Jenkem
その目、だれの目?
I already have 66 hours and am still in Central. No gameplay my ass.
Yep, I'm sure the game only has 2-3 hours gameplay. And I'm pretty sure you have no idea what you are talking about.How many of those 10-15 hours are gameplay? 2,3? I cannot be arsed to sit through movie length cutscenes in my games anymore.I'm enjoying the game. I wouldn't try to sell anyone on it. You've got to be in the right mood or state of mind to want to play this game. Once you've played it for 10-15 hours, you know if it's for you or not. But good luck trying to get someone to play that far into it who isn't into the concept from the start.
Couldn't imagine enjoying playing this at 30 FPS on a shitty console though. Glad I ignored it until the PC release.
The irony is that pushing the "W" key is not much more different than pushing the left mouse button in Disco. The difference is that when you like it,it is great gameplay cycle,but when you don't,it is not even a game lol. In a few words.......hypocrisy.The absolute fucking irony of Jenkem shitting on DE while he sits there and laps up Death Stranding. Bitch made faggot.
shitting on an "rpg" with no gameplay while I sit here and lap up a game that's 90% gameplay. explain the irony, you cum-guzzling troglodyte. lmao at the absolute state of the DE fan. the cope is real.
If you literally just pressed "w" you would never finish the game because your character will keep breaking all the stuff he is meant to deliver...
I agree that the overall diffiiculty wasn't challenging enough, but tbf most of the gadgets do come in handy when you are trying to build roads, connect every prep to the network and 5 star them. Then you have to use vehicles, floating carriers, sticky guns, shelters, check map for rain, smartly set up zip lines etc.Tbh, all the difficulty did go away the moment you get the mechanical legs or whatever they're called (I played it back on ps4). They remove almost all challenge and it's really easy to move through almost anything while fully loaded. That's why I gave up on the game while in Central. There's no real challenge and the enemies are really underwhelming and most of the equipment you acquire later on is useless as it is just as effective as the items you get early on (blood grenades, for instance).
Meh means you might have a point, but nobody cares about it, it is not an importand thing.What was the “meh” tag for, Dreed? “No”, I can understand, “meh” is just passive-aggressively telling me you ultimately agree.
Eh what about MGS1 or 3 was difficult to follow or completely nonsensical? MGS2 for sure this applies though.
He didn't. MGS1-3 were mostly his solo works, with Tomokazu Fukushima working on optional codec calls. He only started having writing collaborators, in the modern sense of the word, from MGS4 onwards, when he brought on Shuyo Murata, among others.Kojima used to have editors but they all commit suicide eventually.
MGS1-3 were mostly his solo works
Died due to overdose of retardation.those who died failing to edit His works are undeserving of credit
He didn't. MGS1-3 were mostly his solo works, with Tomokazu Fukushima working on optional codec calls. He only started having writing collaborators, in the modern sense of the word, from MGS4 onwards, when he brought on Shuyo Murata, among others.Kojima used to have editors but they all commit suicide eventually.
Murata wrote the shocking conspiracy behind shadow moses for MGS2 and some retarded mini game in mgs3 that can happen when snake is captured in the prison. He had no major contributions to either game.He didn't. MGS1-3 were mostly his solo works, with Tomokazu Fukushima working on optional codec calls. He only started having writing collaborators, in the modern sense of the word, from MGS4 onwards, when he brought on Shuyo Murata, among others.Kojima used to have editors but they all commit suicide eventually.
Murata is credited as far back as MGS2, so I'm not sure how true that is. He's definitely credited as a writer for MGS3.