I honestly can't see this game working as a FPS while maintaining the core moba-like element in the game.The surprise is the amount of consoletards hired by Valve in order for this game to be a TPS.
I honestly can't see this game working as a FPS while maintaining the core moba-like element in the game.
On a moba game with multiple heroes, skills and active items, awareness is really important. Theres already too much stuff going on in mobas, the fact that this is a shooter adds one more layer of complexity in the game.
Being a TPS makes it easier to have spatial awareness and read your surrounds for enemy heroes, spells and active items. But it still is rather overwhelming at times to understand what the fuck is happening (specially for new players).
I cant imagine the game as a FPS, it would make the game even harder and overwhelming. I know FPS hero shooters exists, but none use the dota-like moba element to it like this game does (so they have one less layer to add to complexity).
So you are saying the camera is too zoomed in while saying FPS would work better for this game? If thats the case, I find this quite funny.What spatial awareness? The camera is too zoomed in to get any real benefit. Meanwhile you loose screen estate, a lot of info in front of you and your brain is fucked by the distorted fov and the model moving left of the crosshair.
Sound information is also either wierd or wrong, depending if sounds are positioned according to model or camera. In plenty fps (including CS from Valve) you can shoot based on sound. That's more spatial information than this game will ever hope to provide.
Just doing sound right and allowing customizable fov would solve any awareness issue in first person.
im not sure if they want to aim for a console release but we will see... when was the last time valve released a console game? csgo?Yes because atm you see less than in a fps. It's atrocious. You see a bit behind and to the sides and a LOT less in front. Reading trajectories is fucked up, dodging stuff is even more fucked up because of where the character is positioned.
They wouldn't have to dumb down any element because the current view is inferior to FPS in most situations.
The only reason for this attrocity I can think of is that they don't want to separate pc players from consoles.
An online multiplayer game without whales is doomed to fail. The business model just doesn't work....some shitty new IP that looks like dishonored without whales?
This looks nothing like Dishonored, and you must not have played either game to claim it does.shitty new IP that looks like dishonored without whales
If a game isn't old enough that it starts to worry about hitting the wall we on the Codex are not interested in it.I'm starting to think the Codex is populated entirely by people who don't actually play games.
This looks awful. People are machine gunning each other for 5 seconds and nobody dies.
It looks like it's trying to be DotA + TF2, but worse than either. Valve probably shouldn't cannibalize their own products.This looks awful. People are machine gunning each other for 5 seconds and nobody dies.
this is more of an MOBA than shooter
It looks like it's trying to be DotA + TF2, but worse than either. Valve probably shouldn't cannibalize their own products.This looks awful. People are machine gunning each other for 5 seconds and nobody dies.
this is more of an MOBA than shooter
I'm yet to see any real connection between those guys and valve (game credits or direct mentions from valve)All the info you need about this game: