Multi-headed Cow
Guest
HNNNNNNNNNNNNNNNNGH.Fixed neutral enemy morale penalty triggering multiple times.
Improved neutral NPC warning for campsite area.
And speaking of the mall SuicideBunny, did you have any issues with zombies outside the mall getting aggro after fighting the looters in the upper-left (Assuming topdown view and the front of the mall pointing down) area? They've got a camp in that shop area and there's a door to the south of the room and a door to the east. The door to the east going to a hallway that immediately has some double doors to the north for the back exit of the mall. The zombies out there were the ones that got pissed. Wasn't letting me leave combat until I opened the doors and gave 'em a thump. Originally thought it was just "Infected person gonna get back up" combat but after waiting a few turns I realized it was something else preventing combat from ending.
Also gonna stream some more DS in a few. I'll edit the post and throw the link up again but I'm gonna drink this tea, catch up on some internet since I've been gone all day, and pass out games in the gift thread first.