
Codex Year of the Donut
Censorship by whom? Daggerfall was created for an American audience
As were just about all of the classic CRPGs, many of which included nudity, but "Americans are prudes" has been the trendy thing for Europeans to spout for awhile now because of censorship on 90s consoles.
And censorship of US version of the Witcher (cards you get after successful sexual conquest).

Even totally obscure titles like Amiga RPG Fate: Gates of Dawn had a censored version for the US market.

1497550179656.png


Also juvenile sex scenes in DAO (Morrigan who does not wear bra under her dress puts it on for a sex scene, because in US tits are HARAM)

American culture is quite puritan, there is no doubt about it. A few boobs in early Bethesda games (they never returned in titles with better graphical fidelity) does not change this fact.
You realize you just helped his argument, right?
You listed a bunch of non-american devs preemptively censoring their games for an American release.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
5,479
Location
Free City of Warsaw
Censorship by whom? Daggerfall was created for an American audience
As were just about all of the classic CRPGs, many of which included nudity, but "Americans are prudes" has been the trendy thing for Europeans to spout for awhile now because of censorship on 90s consoles.
And censorship of US version of the Witcher (cards you get after successful sexual conquest).

Even totally obscure titles like Amiga RPG Fate: Gates of Dawn had a censored version for the US market.

1497550179656.png


Also juvenile sex scenes in DAO (Morrigan who does not wear bra under her dress puts it on for a sex scene, because in US tits are HARAM)

American culture is quite puritan, there is no doubt about it. A few boobs in early Bethesda games (they never returned in titles with better graphical fidelity) does not change this fact.
You realize you just helped his argument, right?
You listed a bunch of non-american devs preemptively censoring their games for an American release.
Obviously they knew the market.
 
Unwanted
Joined
Jan 14, 2018
Messages
50,711
Codex Year of the Donut
Censorship by whom? Daggerfall was created for an American audience
As were just about all of the classic CRPGs, many of which included nudity, but "Americans are prudes" has been the trendy thing for Europeans to spout for awhile now because of censorship on 90s consoles.
And censorship of US version of the Witcher (cards you get after successful sexual conquest).

Even totally obscure titles like Amiga RPG Fate: Gates of Dawn had a censored version for the US market.

1497550179656.png


Also juvenile sex scenes in DAO (Morrigan who does not wear bra under her dress puts it on for a sex scene, because in US tits are HARAM)

American culture is quite puritan, there is no doubt about it. A few boobs in early Bethesda games (they never returned in titles with better graphical fidelity) does not change this fact.
You realize you just helped his argument, right?
You listed a bunch of non-american devs preemptively censoring their games for an American release.
Obviously they knew the market.
How so? The only American game listed so far(Daggerfall) was uncensored.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
7,728
Location
São Paulo - Brasil
What would be a good pure caster build using spell absorption and the classic cheat of taking critical damage from paralysis as a high elf?

No such thing. You may think you are cheating the system, but you are already paying the price by playing as an elf.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
21,312
Location
Ingrija
Okay, I played it for an hour and I'm getting a bit frustrated, unsure if it's because of my skill or botched character creation, but both magical imps and skeletons appear to be downright immortal.

Getting ebony dagger at startup makes all the difference.
 

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