Silva
Arcane
4th hideout is more manageable than 3rd one. Just saying.
Theres never going to be a mod for any horror game that restores the sense of horror that is lost from exposure, so thats just a folly from the outset.
Darkwood is hard though. Jewtubers usually fail at hard games.Its got plenty of fodder for the streamer/jewtube fags too, so i don't know what didn't click for them. I'm guessing just a general lack of advertising/awareness.
When I left the swamp I had twenty shotgun shells saved up for my pump action shotgun that I never used, 4 assault rifle clips, at least 4 pistol clips, and 5 hunting rifle bullets. Brought them all along expecting a gauntlet of enemies at the end + a final boss using my resources I had been meticulously hoarding like any good game, but got nothing. That was my most disappointing moment. And yeah half way through old woods resource management became less demanding (but still involved) which is a shame. Difficulty modes should influence reasource distribution slightly, but don't. When I return for another playthrough I'll grab that mod. Because fuck playing Nightmare mode. Game's too long and too RNG-heavy (e.g enemy spawns at night) ) for one life and one life only.
Play the mode that gives you limited lives (I think it's like 3 lives). I think the one life mode is more like an iron-man challenge for after you're familiar with the game.When I left the swamp I had twenty shotgun shells saved up for my pump action shotgun that I never used, 4 assault rifle clips, at least 4 pistol clips, and 5 hunting rifle bullets. Brought them all along expecting a gauntlet of enemies at the end + a final boss using my resources I had been meticulously hoarding like any good game, but got nothing. That was my most disappointing moment. And yeah half way through old woods resource management became less demanding (but still involved) which is a shame. Difficulty modes should influence reasource distribution slightly, but don't. When I return for another playthrough I'll grab that mod. Because fuck playing Nightmare mode. Game's too long and too RNG-heavy (e.g enemy spawns at night) ) for one life and one life only.
THis game is so good I can't help but wonder what the dev team is doing? I can't find shit.
Hey there! Sorry for not being very communicative about what we're up to these days. To sum up, we're doing great! Szurek is a bit old and sickly, but he's hanging in there. The team is now 6 person strong in a new office.
Sadly, I can't share any specifics on what we're working on at the moment Last year, we've launched the Darkwood console version together with Crunching Koalas. We've been prototyping something new for several months but have shelved it for the time being as it's been a pretty exhausting project to work on, and will look for ways of financing it in the next few months. If all goes well, we will be able to go in full development mode in the second part of this year.
In the meantime, we're working on two other projects, but they're in their initial proof of concept stages. I'm super thrilled to be working on them, but we won't be able to share any info about them for quite a while
I do wonder, unironically. The game seemingly drew on Terence McKenna's texts, something that I've become increasingly convinced of as I gleamed more of the backstory (not to spoil anything here). It was basically McKenna crossed with one Lovecraft story which it would be a spoiler to name.Acid. Lots of it.
I do wonder, unironically. The game seemingly drew on Terence McKenna's texts, something that I've become increasingly convinced of as I gleamed more of the backstory (not to spoil anything here). It was basically McKenna crossed with one Lovecraft story which it would be a spoiler to name.Acid. Lots of it.