Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,914
How many kilograms of Adderall does this bloke go through in a day? He sounds like more retarded David Helfgott.
But guys, poise in DS3. Thought it was just turned off. Now I read that there's something called 'active poise' which affects 'hyperarmour' and in general stuff that is NOT DISPLAYED fucking anywhere. Is there a readable guide to it on the net? I only found some reddit tables and a few pages of commentary on the wiki (and reddit) which were clearly not written with explanation in mind.
i went with this one even though you all know i consider it a casual mario-type game and not a real RPG
Yes, DS games are extremelly well made and deep systems-wise. I mostly despised action games too but DS1 was like a revelation for me. If you had to play one action game in a decade, or even life, Dark Souls would be a clear no brainer.
Just fyi, the more prestigious DS fans generally consider DS1 the best and DS3 the worst in the series but on its own DS3 still towers over other action RPGs.
demons souls is the worst.Yes, DS games are extremelly well made and deep systems-wise. I mostly despised action games too but DS1 was like a revelation for me. If you had to play one action game in a decade, or even life, Dark Souls would be a clear no brainer.
Just fyi, the more prestigious DS fans generally consider DS1 the best and DS3 the worst in the series but on its own DS3 still towers over other action RPGs.
DS3 the worst? I thought DS2 was worst.
Pfft, scrub. I beat the game using a two button controller by mapping all possible inputs into a binary sequence. While blindfolded. And drunk. While having sex. With your mom.heh, my first Dark Souls obsctacle:
i don't have a pad, and (yes i downloaded DSfix) my mouse sucks ass, so i decided to play it using my arcade stick. i am using an autohotkey script that maps one of the buttons to turn a lil bit to the right (as if you had just thumbed the right analog to the right a little bit), and same for the left w/ another of the buttons.
that leaves me 6 buttons, as the stick as 8 total (not counting the impractical-to-use-for-this start/select/mode buttons).
i got lock on on light-kick button, item on medium-punch button, and remapped using joy2key the "mode" button (switches the arcade lever between d-pad/r-stick/l-stick) to heavy-kick button, THEN i made an autohotkey script which triggers that button once when i double tap the lever down
then another script that trigger the re-mapped mode button TWICE (so as to land on r-stick) when i double-tap arcade lever twice upwards
and lastly a final script that triggers the mode button three times (to land on l stick) when i double-tap quickly to the left.
oh, and one more script that triggers the mode button four times (to cycle back to "d-pad") when i double tap right.
uhhh well, so far i gotta say it's definitely a "learning curve" but it's 10x more enjuoyable than using my shitty mouse + shitty keyboard!
man, this experience has made me want to do a custom mod as follows:
- imagine an arcade stick board with the normal 8 face buttons and all that, arcade lever as normal, then on far right of the stick-board a TRACK PAD. (or a track-ball, if you want, depends). i first thought about modding a 2nd arcade lever on the other side of the stick board but that would require too much hand manipulation and this game requires one hand always hovering over the buttons during combat, not gripping a second stick, so i think a track-PAD would work best.
most fighting only requires locking on and using the "d-pad" only requires the double-tapping motions i configured via joy2key + autohotkey scripts to quickly access those functions. only thing that needs work is emulating the r-stick's camera movement, and that modded in track-pad onto the stick board would do the trick.
hehe, can't be that hard. gonna rip out a track pad from an old lap top, probbaly fuck it up in the process, but have fun doing the attempt.
EDIT: example... i'm walking around normally, suddenly i notice enemy on my right so i hit the button that tilts the camera to the right a lil bit, if more is necessary i hit the button more times (benefit of arcade stick buttons, as responsive as can be), so on and so forth; i hit lock-on button and once this is done no real need to "move the r-stick" much.
if i need to access something that is, say, on DPAD "UP", then (while fighting/etc) I do the double-tap in the corresponding direction to change to dpad then hit UP and hit necessary button (i.e. item) and then quickly double tap the direction which will cycle back to L-stick.
I finished Dark Souls keyboard only.heh, my first Dark Souls obsctacle:
i don't have a pad, and (yes i downloaded DSfix) my mouse sucks ass, so i decided to play it using my arcade stick. i am using an autohotkey script that maps one of the buttons to turn a lil bit to the right (as if you had just thumbed the right analog to the right a little bit), and same for the left w/ another of the buttons.
that leaves me 6 buttons, as the stick as 8 total (not counting the impractical-to-use-for-this start/select/mode buttons).
i got lock on on light-kick button, item on medium-punch button, and remapped using joy2key the "mode" button (switches the arcade lever between d-pad/r-stick/l-stick) to heavy-kick button, THEN i made an autohotkey script which triggers that button once when i double tap the lever down
then another script that trigger the re-mapped mode button TWICE (so as to land on r-stick) when i double-tap arcade lever twice upwards
and lastly a final script that triggers the mode button three times (to land on l stick) when i double-tap quickly to the left.
