Jason Liang
Arcane
Oh lord, Troy Baker again, but now as an emo clown with a guitar that shoots lightning. Is he the only voice actor in the industry? And fighting robots instead of humans. Much decline.
Kojima's first choice wasn't available
Oh lord, Troy Baker again, but now as an emo clown with a guitar that shoots lightning. Is he the only voice actor in the industry? And fighting robots instead of humans. Much decline.
It feels very Japanese sci-fi to me. It's got bikes (Akira, FFVII, Advent's Children), this depopulated, post-apocalyptic world (Neon Genesis Evangelion, Advent's Children again, a lot of more obscure anime), Angel-like monsters, bunker bases, secret science experiments on embryos (again Akira), a bit of Japanese ghost horror, etc... Even Fragile is an evolution of the moe Rei/ Tifa-type that Japanese fiction prefers to Western femme fatales, complete with a kawaii umbrella motif
Anyway, I enjoyed the setting, as well as its technology, quite a lot. Plot and dialogue could have been better.
disagreeKijima is a good writer
I think this is more detrimental than him hanging out with other pretentious hollywood directorswhile simultaneously forming a cult of his personality
I don't know about the other games, but in the case of Death Stranding having an interesting idea beats the execution (if only because this is something new to explore). It also doesn't suffer from cognitive dissonance that's so common in games, which further helps to treat all these weird ideas as excuses for gameplay mechanics, whereas in other games you have the divide between the narrative and the gameplay.he has interesting ideas, but they are way too clunkily executed
disagreeKijima is a good writer
he has interesting ideas, but they are way too clunkily executed
i am more willing to give credit to his co-writer (Tomokazu Fukushima), seeing as right after his departure we got MGS4
I think this is more detrimental than him hanging out with other pretentious hollywood directorswhile simultaneously forming a cult of his personality
Reminder that for years many a Kojimbo fangirls denied that Snake was indeed inspired by Plissken
Yet, some time after MGS5 we did get Kurt Russell revealing in an interview that he was approached to voice Big Boss in MGS3
He has to throw Sony a boneMaking another stealth game after this.
This next one is going to be about Covid isn't it?Glued hands instead of a surgical mask...
Well there's always Nolan North and Steve BlumTroy Baker... Is he the only voice actor in the industry?
But even going back to his earlier career it seems evident is interests where converging on making something like MGS and later MGS2Kojima needs to be looked at more broadly, through the prism of his earlier games. From Metal Gear in 1987 to Policenauts in 1994, that he wrote on his own, we can see Kojima's harmonious development as a writer/designer. His most popular game, Metal Gear Solid, the one he wrote with Fukushima for first time, is not his best at all and sets a certain trend for the future - pushing the boundaries of the medium at all costs. That's why, despite Fukushima, MGS2 was so repulsive to many people, it was a triumph of form over substance.
Personally, I like style over substance, but only up to a point, which is why I generally like Kojima's games, even the ones after MGS, but I don't take them seriously either. That's why I couldn't stand Death Stranding - it's a stupid, over-complicated game that forces me to take it very seriously.
Don't forget in other games:I think nothing shows this more clearly than the history of his cameos in MGSs.
Would be cool if it was stealth in a totally new kind of setting, but we all know it will be full of guns again.He has to throw Sony a boneMaking another stealth game after this.
After all they're the ones paying the bills for his glorified movies
He has to throw Sony a boneMaking another stealth game after this.
After all they're the ones paying the bills for his glorified movies
This next one is going to be about Covid isn't it?Glued hands instead of a surgical mask...
Well there's always Nolan North and Steve BlumTroy Baker... Is he the only voice actor in the industry?
But even going back to his earlier career it seems evident is interests where converging on making something like MGS and later MGS2Kojima needs to be looked at more broadly, through the prism of his earlier games. From Metal Gear in 1987 to Policenauts in 1994, that he wrote on his own, we can see Kojima's harmonious development as a writer/designer. His most popular game, Metal Gear Solid, the one he wrote with Fukushima for first time, is not his best at all and sets a certain trend for the future - pushing the boundaries of the medium at all costs. That's why, despite Fukushima, MGS2 was so repulsive to many people, it was a triumph of form over substance.
Personally, I like style over substance, but only up to a point, which is why I generally like Kojima's games, even the ones after MGS, but I don't take them seriously either. That's why I couldn't stand Death Stranding - it's a stupid, over-complicated game that forces me to take it very seriously.
I mean, Metal Gear Solid is essentially just Metal Gear 2 but in 3D
The plot beats, the characterization of Snake, the writing and game scenarios are almost carbon copies
The biggest difference between the games is Snake's relationship to the antagonist and MGS overall theme of genetics (which imo ties the whole story very neatly)
As for MGS2, I think people hated that game at first simply because of: the Snake/Raiden bait and switcharoo ; the Shell's quality as a level is all over the place ; the disjointed nature of the plot and particularly the last act
But IMO it's by far his most unique work and the one more reliant on its substance
And personally as far as that substance goes, I think its the most intering thing he ever wrote
The concerns over the upcoming digital age, the power and influence of memetics, the deceitful nature of videogames and the way the game weaves post-modern literary tropes to connect these themes ended up producing a genuinely fascinating movie-game
There's been nothing like MGS2 before and since its release
Don't forget in other games:I think nothing shows this more clearly than the history of his cameos in MGSs.
"I want my productions to convey real, raw human emotions."
Eh...After all, this is a game in which Vamp appears :D
At least it's just there as an hidden easter egg and not an actual mission...What's worse than pure Kojima? Kojima refined by CDPR.
Eh...After all, this is a game in which Vamp appears :D
The first one had an ESPer that could break the 4th wall just because
Vamp was initially just meant to have the healing powers and super agility due to the NANOMACHINES SON
The whole running on water and other weird shit are the remains of a scrapped deadcells member - a chinese mystic codenamed Chinaman
Also Vamp was orginally supposed to be a german female and have a fear of crosses due to a childhood trauma of being present in a church bombing, this was even been the original reason why the bomb disposal expert and Plissken/Snake survived Vamp's assault
But yeah 2 is the weirdest of the bunch (while still making coherent sense)
Death Stranding though just seems weird because it's "An Hideo Kojima ''game'' ", like he was reveling in the fact that he no longer had a bunch of corpo suits to reign in his whacky shit
At least it's just there as an hidden easter egg and not an actual mission...What's worse than pure Kojima? Kojima refined by CDPR.