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Death Stranding Director's Cut - Kojima's post-apocalyptic deliveryman simulator

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Snake's womb? Ehm.
 
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After all, this is a game in which Vamp appears :D
Eh...
The first one had an ESPer that could break the 4th wall just because

Vamp was initially just meant to have the healing powers and super agility due to the NANOMACHINES SON
The whole running on water and other weird shit are the remains of a scrapped deadcells member - a chinese mystic codenamed Chinaman :lol:
Also Vamp was orginally supposed to be a german female and have a fear of crosses due to a childhood trauma of being present in a church bombing, this was even been the original reason why the bomb disposal expert and Plissken/Snake survived Vamp's assault

But yeah 2 is the weirdest of the bunch (while still making coherent sense)
Death Stranding though just seems weird because it's "An Hideo Kojima ''game'' ", like he was reveling in the fact that he no longer had a bunch of corpo suits to reign in his whacky shit

What's worse than pure Kojima? Kojima refined by CDPR.
At least it's just there as an hidden easter egg and not an actual mission...

The idea I got of Vamp in Metal Gear Solid 2 was that Vamp was just meant to be a vampire. I don’t remember the nanomachines as an explanation for Vamp until Metal Gear Solid 4 years later, which was trying to pull everything together.

The impression I got of Metal Gear Solid 2 was the events of the game weren’t even happening. The whole thing was Raiden in a simulation of events that Solid Snake actually had done as a bid to create a new Solid Snake through VR training. At one point Solid Snake even make reference to how he has infinite ammo because he’s wearing the infinite ammo headband from the previous game. Being VR, it’s also possible VAMP wasn’t even really meant to exist, he’s just some vampire that was dropped into the program for you to deal with. MGS2 come at the tale of a lot of movies about people being in artificial realities. Maybe it’s because the idea of VR was getting really big in the ‘90s, like around ‘93 I think, but you started seeing more movies where VR was an element, and where someone was trapped in a artificial world (sometime not VR) without knowing it.

MGS4 is a retcon trying to explain how MGS2 figures into things, but also funnily has a bit that’s like: This is what it is, but if you don’t like this explanation just ignore it because it doesn’t matter anyways.
 

DJOGamer PT

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The impression I got of Metal Gear Solid 2 was the events of the game weren’t even happening.
Yes
The game was meant to end in an ambiguous manner
I've said this plenty of times before - MGS2 was never planned to have a direct sequel, it was conceived as the endpoint of the series timeline
That's why MGS3 is a prequel
Kojima, for all his bullshit, didn't want to follow-up where 2 left off - but both the fans and konami weren't satisfied with that
That's why MGS4 plot is a mess and an exercise in fanwankery
 

Ezekiel

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Think I would have preferred simply that rather than the sci-fi gobbledygook and celebrities. I didn't finish the game.
 

ferratilis

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There are also sherpas in the Slovakian High Tatra Mountains, some of the last in Europe. It's a dying profession, but one that deserves a lot of respect.
EgmOuFT.png
 

911 Jumper

Learned
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Neil Druckmann getting scanned at Kojima Productions studio


Also recently with Sam Lake in Tokyo


Sam Lake at Kojima Productions, too


Perhaps they are both going to be in DS2. In other words, get ready for more celebrity reminders of the real world in the world of Death Stranding.

What's interesting is that Druckmann once suggested during a discussion about female video game characters that Quiet's character design was misogynistic (he was talking about poorly designed female characters and Quiet was one of the examples presented on the slide).
 

whydoibother

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Codex Year of the Donut
Imagine being a VIDEO GAME fan who gets very excited about who is scanned for in game models. Thats all we get with Kojima productions. People aren't hype about game mechanics, or graphics development, or moddability, or level design, or story and plot, or anything like that. Instead, wooooooah they got WHO to be motion captured? WHOMST is voicing that NPC?!
Fucking David Cage, but its okay when Japan does it.
 

911 Jumper

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Based on his comments regarding his next project, which will likely be on PS6, it doesn't sound as if he'll be going back to video game-y video games.

Kojima Says Your Mom Won’t Know the Difference Between PHYSINT and a Movie
Hideo Kojima believes that moms will not know the difference between PHYSINT and a movie, having said as much in a recent interview. The remark was offered as part of a somewhat wider look at the current Kojima Productions agenda that also saw the famed game designer share some new thoughts on everything that's presently on his plate.

PHYSINT is a Metal Gear Solid competitor that was announced during the latest State of Play stream on January 31. Kojima described the project as "a strong collaboration" with Sony while pointing to the Japanese group's massive presence in the music and movie industry in the same breath. Some fans took this to mean that PHYSINT will blend the line between interactive entertainment and other media formats even more than Kojima's past titles did, especially since the announcement also saw him outright describe it as both a game and a movie.
The game designer reiterated and expanded on that point in a recent interview centered on his upcoming projects. The video saw him suggest that the movie comparison might be quite literal by stating that it wasn't a coincidence that the PHYSINT announcement was recorded at Sony Pictures, the Japanese group's filmmaking branch. "If your mother walks in and sees you playing this game, she'll think you're watching a movie," Kojima said.
Source: Game Rant
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
So there it is, Kojima is such a progressive innovator he'll make a circle and go back a 100 years ago to rediscover cinema.

What a pretentious midwit faggot, good riddance, the rest of the industry will hopefully move forward.
 

n0denz

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I made the mistake with Death Stranding that I make with every open-world game in that I try to do and keep up with everything, spending so much time on side tasks that I burn myself out before finishing the game.
 

HeatEXTEND

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Whatever, had fun with Death Stranding, would have been great if the traversal required actual planning instead of always leaving a convenient path for the player regardless.
 

n0denz

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Fucking David Cage, but its okay when Japan does it.
That's because David Cage lacks... creativity

35a


:troll:
As overrated as Kojimbo is, it's still too big of an insult to compare him to Steve Jobs. I'd say that honor goes to Todd Howard, but even the Creation Engine has more originality than anything Apple has ever shat out and branded as an invention.
 
Unwanted

Cologno

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Fucking David Cage, but its okay when Japan does it.
That's because David Cage lacks... creativity

35a


:troll:
As overrated as Kojimbo is, it's still too big of an insult to compare him to Steve Jobs. I'd say that honor goes to Todd Howard, but even the Creation Engine has more originality than anything Apple has ever shat out and branded as an invention.
Nah, Kojima's impact on gaming is much much more substantial and varied than Howard's. When Howard finally fucks off to greener pastures, he'll will be largelyforgotten and his memory relegated to "the Skyrim guy".
 

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