Thanks guys, yeah it's been quite the journey, pretty crazy one for just one guy. It's more or less a few months out from full release at this point, just polishing and bugfixing.
Thanks mate!Thanks guys, yeah it's been quite the journey, pretty crazy one for just one guy. It's more or less a few months out from full release at this point, just polishing and bugfixing.
Congrats. Finishing gamedev, especially a long project, is always an accomplishment.
We'll see you at the finish line.
This has a really nice price during the Steam Spring Sale, and since our friend Bantichai assures us a full release in the very near future, it's time I throw some money his way.
Hope everything is going smoothly for you in the final stages of Early Access, Bantichai! Congrats on your accomplishments so far.
Dev Update #29: Build 17 (Full Release Date, Another Balancing Update)
(Live Build Update)
Hey guys,
Originally, I had planned for Dead Monarchy to release on the 23rd of March however I had to push it back. I have now decided on a new full release date.
Dead Monarchy will transition from early access to full release on the
19th of May (19/5/2023)
, so basically just over a month from now unless something drastically changes again.
This update will most likely be the last update before full release.
Change Notes:
- Fixed the issue with the extended HUD not remaining pinned making it impossible to inspect perks on combatants during combat.
- A combatant dying will now incur -5 Resolve to all members of the same party. This also stacks with the perk Courageous Thoughts, which reduces Resolve by -15 on a critical hit (kill).
- Made some updates to the battle log output.
- Nimble Movement has been removed from militias/deserters and replaced with Impact Anticipation.
- Critical hits from standard attacks and weapon abilities will now do a minimum of 20 damage to Vitality. The minimum amount of damage will bypass armour perks. 10/10 damage to Head/Body and 10/10 damage to Helmet/Armour.
- Minimum critical hit chance is now 5%, maximum critical hit chance is now 95%.
- Updated several perk descriptions to account for the new changes to critical hits.
- Updated party selection for when starting with player members. You can now select starting companions by weapon type. Equipment and traits will still be assigned randomly though, this won't change.
- The perk Organised Chaos (Tactics) will now reduce the AP cost for Quick Shot (Arbalest) from 7 to 5 and allow the user to shoot at targets on tiles directly adjacent to the user. Basically, it removes the minimum range penalty.
- Post-game boss Stamina, increased to 250, due to changes with "Exhausted".
- If you are directly flanking a target from the back, critical hit chance will be set to 95% regardless. This will make being surrounded even deadlier due to the changes to critical hits that allow bypass damage.
- When "Routing" status effect is applied, the chance to critical hit is 95% regardless.
- When "Routing" or "Exhausted" status effects are applied, the chance to hit is 95% regardless.
- Updated relevant tooltips to reflect the above changes.
- The amount of medallions in your inventory is listed in the champion/spectacle fights page.
- The marketplace and shelters (recruitment) is now available in the quick interactions menu.
- Updated the way deployment/placement tiles are displayed. I am hoping this will be the solution to the "invisible placement tiles bug" that occasionally occurs.
Cheers,
Kevin.
Thanks for posting!https://store.steampowered.com/news/app/1037940/view/5572683499521991613
Dev Update #29: Build 17 (Full Release Date, Another Balancing Update)
(Live Build Update)
Hey guys,
Originally, I had planned for Dead Monarchy to release on the 23rd of March however I had to push it back. I have now decided on a new full release date.
Dead Monarchy will transition from early access to full release on the
19th of May (19/5/2023)
, so basically just over a month from now unless something drastically changes again.
This update will most likely be the last update before full release.
Change Notes:
- Fixed the issue with the extended HUD not remaining pinned making it impossible to inspect perks on combatants during combat.
- A combatant dying will now incur -5 Resolve to all members of the same party. This also stacks with the perk Courageous Thoughts, which reduces Resolve by -15 on a critical hit (kill).
- Made some updates to the battle log output.
- Nimble Movement has been removed from militias/deserters and replaced with Impact Anticipation.
- Critical hits from standard attacks and weapon abilities will now do a minimum of 20 damage to Vitality. The minimum amount of damage will bypass armour perks. 10/10 damage to Head/Body and 10/10 damage to Helmet/Armour.
- Minimum critical hit chance is now 5%, maximum critical hit chance is now 95%.
- Updated several perk descriptions to account for the new changes to critical hits.
- Updated party selection for when starting with player members. You can now select starting companions by weapon type. Equipment and traits will still be assigned randomly though, this won't change.
- The perk Organised Chaos (Tactics) will now reduce the AP cost for Quick Shot (Arbalest) from 7 to 5 and allow the user to shoot at targets on tiles directly adjacent to the user. Basically, it removes the minimum range penalty.
- Post-game boss Stamina, increased to 250, due to changes with "Exhausted".
- If you are directly flanking a target from the back, critical hit chance will be set to 95% regardless. This will make being surrounded even deadlier due to the changes to critical hits that allow bypass damage.
- When "Routing" status effect is applied, the chance to critical hit is 95% regardless.
- When "Routing" or "Exhausted" status effects are applied, the chance to hit is 95% regardless.
- Updated relevant tooltips to reflect the above changes.
- The amount of medallions in your inventory is listed in the champion/spectacle fights page.
- The marketplace and shelters (recruitment) is now available in the quick interactions menu.
- Updated the way deployment/placement tiles are displayed. I am hoping this will be the solution to the "invisible placement tiles bug" that occasionally occurs.
Cheers,
Kevin.
Game is now out of EA and is at 40% off
Thanks a lot!Wow, congrats on the full release, Bantichai! Excited to sit down and finally give it a proper play!
Game is now out of EA and is at 40% off
Cheers mate, was just about to do my rounds here.
Australian dev. Explains why.Looks cool. i didn't see the option to rent wenches to boost soldier morale though. Not historically accurate enough.
Cheers for the support!Australian dev. Explains why.Looks cool. i didn't see the option to rent wenches to boost soldier morale though. Not historically accurate enough.
oh
Game is now out of EA and is at 40% off
Cheers mate, was just about to do my rounds here.
it's already out. Bought.
oh
Game is now out of EA and is at 40% off
Cheers mate, was just about to do my rounds here.
it's already out. Bought.
Yeah I bought it without a second thought too. It's only $6 and the dev is a fellow monocled member of this prestigious magazine. Plus game looks good. Hopefully this will pave the way for a bigger project.
Started this up today, just dipping my toes in. Ran around, recruited some dudes, fought a battle. The presentation is extremely like Mount and Blade, which is pretty neat. The production values are higher than I'd expected from a one-man project. Liking everything I've seen so far.
Hey Infinitron, how about a newspost about the release? You did one for the Early Access launch, after all.