This is one of those great ideas of this project to make a game and fill it halfway with stone.
It's not half, it's closer to 1/3 or 1/4.
And it's to simulate it being a mine filled with rock. Not all of it is carved out.
The game is big enough as it is.
Battles
I have a much bigger problem with battles in Revenge. The speed and the lack of tactics!
In Mordor I and II and the previous Demise games you could read the battle as it was progressing and could act upon it. As a player you were involved.
In Revenge if you're in party and you have the Thief selected and you encounter monsters the whole fight lasts just 2 seconds.
You press 'f' and boom the battle is over. It feels empty.
You can't see during the fight what happens, only when you pause, or read the combat log afterwards.
I had a character die suddenly on dungeon level 6 and needed to read the combat log to found out what happened.
Turned out he was hit by a Spitting Centipede. Their spit does acidic damage well over 100 hitpoints damage depending on your acid resistance.
95% of the battles require no tactics, just ultrafast swings and you need to fight, and fight, and fight, and grind a lot in this game! (Which is ok, but make it fun again!)
Where are the tactics?
- Monsters summoning other monsters for reinforcements.
- Monsters healing the frontline like Goblin Shamans or Orc Priests.
- Monsters buffing each other.
- Monsters debuffing a spell from your party.
- Monsters draining your mana spellpoints.
- Monsters following you to the next room.
- Monsters dividing the party by pushing a partymember of a cliff, down a chute or in a pit.
- Why are spells divided in combat and non-combat spells? I can heal a partymember but not in combat?
- Etcetera
Initiative
Why does the party has the initiative 95% of the time?
You only need one partymember with high dexterity. The other partymember(s) with 0 dexterity get to swing before the monsters?
By the time 4 party members have acted the monsters are completely decimated.
It should be characters and monsters all mixed up depending on their individual dexterity.
Swing speed
And this ridiculous swing speed. Why can't we control it?
Give us a choice, either slow, medium, fast or a slider.
Mode
And gives us a choice how battles play out.
Turn based mode if you want to follow each step and control each action and be engaged.
Or real-time with pause for mindless killing.
And let us switch whenever we like.