Each guild has a specific entrance, you can't take companions with you or other characters from your party.
That's not exactly true. If you have more than one eligible character, you can bring them in one by one and then make the run as a group.
Each guild has a specific entrance, you can't take companions with you or other characters from your party.
No. Explorer gains access to the following Resist spells: Resist Cold, Resist Draining, Resist Fire, Resist Disease, Resist Paralysis, Resist Poison, Resist Stoning, Resist Magic.Explorer is good for ALL Resist spells?
No. Resists from spells give a maximum of 95% resistance.Can I reach 100% resist with him?
Sorcerer or Warlock. Both gain full access to all resist spells.Or which class is for the best resist?
Paladin has healing: Minor Heal and Heal.My party is Thief-Ninja-Paladin-Warrior.
I think I need an Explorer for moving, a Sorcerer for mass damage.
Anything else?
You can level up a separate character (not in the party) as a Mage.I do NOT want a Magi form charming. Because that is not fun. Charming is very complicated annoying process.
Seeking for hours a monster. Found it. Reduce its HP. Charm. Keep binding. I skip it.
Correct.That's not exactly true. If you have more than one eligible character, you can bring them in one by one and then make the run as a group.
Amen to that.One of the things I enjoyed most about Demise: Acension, and earlier games of a similar style, something I think new players might take for granted or be unaware: you can not only create the characters for your party, but an entire roster of characters. These can be swapped in and out of the active party, or even assembled for the possibilty of running multiple parties in a dungeon. Notably in Demise, you could make tome-fetcher parties, rescue parties, and in the case of the guild crest runs, parties of same class characters to complete those missions.
It was a wonderful throwback to this feature of classic role-playing games.
Lol .. alts
And don't forget the specific characters you create who never enter the dungeon.... just to hold those cursed items, quest-items, codexes, grimoires, librams and treatises.
i always kept my cursed amd other items in bank. however i never passed lvl 150 so i dont know if bank of 4 char will not suffice later onAnd don't forget the specific characters you create who never enter the dungeon.... just to hold those cursed items, quest-items, codexes, grimoires, librams and treatises.
If only the concept of "warehouse" has existed...
i always kept my cursed amd other items in bank. however i never passed lvl 150 so i dont know if bank of 4 char will not suffice later onAnd don't forget the specific characters you create who never enter the dungeon.... just to hold those cursed items, quest-items, codexes, grimoires, librams and treatises.
If only the concept of "warehouse" has existed...
The biggest fault of the player is when he sells the cursed items. I have learned that in the hard way.i always kept my cursed amd other items in bank.And don't forget the specific characters you create who never enter the dungeon.... just to hold those cursed items, quest-items, codexes, grimoires, librams and treatises.
If only the concept of "warehouse" has existed...
Why do you need to hold the codexes, grimoires, librams and treatises?And don't forget the specific characters you create who never enter the dungeon.... just to hold those ..., codexes, grimoires, librams and treatises.
Yes, you can.Why do you need to hold the codexes, grimoires, librams and treatises?
Cannot you give them to the guilds?
Watch his message, when he says he is almost certain that creature x is at given coordinates, the game generates a monster at or near the coordinates. Do a sweep of the area.This seer-thing is ridiculous. Why is he lying? He says wrong coordinates. IRL my party would go back and kill him for that.
Artisan learns 3 spells ( 2.14%) and requires 0 ( 0.00%) lost tomes.
Warrior learns 1 spell ( 0,71%) and requires 0 ( 0.00%) lost tomes.
Paladin learns 12 spells ( 8,57%) and requires 1 ( 8.33%) lost tomes.
Ninja learns 3 spells ( 2.14%) and requires 0 ( 0.00%) lost tomes.
Villain learns 18 spells (12.86%) and requires 10 (55.56%) lost tomes.
Explorer learns 33 spells (23.57%) and requires 11 (33.33%) lost tomes.
Thief learns 5 spells ( 3.57%) and requires 2 (40.00%) lost tomes.
Barbarian learns 3 spells ( 2.14%) and requires 0 ( 0.00%) lost tomes.
Magi learns 54 spells (38.57%) and requires 22 (40,74%) lost tomes.
Sorcerer learns 55 spells (39,29%) and requires 34 (61,82%) lost tomes.
Warlock learns 64 spells (45,71%) and requires 27 (42.19%) lost tomes.
Cleric learns 48 spells (34.29%) and requires 19 (39.58%) lost tomes.
1. Banish: 2
2. Bind: 4 6
3. Charm: 16 22
4. Cold: 6 28
5. Damage: 7 35
6. Dispel: 3 38
7. Electrical: 6 44
8. Element: 5 49
9. Fire: 6 55
10.Heal: 11 66
11.Kill: 6 72
12.Location: 7 79
13.Magical: 5 84
14.Mind: 4 88
15.Morkal Alchemy: 5 93
16.Morkal Damage: 6 99
17.Morkal Death: 4 103
18.Morkal Healing: 2 105
19.Morkal Movement: 2 107
20.Movement: 10 117
21.Protection: 2 119
22.Resistant: 11 130
23.Visual: 6 136
Items only: 4 140
Cold Blast = 15/3
Ice Spray = 15/6
Hail Storm = 20/11
Arctic Storm = 25/16
Arctic Blizzard = 30/26
Frigid Wasteland = 40/46
SL 1 50 100 150 200 255
Cold Blast 15 30 45 60 75 92
Ice Spray 16 45 75 105 135 168
Hail Storm 21 75 130 185 240 300
Arctic Storm 27 105 185 265 345 433
Arctic Blizzard 33 160 290 420 550 693
Frigid Wasteland 45 270 500 730 960 1,213
Does revenge needs to be bought separatley or is not for sale yet or if you have ascension its free?Volume I Demise: Rise of the Ku'tan - 32 levels 45x45, released in 2000.
Volume II Demise: Ascension - 36 levels 90x90, build 721 released in 2015.
Volume III Demise: Revenge of the Tavern Keeper - 45 levels 90x90, probably released in 2023.
As I understand it there will be 3 separate Demise games to buy:Does revenge needs to be bought separatley or is not for sale yet or if you have ascension its free?Volume I Demise: Rise of the Ku'tan - 32 levels 45x45, released in 2000.
Volume II Demise: Ascension - 36 levels 90x90, build 721 released in 2015.
Volume III Demise: Revenge of the Tavern Keeper - 45 levels 90x90, probably released in 2023.