Great screenshot, love those hit point levels 

Funny, my Grave Robber is one of my most solid people. She was my first merc with 50 kills. And I dig my Arbalest too, great sniping damage for those backline asshole enemies.Been having lots of fun preparing my newbs and gotta hand it to the Red Hook guys; other than the graverobber and arabest most of the heroes are very viable
Uh, how was your obscure mod supposed to generate sales for them? Most games have "higher difficulty" mods or mechanic overhauls, but very very few of them actually generate attention to the game because they don't usually content actually attractive content.What broke my mod for Derpest was various hardcoded imbalances that I couldn't fix even by rejecting the entire patch. At this point however I seen overwhelming, undeniable evidence of their corruption, of their aggressive mismarketing, etc and I could no longer support them, I could no longer make a company like that sales. So I cut support, because that patch was their final chance.
Celerity,
a lot of games which are remembered as legendary, groundbreaking or generation-defining are often hackjobs when you look at them with a bit of hindsight and perspective. I remember that as a kid it was a huge revelation to me when a buddy and I dug up files on the original Diablo disk which made it clear to us that what the devs of it did was abandon the idea for an RPG and just publish the combat as a standalone game. Fallout 1 was very much style over substance, and so was Planescape Torment, and Vampire the Masquerade: Bloodlines was a terrible buggy mess, and so on and so forth, and it goes even beyond RPGs. Even huge names like Sid Meyer did things like the artrocious Alpha Centuari interface, or the legendary Shandalar Magic the Gathering implementation - rememebered as the best MtG implementation ever, and it is, but the AI was coded by a guy who for a fact didn't know how to play MtG. It's how it works with games. You usually have to settle for guyss making them getting one aspect right, but rarely more than that.
And you're right, but it's not just the marketing, so you don't have to get so worked up if that means anything to you. The art/sound style takes itself seriously, it has to. Horror doesn't really work if it doesn't. Lovecraft himself works that way, he's not the best ever writer, he's a naive ascended fanboy with a bunch of rather good ideas and he was well aware of this, but if you let the guy take himsef seriously his literature is enjoyable and atmoshperic despite it's obvious flaws. He's probably the best ever pulp author, but he's ultimately a pulp author if you look at it too hard. These guys, despite their lack of ideas and ambitions as game makers, had the good fortune of finding an artist and sticking to a general art direction (including sound) that manages to convey this. This worked for Lovecraft, and it worked for them, too. It can be infuriating to someone who sees the mechanics to be as lacking as they are, as the seriousness of the art direction is in contrast to what's actually there, that's easy to understand. The game sells itself as more hardcore than it is in-game, just because of it's genre and considerable execution in the art department.
What imbalances are you talking about precisely? I've played it recently without getting emotionally involved, I wonder if you could explain without getting worked up.
I'm confused. Can't you just hire the guys you want and not hire the guys you don't want? More come every week.Is there any way to filter the classes you get, or just mod/totally remove others?
I like the concept of the game and how it plays but I fucking HATE not being able to get the classes I want since this is 90% of the fucking enjoyment of the game for me.
This feels like XCOM:EU/EW where the classes are random and it's so moronic. At least a button to hire classes or retrain them or some shit...
I'm confused. Can't you just hire the guys you want and not hire the guys you don't want? More come every week.
Completely agree. Not only do they increase stress by 15-20 for everyone per turn, they usually are in the last spot AND have a high dodge value. Fuck these guys.Gotta say the fishies are tough but I really loathe the crazy guy who screams and raises the stress of my whole party
Is there any way to filter the classes you get, or just mod/totally remove others?
"<yoursteamdirectory>\steamapps\common\DarkestDungeon\upgrades\building\stage_coach.upgrades.json"
"<yoursteamdirectory>\steamapps\common\DarkestDungeon\campaign\town\buildings\stage_coach\stage_coach.building.json"
The most cucked poster on the entire sitePeople with zero reading comprehension and still think I spent anywhere near 1,337 hours on Rekt Hook trash have no business even writing the word "intelligence".
People who carry on and on and on about how ignoring logic, and ignoring math, and liking the game is somehow spiting me? Fuck those losers. If you want casual AoE farm trash (and for some reason don't want something like Diablo 3 instead, it was the same price at one point) ok whatever, but if you're gonna be a shitlord about it you're gonna get blasted.
DoT is useless and Hellion/damage spam is mathematically superior?