Making another stealth game after this.
He has to throw Sony a bone
After all they're the ones paying the bills for his glorified movies
Glued hands instead of a surgical mask...
This next one is going to be about Covid isn't it?
Troy Baker... Is he the only voice actor in the industry?
Well there's always Nolan North and Steve Blum
Kojima needs to be looked at more broadly, through the prism of his earlier games. From Metal Gear in 1987 to Policenauts in 1994, that he wrote on his own, we can see Kojima's harmonious development as a writer/designer. His most popular game, Metal Gear Solid, the one he wrote with Fukushima for first time, is not his best at all and sets a certain trend for the future - pushing the boundaries of the medium at all costs. That's why, despite Fukushima, MGS2 was so repulsive to many people, it was a triumph of form over substance.
Personally, I like style over substance, but only up to a point, which is why I generally like Kojima's games, even the ones after MGS, but I don't take them seriously either. That's why I couldn't stand Death Stranding - it's a stupid, over-complicated game that forces me to take it very seriously.
But even going back to his earlier career it seems evident is interests where converging on making something like MGS and later MGS2
I mean, Metal Gear Solid is essentially just Metal Gear 2 but in 3D
The plot beats, the characterization of Snake, the writing and game scenarios are almost carbon copies
The biggest difference between the games is Snake's relationship to the antagonist and MGS overall theme of genetics (which imo ties the whole story very neatly)
As for MGS2, I think people hated that game at first simply because of: the Snake/Raiden bait and switcharoo ; the Shell's quality as a level is all over the place ; the disjointed nature of the plot and particularly the last act
But IMO it's by far his most unique work and the one more reliant on its substance
And personally as far as that substance goes, I think its the most intering thing he ever wrote
The concerns over the upcoming digital age, the power and influence of memetics, the deceitful nature of videogames and the way the game weaves post-modern literary tropes to connect these themes ended up producing a genuinely fascinating movie-game
There's been nothing like MGS2 before and since its release
I think nothing shows this more clearly than the history of his cameos in MGSs.
Don't forget in other games:
"I want my productions to convey real, raw human emotions."