Poseidon00
Arcane
- Joined
- Dec 11, 2018
- Messages
- 2,200
Yeah this sounds extremely fucking gay.
What are you people talking about? The ending didn't in any way make it so the ancestor shouldn't be in the sequel. And the narration is a big part of the presentation of the first game. Sounds like a really dumb thing to complain about, to be honest.They are bringing the ancestor again because they are fresh out of ideas of where to take the series. They shot themselves in the foot with the ending of the first game, but it made sense, it was an indie game that was made by 2 people, and they had no idea it could reach that level of appeal. Who wants to bet that the ending of this one would be either "nothing matters" or another "cyclical history" bullshit?
They fell for the memes, a lot of people raging and complaining about RNG, when that was a core component of the game. Removing accuracy and other random factors, they will make the game dull and routine. If you can fall into a rhythm and have a strategy that works the same every time, its not fun to play. Rolling some stupid dance and having to do damage control is fun. And the screenshots show unlockable skills and shit like that, the game is just going to be much more normie in its mechanics. Or maybe I am just grumpy, we'll see.We'll see how removed accuracy + road trip + other changes give them a different formula. The game hinges on how ambitious they are about creating an altered gameplay loop, rather than what they do with the story, and how successful they are on that front. You'd think they'd talk a lot more about all new classes, abilities, enemies, encounter elements (environmental?), and they didn't do enough of that.
What are you people talking about? The ending didn't in any way make it so the ancestor shouldn't be in the sequel. And the narration is a big part of the presentation of the first game. Sounds like a really dumb thing to complain about, to be honest.They are bringing the ancestor again because they are fresh out of ideas of where to take the series. They shot themselves in the foot with the ending of the first game, but it made sense, it was an indie game that was made by 2 people, and they had no idea it could reach that level of appeal. Who wants to bet that the ending of this one would be either "nothing matters" or another "cyclical history" bullshit?
They fell for the memes, a lot of people raging and complaining about RNG, when that was a core component of the game. Removing accuracy and other random factors, they will make the game dull and routine. If you can fall into a rhythm and have a strategy that works the same every time, its not fun to play. Rolling some stupid dance and having to do damage control is fun. And the screenshots show unlockable skills and shit like that, the game is just going to be much more normie in its mechanics. Or maybe I am just grumpy, we'll see.We'll see how removed accuracy + road trip + other changes give them a different formula. The game hinges on how ambitious they are about creating an altered gameplay loop, rather than what they do with the story, and how successful they are on that front. You'd think they'd talk a lot more about all new classes, abilities, enemies, encounter elements (environmental?), and they didn't do enough of that.
I mind, I think it looked better. In general I don't see the point of going 3D.
But then again, maybe it looks better in motion. DD1 was an audio-visual spectacle, and you couldn't tell that from just still images, so I'll wait and see it in action. Cautiously optimistic.
"Reynauld" will probably be back as some gay shit like "FALLEN KNIGHT" because Crusader is deemed offensive. Same story with Vestal, but she probably got straight up deleted because nobody with a brain takes the sand nigger as healer over the Vestal.
She was also a female healer and was deemed not independent or strong enough.
how else is a generic giant spider gonna stand out?"Reynauld" will probably be back as some gay shit like "FALLEN KNIGHT" because Crusader is deemed offensive. Same story with Vestal, but she probably got straight up deleted because nobody with a brain takes the sand nigger as healer over the Vestal.
She was also a female healer and was deemed not independent or strong enough.
You are trying too hard
He could, like, stand, instead of crawling about like a paean to servility.how else is a generic giant spider gonna stand out?"Reynauld" will probably be back as some gay shit like "FALLEN KNIGHT" because Crusader is deemed offensive. Same story with Vestal, but she probably got straight up deleted because nobody with a brain takes the sand nigger as healer over the Vestal.
She was also a female healer and was deemed not independent or strong enough.
You are trying too hard
Then how do you explain Leper?Vestal and Crusader are probably just casualties of accuracy being removed.
You are trying too hard
I think they made a misstep by changing the genre. One of the things I like about DD is the whole aspect of managing a bunch of characters. Just picking a team at the start of a run and sticking with it is kind of lame. It was nice how in the original game you could either play it like a meat grinder by taking more risk or how you could focus on optimizing your squads and keeping everyone alive as long as possible. It also created situations in which you would have to experiment with a new squad type just because of recovery requirements or inopportune deaths.
The whole thing that makes the game fun is unpredictability and taking calculated risks. You really have to just ignore player feedback about RNG. DD1 honestly has less RNG than it seems, less than most RPG systems, because of the whole deathblow resist thing. Sure every once in a while your party will get surprised by spiders and a character will be killed in round 1. That's very rare, and one character dying is also relatively trivial to recover from, so it just adds color to the game. Compared to something like BB where it is quite easy to lose, in DD apart from the hard difficulty you can get TPK'd multiple times, lose all your trinkets, and have it still not really matter because you keep all your hamlet upgrades.
With the new design it sounds like it'll be a more conventional roguelite but with less interesting gameplay. Curse of the Dead Gods and Hades are both good "dungeon run roguelite" games because the action gameplay is good. The gameplay of DD is not all that good, but it's the risk management that makes the decisions interesting. Take away the risk management and it is a total snoozefest. Hades with predictable turn based combat would be bad.