Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Darkest Dungeon AKA the Celerity Attention Whore Thread

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,843
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
That's hilarious. I get much better performance if I use stuns and debuffs in addition to DPS. :cool: Guess I'm, how you say, "Doing it Wrong".
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,152
Location
Florida
dude, if there's at least one thing peeps here should know about by now is that i don't read megathreads all the way through (unless it's about wizardry or something).

i will look at the thread, notice it is 85 pages long, and proceed to immediately ask if the game is good and i goddamn expect a legitimate answer.

<(. .<)
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
dude, if there's at least one thing peeps here should know about by now is that i don't read megathreads all the way through (unless it's about wizardry or something).

i will look at the thread, notice it is 85 pages long, and proceed to immediately ask if the game is good and i goddamn expect a legitimate answer.

<(. .<)
Its ok man Celerity will pm you all the info you need to know, in details. Then you will be given a kit to spread the word on other forums too.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,152
Location
Florida
if he was nicer to people he would basically be a mirror-version of me :)

i love pm'ing people 10 thousand words about games.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
dude, if there's at least one thing peeps here should know about by now is that i don't read megathreads all the way through (unless it's about wizardry or something).

i will look at the thread, notice it is 85 pages long, and proceed to immediately ask if the game is good and i goddamn expect a legitimate answer.

<(. .<)
It's okay.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
I'm pretty nice when I'm not surrounded by antagonism. Unfortunately over the past 6 months that's basically never.

Really short answer: NO!

Slightly longer answer: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

You enjoy real games, with actual mechanics and interesting gameplay and some actual difficulty. Derpest Dungeon will give you less than none of that. You'll figure out the damage spam shit at least as fast as I did and get very bored very shortly after. Alternately, you'll ignore my warnings about the game long since having become unsalvagable and try fixing it through modding. The complete lack of respect and results you'll get combined with seeing their shady behavior in action will make you... me. Don't do it.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,152
Location
Florida
damn, thanks for that legit answer! don't worry, i'm way past trying to salvage games through modding. your summation + the fact it was featured in the game informer i was reading while taking a dump at a relative's house = me no play.

edit: also the fact that fucking everything nowadays is termed 'roguelike' disgusts me. i don't even play real roguelikes and it DISGUSTS MEEEE.
 

Lujo

Augur
Joined
Mar 3, 2014
Messages
242
DoT is useless and Hellion/damage spam is mathematically superior?

You know what the biggest joke here is? Hellion is a primarily DoT character. Even previously, when her AoE was way too good, you'd have to be dumbfuck to say you can AoE through the game - however good it is at grinding the trashmobs, it doesn't do anything against the bosses (which are, like, the main objective of the game). Unlike DoT, DoT rules there. And, well, it also rules rather generically as long as you know how to build your party around it.

Except that... she isn't. She did have If it Bleeds, which was a useful single target attack that just had a bleeding effect there, but it wasn't good because of the bleeding effect, that was just kind of there. Of course now that skill is gimped for being a DoT skill like all the others, leaving only direct damage. Which is still mathematically superior, because literally 90%+ of encounters are trash mobs and for the rest? Well you hit 2 instead of 1. (Though it is worth mentioning AoE spam vs a single target boss will still 4 round it, likely better than what your gimp tactics do anything despite being the obvious wrong tool for the job).

I kinda have to agree with Celerity's point about the bleed on the Hellion. They seem to have nerfed AoE a bunch in general, and I don't stack 2 of the same class in one party simply because I'm not playtesting the game but playing it casually, so IDK about any of that stuff. But the reason I even registered she has bleed or that bleed has any significance was due to just hitting fat stuff with a bleed attack rather then another one. For all practical purposes, Helliion's just the class which can hit pos 4 from pos 1. And her attacks do a bunch of damage and have a bunch of crit. You could take away all the bleed and the stun and the aoe and the everything, if she had 4 skills and each of them hit one enemy postion she'd be the same thing she is now for almost all practical purposes. Not strictly true, there's finesse stuff you can do with a bit of bleed here and there, but not far enough from the thruth.

The game has:

Single target damage.
AoE damage.
Bleed.
Blight.
Stun.
Move.
Buff.
Debuff.
Heal.
Cure status.

