Matalarata
Arcane
And yet many here are reacting to you as of you were the retard. The first time someone calls you an ass you punch him, the second time you yell at him. The third time? Buy yourself a yoke.
Reddit bullshit or no Reddit bullshit, the only reason they're not dead yet is because Jim Sterling is busy. He's aware of at least some of what they're doing.
roguelike
xd
apparently every indie shitgame is roguelike now
Unfortunately that's all it is... they've fucked with systems so much it's not something you can play over the long haul.BTW, this game is great to play at work. It's relatively small, it doesn't require a dedicated video card, and it's a nice distraction that takes your mind off whatever you're supposed to be doing.
As far as I know, permadeath, randomly-generated maze, turn-based, grid-based and, if I remember well, resource management .What specifically ARE roguelike elements?
Huh. This thread is weird, can anyone update me on what exactly is going on with the game now? Thanks.
They made lots of money. A modder is still mad. [...]Nothing changes.
I'd throw in experience gain and equipment as well. That'd basically be all of Rogue's features. Maybe also an ID system/metagame and a food clock. The original Rogue was pretty barebones compared to modern roguelikes. I don't think it even had a light/darkness system and I think the only stats were HP, AC and Strength.As far as I know, permadeath, randomly-generated maze, turn-based, grid-based and, if I remember well, resource management .What specifically ARE roguelike elements?
As far as I know, permadeath, randomly-generated maze, turn-based, grid-based and, if I remember well, resource management .What specifically ARE roguelike elements?
Well, the actual layout tends to be less important than the content. Even if a game offered nothing but linear hallways, if those hallways had a good variation of enemies, traps, loot and other noteworthy objects (like the shrines in Diablo) I'd still consider it to be fulfilling the element. OTOH, if you had complex maps but they always included the same enemies and items on a given floor, it wouldn't really be very random in how you played it.It takes a very generous definition of random before walking straight east or straight east and then south is considered a random maze.
Well, the actual layout tends to be less important than the content. Even if a game offered nothing but linear hallways, if those hallways had a good variation of enemies, traps, loot and other noteworthy objects (like the shrines in Diablo) I'd still consider it to be fulfilling the element. OTOH, if you had complex maps but they always included the same enemies and items on a given floor, it wouldn't really be very random in how you played it.It takes a very generous definition of random before walking straight east or straight east and then south is considered a random maze.
I only wish I was scared away before I bought it.
the only reason they're not dead yet is because Jim Sterling is busy.
the only reason they're not dead yet is because Jim Sterling is busy.
Course he's busy, always dinnertime somewhere in world, just one wafer thin mint. Or do you mean the obese twat has turned cannibal now?
Anyway game any good now, been a bit since I last ad a butchers?
A shame this turned out so badly. I was never really hyped for it (didn't care much for the artstyle or simplicity of the combat) but it could have been a nice diversion if it did other aspects well enough like balance or good dungeon design. FTL didn't get me super excited either initially but they really nailed the risk/reward aspect and balanced the difficulty quite well with a lot of cool viable builds for a ship depending on what fell into your lap.
Am I the only one who actually bothered to verify Celerity's claims? He IS right, you know? About the review thing, at least. And it's not just him:
https://steamcommunity.com/app/262060/discussions/0/541906348041071610/