sullynathan
Arcane
YeaDo you mean that path of dragon guesture?Finding the nameless kings hideout by doing the emote 3 timesThere are a few puzzles like that across the series, can't think of any right now but you know what I mean.
YeaDo you mean that path of dragon guesture?Finding the nameless kings hideout by doing the emote 3 timesThere are a few puzzles like that across the series, can't think of any right now but you know what I mean.
This is honestly the only game I've played that comes close. To be fair I never tried lords of the fallen (sounds like irredeemable glitch fest) or Nioh (console exclusive = trash) but none of the other 3D action games come close to this stuff. Actually, Salt and Sanctuary felt closer to Dark Souls than DS2 or DS3 did. Shame it's a tad too easy once you realize how optimal huge fucking swords are. But it at least has the exploration bit down.Salt & Sanctuary is a p. good souls demake and is available on the PC.
But there are puzzles in Souls games you simply do not solve yourself. Like the "show your humanity" shit. The only way people figure this out is by accident - fooling around in PvP, playing chameleon with the invader. But first, you have to stand in the water, and second, you can transform into any number of things - I've transformed into a crystal first, a cross second and the humanity only on the third go.
Something Bloodborne does that is unmatched in the series is the deductive quality of the lore. It takes what DS1 did and elevates to the n potency. It's made in such a way that some pieces of lore may have a number of interlockings with other pieces, forming a dynamic jigsaw of possibilities. Not only this is compatible with the lovecraftian tradition of unknowable beings, but also offers a very realistic picture for a chain of events seen from the perspective of a clueless person dropped in the mid of it.By the way, cvv, how can you live liking those series so much and not playing Bloodborne or Demon's souls? I bought PS4 just for Bloodborne and don't regret it at all, and now there is Nioh also
One thing I've always REALLY fucking disliked in Souls games is the "community" nature of some puzzles. Since my wee gamer days playing adventures and old RPGs I've been conditioned with the self-evident fact that consulting guides or walkthroughs is for retards and losers, that you always have to do your best to solve the puzzle yourself. That's actually a whole point of playing a game - to play it yourself, not letting other people play it for you.
But there are puzzles in Souls games you simply do not solve yourself. Like the "show your humanity" shit. The only way people figure this out is by accident - fooling around in PvP, playing chameleon with the invader. But first, you have to stand in the water, and second, you can transform into any number of things - I've transformed into a crystal first, a cross second and the humanity only on the third go.
There are a few puzzles like that across the series, can't think of any right now but you know what I mean.
I suppose the design philosophy here is "someone in the world figures it out eventually and then post it on the interwebz and other people will google it". I get it. But it's retarded and I hate it.
while i mostly agree, you probably picked the worst example for it :D it's probably one of the easiest puzzles to figure out and other than the "you have to transform into the swamp" part, it makes sense (as Gentle Player notes, that white birch tree with 3 branches isn't there to just look pretty)
while i mostly agree, you probably picked the worst example for it :D it's probably one of the easiest puzzles to figure out and other than the "you have to transform into the swamp" part, it makes sense (as Gentle Player notes, that white birch tree with 3 branches isn't there to just look pretty)
Sure, all sorts of things make sense in retrospect. There are multiple white trees in the base game (three I think) and the branches are always there precisely just to look pretty. They never serve any purpose, except you have to deliver one to Gough. And suddenly it's obvious you have to use it?
What I thought when I saw that tree in Ringed City was "Oh shit, Gough is here? Now let's collect those branches and let's find him." THAT would make sense. Even trying to use the branch next to the inscription is already a stretch - what did you expect would happen? Unless you specifically expected you'd turn into a humanity sprite it made no sense whatsoever. And the fact you have to use it in the swamp AND you can turn into many other things instead is completely stark raving bonkers.
And yeah, the thing with Siegmeyer needing to stay above half HP is insane too.
2. the other 3 denote where he can shoot (and probably other reasons). sorry but assuming that he can shoot through time and space is kind of stupid even considering the "convoluted" nature of Dark Souls time-space continuum
Ok in the end I like Ringed City, mostly thanks to the area between Ringed Inner Wall and Ringed City Streets. For me personally one of the most memorable areas ever.