It could make all of those useful, instead it only makes the first two useful and punishes you for anything else, thus damage spam. It would still be a simplistic system, but it would offer more than one dimension. And given some of these are just basic mathematical failures (DoTs do less damage over 3 rounds than instant damage does instantly, when they should do more damage long term but less immediately) it just shows how incompetent the developers are, as does me fucking around in some text files without any technical knowledge, just basic game design knowledge and doing a much better job. It makes them look bad by existing, which is the real reason they were never a fan of me even before I became hostile. Because as much as people here like strawmanning about me being arrogant or whatever, I really haven't done much and the fact it's better than their work just shows how terrible at design they are without saying anything positive about myself.

Well, seen it happen before. I've seen some really stupid game devs around and I've seen lifelong gamers fail math and logic too, but then again I've failed math and logic quite a few times. When you see them derp up a few times it goes to your head, but then later you discover that those same morons actually had some considerations you didn't take into account which were pretty legit. Not sure these guys do, though, they seem to be making it up as they go along. What I've learned is that if you're the kind of guy who can see when they're being retards - don't help the retards. Really. You'll be a random freak on the internet and if what you're saying is legit and they figure it out, they'll put it in and it'll make their product better, but they sure as hell won't be giving you any sort of credit. Hell, you got more toxic hater brand recogintion than you would've got if they listened to what you were saying (parts which might have been legit).

The whole atmosphere thing, it's hollow without that difficulty, without that enemy/ally balance. It's an illusion.

True. But as far as grindy pulp goes, it's the best, cause grindy pulp generally doesn't have as nice of a makeover. I feel bad someone got so caught up in it.

I wasn't decieved by the atmosphere, I was decieved by the mechanical potential. I thought it would actually be the hardcore Roguelike about making difficult decisions. It wasn't. I failed my Will save vs false advertisement.

Though I'm glad you tell me about the old Fallouts. People here love going full retard over them. Now that I know the combat mechanics are shit I know I have no interest. Comparing them with Derpest is... amusing, but even if they are objectively good games shit mechanics = lolnope.

Actually, people here aren't actually going full retard over them. The first one's pretty solidly the best cRPG ever despite the simplistic mechanics. And well, the story is also a bit dodgy if you really look at it with a college degree, but wth. The second one is a huge but fun mess. But no, they won't challenge a player mechanically at all. But they do have (weird) stories and individual characters and towns, and all that you'd expect in an RPG, so comparing DD to them is not my best ever move. They have a plot to go along with the ambience and lousy combat, which makes the lousy combat excusable. DD has just the ambience to go along with the meh combat, which makes the meh combat stick out a bit more.

But there wasn't much mechanical potential in DD from the way things look. Everything that you (or anyone) could come up with could be tweaked in a blink of an eye. I find it odd that they let the folks disable so much stuff, too, I mean, take away the corpses, take away the heart attacks... You could mod the crap out of it, still wouldn't solve my issues with it, if I let that get into the way of enjoying the purdy pictures as I grind some here and there...
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
http://steamcommunity.com/sharedfiles/filedetails/?id=497120743 In case anyone has any other mechanical questions.

Lujo AoE being nerfed: Yes and no. They did eventually make the math make sense, but the power creep was so extreme by this point it still deals more damage than it started. AoE spam now is 20 damage, at the beginning single target wasn't even 20 damage... Now it's 40, so don't give a fuck if bleed adds another 4. They have no idea what they are doing, they just hide behind an undescribed "vision" while doing random shit then often retracting it. And people do go full retard about Fallout, just because I thought the entire series was made by the same company and was therefore shit, when the first 2 were made by a different company and people here are obsessed with it. At this point, doesn't matter if it's good or not, bad mechanics = no interest.
 

Lujo

Augur
Joined
Mar 3, 2014
Messages
242
People here aren't obsessed with it. You should see the people who're really obsessed with it. But not knowing about Fallout 1 & 2 and thinking of Fallout as something that starts with 3... Um, that'd raise eyebrows anywhere around the world, not just online. It was one of the biggest murders of imagination in all of gaming. It's legendary, what Bethesda did to Fallout and what Fallout was. You don't have to be a part of any community, just the right age.

And you really did take the whole thing with the Darkest Dungeons over the top. How old are you? You can't be any sort of old if you don't know about Fallout 1 and 2, if you owed a PC at the right time you would've known about it.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
I didn't "think Fallout started with 3", I just saw Fallout and Bethesda in the same sentence and immediately lost interest. And as I've explained repeatedly, I did not have a PC when old games were new. I actually only got involved in CRPGs at all because PnP became a massive headache.
 

