Its been like 4 years and I still have no idea what this game is about.
Its been like 4 years and I still have no idea what this game is about.
It's a ripoff of Fallout New Vegas where you actually do the Courier gig.Its been like 4 years and I still have no idea what this game is about.
Yeah, yeah. What is the game about?
Yeah, yeah. What is the game about?
How good is the git-krumping?Yeah, yeah. What is the game about?
Well, that's the basic synopsis. If you have any specific questions, I can certainly answer them having beaten the game. It's about a lot of things.
git-krumping
Do you never krump gits in your games? Very well, doubtless you have engaged in some manner of pugilism or similar forms of combat in this game in order to facilitate resolution of conflicts? How did that go?git-krumping
I'm unfamiliar with this term.
Do you never krump gits in your games? Very well, doubtless you have engaged in some manner of pugilism or similar forms of combat in this game in order to facilitate resolution of conflicts? How did that go?
Him thinking anything he made is original because he doesn't actually play games and putting his name on 15 positions in the credits gives me a much better hint into what kind of a designer he is.Mgs games are on another level compared to your usual popamole trash. You would understand if you'd played them.lol says King Mole Pop over here.
MGS (at least 1-3, I quit 4 too because it was shit) gameplay while nothing to particularly rave about, has way better gameplay than the majority of games you play, e.g Bioshock and Dishonored, or all the latest AAA garbage like, say Shadow of Mordor.
I'm unable to process a PC gamer preferring MGS to Dishonored, or thinking MGS is some kind of sophisticated anti-popamole, but refugees from the parallel world need love too I guess.
Death Stranding being completely unlike any other AAA output kinda gives you a hint what kind of game designer Kojima is
2020, Moscow. Sam Porter' ancestor has to deliver food from McDonalds across the city to avert people going hungry. Available in Steam in 2021: Death Stranding - Delivery Club.The next game is set during the 1960's and Sam Porter's ancestor has to deliver a package across the Russian wasteland to avert nuclear holocaust.
Both of those are popamole shit lolSplinter Cell >>>>>>>>>>>>>>>>>> MGSMgs games are on another level compared to your usual popamole trash. You would understand if you'd played them.
If you literally just pressed "w" you would never finish the game because your character will keep breaking all the stuff he is meant to deliver...
I am playing online and I kind of hate the online gimmick, but I guess I am not a Zoomer and don't care about likes.
I am surprised that almost no one cites MGSV when discussing about MGS and Kojimbo games. Its gameplay is a masterpiece. I played it recentely and it was a huge surprise. It is one of the best exemplification of full emergent system-based non-scripted gameplay with minimum (almost zero) cut-scenes. It is hilarious that Kojimuh's MGS series is instead always cited when discussing modern trend of games for all cut-scenes and no significant gameplay, when MGSV is effectively one of the best examples of exactly the opposite.Died due to overdose of retardation.those who died failing to edit His works are undeserving of credit
A friend lent me his PS3 back in the day because I "had to play MGS4" since I love stealth games. The story and pacing were so fucking horrible I couldn't finish it. I remember the last thing I did was some bike chase shooter segment around a city. I quit during that and never picked it up again.
That friend does this type of thing with console games relatively often, and usually he's got good instincts, but something about MGS just digs into peoples brains and makes them think gameplay and pacing suddenly don't matter anymore, and it's bullshit.
Whatever it is, it is distracting and kills the atmosphere. Also it becomes effectively a toxic facebook crap since the "likes" effectively influence the game and hence players are encouraged to abuse this shit. The worst part however is that if you started a game online, you cannot switch to offline anymore, you need to start a new game to do that (if I have not missed something).I don't think likes are really meant to be so literally akin to facebook crap. They're a weird vehicle for Kojima's politics, if anything.
Whatever it is, it is distracting and kills the atmosphere. Also it becomes effectively a toxic facebook crap since the "likes" effectively influence the game and hence players are encouraged to abuse this shit. The worst part however is that if you started a game online, you cannot switch to offline anymore, you need to start a new game to do that (if I have not missed something).
Ok, maybe "toxic" is too strong and not an apt term, but the clustering of signs and structures at the entrance of the safe zones, or at specific gateways, where you need to pass, in order to oblige you to interact with them and hence harvest the "likes" is a kind of "toxic".Whatever it is, it is distracting and kills the atmosphere. Also it becomes effectively a toxic facebook crap since the "likes" effectively influence the game and hence players are encouraged to abuse this shit. The worst part however is that if you started a game online, you cannot switch to offline anymore, you need to start a new game to do that (if I have not missed something).
Toxic? Abuseable? Are we playing the same game?