oh, and one more script that triggers the mode button four times (to cycle back to "d-pad") when i double tap right.
uhhh well, so far i gotta say it's definitely a "learning curve" but it's 10x more enjuoyable than using my shitty mouse + shitty keyboard!
man, this experience has made me want to do a custom mod as follows:
- imagine an arcade stick board with the normal 8 face buttons and all that, arcade lever as normal, then on far right of the stick-board a TRACK PAD. (or a track-ball, if you want, depends). i first thought about modding a 2nd arcade lever on the other side of the stick board but that would require too much hand manipulation and this game requires one hand always hovering over the buttons during combat, not gripping a second stick, so i think a track-PAD would work best.
most fighting only requires locking on and using the "d-pad" only requires the double-tapping motions i configured via joy2key + autohotkey scripts to quickly access those functions. only thing that needs work is emulating the r-stick's camera movement, and that modded in track-pad onto the stick board would do the trick.
hehe, can't be that hard. gonna rip out a track pad from an old lap top, probbaly fuck it up in the process, but have fun doing the attempt.
EDIT: example... i'm walking around normally, suddenly i notice enemy on my right so i hit the button that tilts the camera to the right a lil bit, if more is necessary i hit the button more times (benefit of arcade stick buttons, as responsive as can be), so on and so forth; i hit lock-on button and once this is done no real need to "move the r-stick" much.
if i need to access something that is, say, on DPAD "UP", then (while fighting/etc) I do the double-tap in the corresponding direction to change to dpad then hit UP and hit necessary button (i.e. item) and then quickly double tap the direction which will cycle back to L-stick.
As you've no doubt realized, shield and armor are two separate concepts in the Souls games. Shields in general are very effective (as long as you remember to lower the shield to regain stamina quickly), so much so that many skilled Souls players look down on those who rely on shields. Heavy armor is also useful in Dark Souls for damage reduction and increasing poise (contra Demon's Souls, where heavy armor wasn't worth the weight), but it's certainly viable to go with light or even no armor.i gave up on being "non-armor" and picked up a shield and am currently trying to see if the game will "let me" play in a true way, as in historically accurate "hide-behind-shield-peek-out-with-spear" way.
so far seems so!
Demon's souls is the best?
heh, my first Dark Souls obsctacle:
i don't have a pad, and (yes i downloaded DSfix) my mouse sucks ass, so i decided to play it using my arcade stick. i am using an autohotkey script that maps one of the buttons to turn a lil bit to the right (as if you had just thumbed the right analog to the right a little bit), and same for the left w/ another of the buttons.
that leaves me 6 buttons, as the stick as 8 total (not counting the impractical-to-use-for-this start/select/mode buttons).
i got lock on on light-kick button, item on medium-punch button, and remapped using joy2key the "mode" button (switches the arcade lever between d-pad/r-stick/l-stick) to heavy-kick button, THEN i made an autohotkey script which triggers that button once when i double tap the lever down
then another script that trigger the re-mapped mode button TWICE (so as to land on r-stick) when i double-tap arcade lever twice upwards
and lastly a final script that triggers the mode button three times (to land on l stick) when i double-tap quickly to the left.
oh, and one more script that triggers the mode button four times (to cycle back to "d-pad") when i double tap right.
uhhh well, so far i gotta say it's definitely a "learning curve" but it's 10x more enjuoyable than using my shitty mouse + shitty keyboard!
man, this experience has made me want to do a custom mod as follows:
- imagine an arcade stick board with the normal 8 face buttons and all that, arcade lever as normal, then on far right of the stick-board a TRACK PAD. (or a track-ball, if you want, depends). i first thought about modding a 2nd arcade lever on the other side of the stick board but that would require too much hand manipulation and this game requires one hand always hovering over the buttons during combat, not gripping a second stick, so i think a track-PAD would work best.
most fighting only requires locking on and using the "d-pad" only requires the double-tapping motions i configured via joy2key + autohotkey scripts to quickly access those functions. only thing that needs work is emulating the r-stick's camera movement, and that modded in track-pad onto the stick board would do the trick.
hehe, can't be that hard. gonna rip out a track pad from an old lap top, probbaly fuck it up in the process, but have fun doing the attempt.
EDIT: example... i'm walking around normally, suddenly i notice enemy on my right so i hit the button that tilts the camera to the right a lil bit, if more is necessary i hit the button more times (benefit of arcade stick buttons, as responsive as can be), so on and so forth; i hit lock-on button and once this is done no real need to "move the r-stick" much.
if i need to access something that is, say, on DPAD "UP", then (while fighting/etc) I do the double-tap in the corresponding direction to change to dpad then hit UP and hit necessary button (i.e. item) and then quickly double tap the direction which will cycle back to L-stick.
The atmosphere in these games is really great. DS1 also has genius world design. A gift the devs apparently lost in following entries.