Celerity
Takes 1337 hours to realise it's shit.
- Joined
- Nov 20, 2015
- Messages
- 1,096
so dis game any good or what?
Not sure if serious or trolling.
so dis game any good or what?
Those who backed the $100 tier had the option of designing a hero of their choice for the final game, you cab summon them on the stagecoach by nameWTF are backer heroes?
so dis game any good or what?
Not sure if serious or trolling.
Its ok man Celerity will pm you all the info you need to know, in details. Then you will be given a kit to spread the word on other forums too.dude, if there's at least one thing peeps here should know about by now is that i don't read megathreads all the way through (unless it's about wizardry or something).
i will look at the thread, notice it is 85 pages long, and proceed to immediately ask if the game is good and i goddamn expect a legitimate answer.
<(. .<)
It's okay.dude, if there's at least one thing peeps here should know about by now is that i don't read megathreads all the way through (unless it's about wizardry or something).
i will look at the thread, notice it is 85 pages long, and proceed to immediately ask if the game is good and i goddamn expect a legitimate answer.
<(. .<)
DoT is useless and Hellion/damage spam is mathematically superior?
You know what the biggest joke here is? Hellion is a primarily DoT character. Even previously, when her AoE was way too good, you'd have to be dumbfuck to say you can AoE through the game - however good it is at grinding the trashmobs, it doesn't do anything against the bosses (which are, like, the main objective of the game). Unlike DoT, DoT rules there. And, well, it also rules rather generically as long as you know how to build your party around it.
Except that... she isn't. She did have If it Bleeds, which was a useful single target attack that just had a bleeding effect there, but it wasn't good because of the bleeding effect, that was just kind of there. Of course now that skill is gimped for being a DoT skill like all the others, leaving only direct damage. Which is still mathematically superior, because literally 90%+ of encounters are trash mobs and for the rest? Well you hit 2 instead of 1. (Though it is worth mentioning AoE spam vs a single target boss will still 4 round it, likely better than what your gimp tactics do anything despite being the obvious wrong tool for the job).
The game has:
Single target damage.
AoE damage.
Bleed.
Blight.
Stun.
Move.
Buff.
Debuff.
Heal.
Cure status.
It could make all of those useful, instead it only makes the first two useful and punishes you for anything else, thus damage spam. It would still be a simplistic system, but it would offer more than one dimension. And given some of these are just basic mathematical failures (DoTs do less damage over 3 rounds than instant damage does instantly, when they should do more damage long term but less immediately) it just shows how incompetent the developers are, as does me fucking around in some text files without any technical knowledge, just basic game design knowledge and doing a much better job. It makes them look bad by existing, which is the real reason they were never a fan of me even before I became hostile. Because as much as people here like strawmanning about me being arrogant or whatever, I really haven't done much and the fact it's better than their work just shows how terrible at design they are without saying anything positive about myself.
The whole atmosphere thing, it's hollow without that difficulty, without that enemy/ally balance. It's an illusion.
I wasn't decieved by the atmosphere, I was decieved by the mechanical potential. I thought it would actually be the hardcore Roguelike about making difficult decisions. It wasn't. I failed my Will save vs false advertisement.
Though I'm glad you tell me about the old Fallouts. People here love going full retard over them. Now that I know the combat mechanics are shit I know I have no interest. Comparing them with Derpest is... amusing, but even if they are objectively good games shit mechanics = lolnope.
so dis game any good or what?
Bloody hell, this thing is addictive. Haven't been this tempted to go "just. one. more. round." until 2 AM since... Expeditions: Conquistador, I think.very gud, lest you play it for a thousand hoursso dis game any good or what?
i'm having a blast, I haven't been this hooked on a game since the last few Kickstarter RPGs
Celerity is right about a lot of things concerning the game. That was never the point thoughOne thing that celerity horped on a lot is the "alien spiders" thing, gotta say I agree. The stuff you find in the dungeons is really binary and the logical way to play is to look up what goes where and then mostly just use the right stuff with the right object. I also gamble on things that just do some damage (or bleed or plague as it's often resisted), but there's way too few elements and possible interactions.
I can think of a bunch of stuff like upgrading low-price gems to higher price gems, etc, no idea why they would keep it as sparse as it is.
Maybe that's why there's no news on their next project, there's so little of this one that you could pound out a few expansions until it feels like a v 1.0.