Went through it like ten fucking times, kept dying to fat dudes, cursing dudes, fall damage, invaders you name it. The more you die the more impatient you are the more you die, you know the drill. Ok, 11th attempt finally cleared all mobs, including SIX FUCKING FATMEN, all the fire knights and all the trash. 3 estus left. Now where the fuck is the damn bonfire. Arrived to the swamp, seeing some insect things and a giant fucking dude in the distance. Nope, first I gotta find the bonfire. So I go left, climb the ladder, kill one knight, 2 estus left. Oh fuck another one? Is this ever gonna end? Killed him too.
Where is that goddamn bonfire? The path up the mountain with the entrance in the distance looks promising. Just no more knights plz. Oh shit, an invader, are you kidding me? Red phantom slapped me around a bunch but I prevailed. Got a nice hammer too. BUT NO BONFIRE! 1 estus left.
Oh well gotta go back to the swamp and keep looking. So I creep along, avoiding large groups and carefuly sniping the rest with my trusty Millwood Bow. There's the end of the swamp but still no bonf.... A DRAGONSLAYER ARMOR ARE YOU HONESTLY KIDDING ME NOW? Boys I played like I'd never played before. Two-handing my invincible FUGS my rolling was on point. I was shitting myself but eventually I got him, with zero estus left and half HP. So it's not the real Dragonarmor or he'd have smashed my face.
Still no bonfire and I'm not gonna mess with that big dude. So circle back where I came from, past the entrance to the swamp and keep looking along the other wall. The mama insect thing at the stairwell even managed to grab me, bitch. Well you can imagine what I felt when I climbed those stairs with like 10% HP and found the Ringed City Streets bonfire.
This, this is exactly why I've always loved DS. The dread, the adrenalin, looking for the next bonfire with no estus and half HP. It's also rare, the magic happens only once per game per bonfire, unless you suffer amnesia. I realized how fucking criminal the bonfire distribution in DS3 vanilla really is. What a gigantic difference it makes if you can't see the previous bonfire from your next.
DS1 started decline with crappy bonfires before bosses and DS2 took it to another level with bonfire every 5 seconds. DS3 bonfires are a bit smarter
One thing I've always REALLY fucking disliked in Souls games is the "community" nature of some puzzles. Since my wee gamer days playing adventures and old RPGs I've been conditioned with the self-evident fact that consulting guides or walkthroughs is for retards and losers, that you always have to do your best to solve the puzzle yourself. That's actually a whole point of playing a game - to play it yourself, not letting other people play it for you.
But there are puzzles in Souls games you simply do not solve yourself. Like the "show your humanity" shit. The only way people figure this out is by accident - fooling around in PvP, playing chameleon with the invader. But first, you have to stand in the water, and second, you can transform into any number of things - I've transformed into a crystal first, a cross second and the humanity only on the third go.
There are a few puzzles like that across the series, can't think of any right now but you know what I mean.
I suppose the design philosophy here is "someone in the world figures it out eventually and then post it on the interwebz and other people will google it". I get it. But it's retarded and I hate it.
while i mostly agree, you probably picked the worst example for it :D it's probably one of the easiest puzzles to figure out and other than the "you have to transform into the swamp" part, it makes sense (as Gentle Player notes, that white birch tree with 3 branches isn't there to just look pretty, and there's really not many ways you can show your humanity in the game)
Siegmeyer's quest with the "good" ending in DS1 is probably the best example of a puzzle that is nearly impossible to solve yourself. how the fuck would you know that you have to kill all those mushroom-things but one so that Sieg-heil both survives and helps so that you get the best ending... in the fucking great hollow?! that shit's more convoluted than the Dark Souls time-space continuum
Agree that Siegmeyer's quest is awkward to say the least, but I think the very worst was probably also in DS1: unlocking Kaathe and the Darkwraith covenant.
Next giant dad ?
Don't know why he is using estoc though, isn't raw Astora straight sword better?
Next giant dad ?
Don't know why he is using estoc though, isn't raw Astora straight sword better?
nah. ASS is good when RAW (for "quotes out of context") as a starter weapon or as buffable melee for casters.
estoc is bestoc in PvP. was top tier since DS1 and still is today in DS3 after all the patches.
DS1 started decline with crappy bonfires before bosses and DS2 took it to another level with bonfire every 5 seconds. DS3 bonfires are a bit smarter but there are still way to many.