Lujo

Augur
Joined
Mar 3, 2014
Messages
242
Ehehehe, I remember the days of Morrowind when Bethesda meant something else to the world, too ^^

But, well, here's the thing - these guys had big ambitions and not enough chops, but when you get down to it many old classics which built empires or legacies were quite messy too. You look at PC gaming classics (and PC's were way more common than consoles for a good while, at least in some places, for example where I live Super Mario isn't regarded as a game at all, but like a novelty thing like Tamagochi), anywho, you look at what rocked the PC world back in the day... Warcraft II - laughably simple game with very colorful and captivation coat of paint. Heroes of might and magic strategy games - also phone games, especially 2 and 3 when it comes to complexity yet I could go out on the street today and ask any random guy my age (and many women, girls loved HoMM for some reason) they'd swear Heroes III was the best thing ever. Diablo! Most ambiental clickfest ever, we didn't even really see it as an RPG, we thought of it as an "arcade game". Darkest Dungeon reminds a lot of that sort of thing, I bet the kids would love it if it was slightly less gory.

The only computer game that was ever built by mad mechanics entusiasts was Dota. Which is a mod of the same thing - a glossy but kinda lacking game made by blizzard. Then a ton of hardocre mathmongers got hold of it and ran with it. It's a sport now.

It's intersting to see (and be a part of) the world where you can actually yell at the devs for being hacks XD Imagine if Vampire the Masquerade Bloodlines had a proper beta? Or Planescape Torment, where someone could tell the dudes that the damned controll scheme is killing and murdering it? Or where the guys who made fallouts could've swiped an actually good combat system off of some random guy who did nothing but think about it all day long?
 
Joined
Jan 7, 2007
Messages
3,181
so dis game any good or what?
very gud, lest you play it for a thousand hours

i'm having a blast, I haven't been this hooked on a game since the last few Kickstarter RPGs
Bloody hell, this thing is addictive. Haven't been this tempted to go "just. one. more. round." until 2 AM since... Expeditions: Conquistador, I think.
The GRIMDARKEST DRAMATICS are kind of a turn off, but the gameplay drowns them out pretty well.

All in all, :takemyjewgold:
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Read a report that the game is selling better than expected, and the Red Hook guys are planning a free expansion (not DLC) no news on their next project thou
 

Lujo

Augur
Joined
Mar 3, 2014
Messages
242
One thing that celerity horped on a lot is the "alien spiders" thing, gotta say I agree. The stuff you find in the dungeons is really binary and the logical way to play is to look up what goes where and then mostly just use the right stuff with the right object. I also gamble on things that just do some damage (or bleed or plague as it's often resisted), but there's way too few elements and possible interactions.

I can think of a bunch of stuff like upgrading low-price gems to higher price gems, etc, no idea why they would keep it as sparse as it is.

Maybe that's why there's no news on their next project, there's so little of this one that you could pound out a few expansions until it feels like a v 1.0.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,757
Location
California
C42B9DE2C41A3E0EFD84DF8F3CFA04750CE3E7A7

:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x
With the Swine God dead, fucking Wilbur killed me


edit: just noticed, why the fuck does it say "VICTORY!"?????
 
Last edited:

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
One thing that celerity horped on a lot is the "alien spiders" thing, gotta say I agree. The stuff you find in the dungeons is really binary and the logical way to play is to look up what goes where and then mostly just use the right stuff with the right object. I also gamble on things that just do some damage (or bleed or plague as it's often resisted), but there's way too few elements and possible interactions.

I can think of a bunch of stuff like upgrading low-price gems to higher price gems, etc, no idea why they would keep it as sparse as it is.

Maybe that's why there's no news on their next project, there's so little of this one that you could pound out a few expansions until it feels like a v 1.0.
Celerity is right about a lot of things concerning the game. That was never the point though
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,757
Location
California
Man At Arms (buffs) - Plauge Doc - Houndmaster - Man At Arms (stun)

I killed the swine king and was left with: Houndmaster - Man At Arms

My biggest fault was not relieving the party of stress before doing the dungeon. I got a heart attack shortly before and well you know, 0 hp. My arrogance.

This was my first party wipe :P My biggest loss was all of those trinkets....
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,757
Location
California
2x post

here's what I'm thinking for my "real" attempt: Occultist to reduce his DMG, Hound for +Beast dmg and crits and scooby snacks+ STN either MAA or Oscar+ Healer since the reality is you won't be taking this fucker down with DOT.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom