Also, the beginning, if you don't want to go to the middle-game-boss-fight immediately, is kinda linear. Firelink -> Walls -> Undead Settlement -> Road of Sacrifices and only then you can branch a bit. Still, if you don't care about items you can run this quickly, yes...
Demon's souls is the best?
Playing DS3 I got the impression that Miyazaki and the team wanted to work on Bloodborne but were forced to make another Souls sequel. There's far too much of Bloodborne in DS3, to the detriment of the original mechanics of the game, giving it a bit of an identity crisis with itself, where the two halves are competing against each other, ruining the overall experience. DS3 would have been better served focusing solely on either the Bloodborne mechanics or the Souls mechanics, rather than this mismash of the two, where it's left weak on all fronts. I also missed the interconnectedness of DS1, where you realized over time how Firelink shrine was the epicenter of the world and could lead you nearly anywhere.If they truly cared to make DS3 into something amazing, legendary and special they would've created a DS1 world on steroids - one that completely wraps into itself in so many shocking ways to give us a raging hardon for a year, and not just a few pathetic drab shortcuts everyone could see coming from an AU away.
It's just another sign of their total disinterest in anything other than a competent rehash of old tropes without a shred of some extra effort to grab a fat fistful of quick moolah.
Dark Souls is the only game like this, no other soulsborne game was intended to have this style of level designI also missed the interconnectedness of DS1
And it was made better by the inclusion of such a feature, considering how often it's praised. Far batter than the teleportation feature of DS2 or DS3, which is just a cop out to prevent the need to create the superior world design of DS1.D
Dark Souls is the only game like this, no other soulsborne game was intended to have this style of level designI also missed the interconnectedness of DS1
You can summon Gael. He makes for a good distraction so you can get some spells off.Currently replaying as a sorcerer. Trying the new DLCs. Getting continuously trashed by Blackflame Friede. Good times.
I never use summons...You can summon Gael. He makes for a good distraction so you can get some spells off.Currently replaying as a sorcerer. Trying the new DLCs. Getting continuously trashed by Blackflame Friede. Good times.
Goddamnit.They will never fix it because it's "working as intended."Have they fixed poise yet? I haven't played since I beat it near launch.
Great. What is it with nippon developers and making idiotic decisions?If with fixed you are refering to working like in ds1 then no, it's not fixed. Poise in ds3 works in his own way since the launch of the game. That famous "working as intented" line is literal. People thought that poise was "disabled" or not working properly back in time because it wasn't working like in previous games, but what really happened is that nobody knew it was a new system and how that system actually worked.
Summarized, what poise stat does is increase the defense of the "poise health". Poise it's only available in certain weapons with hyperarmor attacks (greatswords, greataxes... but not reduced to those "big" weapons). Increasing the poise with armor and certain items means to increase the number of hits (poise health) you can take while performing attacks with hyperarmor before getting staggered. You have 100 points of base Poise health. Getting hit decreases that number. If it reaches to 0, then you get staggered. It regenerates to 100 every 30 seconds. But you can increase that number with armor and rings. Not sure if I explained it correctly. Also, weapon skills, medium and heavy rolls have hyperarmor too.
There's a list with weapons with hyperarmor
- Ultra Greatswords (1H, 2H, WA)
- Exception: Farron Greatsword (1H, 2H, WA)
- Great Hammers (1H, 2H, WA)
- Greataxes (1H, 2H, WA)
- Exception: Great Machete (1H, 2H, WA)
- Curved Greatswords (1H, 2H, WA)
- Greatswords (2H, WA)
- Halberds (2H, WA)
- Exception: Halberd, Red Hilted Halberd (2H 2H R2, WA)
- Hammers (2H, warcry, spin bash, perseverence WA)
- Pikes (charge WA)
- Straight Swords (stomp, stance, spin slash WA)
- Axes (warcry, chain spin WA)
- Scythes (neckswipe WA)
- Onikiri & Ubadachi (WA)
- Claws (WA)
- Talismans (unfaltering prayer)
If with fixed you are refering to working like in ds1 then no, it's not fixed. Poise in ds3 works in his own way since the launch of the game. That famous "working as intented" line is literal. People thought that poise was "disabled" or not working properly back in time because it wasn't working like in previous games, but what really happened is that nobody knew it was a new system and how that system actually worked.
Blame is so shit, it would probably be boring as hell in gameplay. Having a character with one overpowered gun. shitJust finished reading the Blame! manga series (after watching the Netflix movie) and bros, I tell you, this should be next From game.
It's perfectly fitting, from the dark, ominous atmosphere, to the "deductive" character of it's setting and plot, it's like a sci-fi brother of Dark Souls.
...but isn't it so that the '0' means something else? What you're writing is what people have been thinking a year or so ago, but then after some testing it was discovered that during attacks that same boolean changes to 1 and in fact a quite complicated (for a game) calculation takes place involving the 'weapon size' etc: https://docs.google.com/spreadsheets/d/1q4nzo42YTASrhROFVgad7uGEC94lstCdc0-83P49zBc/edit#gid=0If with fixed you are refering to working like in ds1 then no, it's not fixed. Poise in ds3 works in his own way since the launch of the game. That famous "working as intented" line is literal. People thought that poise was "disabled" or not working properly back in time because it wasn't working like in previous games, but what really happened is that nobody knew it was a new system and how that system actually worked.
It's also "disabled" in that that player poise is fully implemented in the engine just like the DS1 version, except a single boolean has been set to 0.
I would rather that From Software create something that's more of an RPG than Demon's/Dark Souls rather than less of an RPG. Licensing an existing intellectual property in order to use a pre-established character, setting, and plot seems unlikely to accomplish this and more likely to result in an action game.Just finished reading the Blame! manga series (after watching the Netflix movie) and bros, I tell you, this should be next From game.
It's perfectly fitting, from the dark, ominous atmosphere, to the "deductive" character of it's setting and plot, it's like a sci-fi brother of Dark Souls.