Out of reach
When you encounter monsters and they are out of reach the monsters get first strike.
This applies to breathing and spitting monsters.
They can either breathe fire or cold or spit acid.
Monsters without these abilities just walk up to the party and the battle begins.
SpellStrike
A new cool concept in Revenge is the spell SpellStrike.
When you've found the Codex of Telekinesis and donated it to the guilds you learn the spell.
Then you cast the spell and it applies to your weapon.
If you encounter monsters which are out of reach you get first strike and a free round of attack for the number of swings you have (only for that character).
Thereafter the normal fight begins and iniative is determined. Because most of the time the party has higher dexterity, you get iniative and get to strike again.
Since it works through magic, it doesn't work in anti-magic zones.
A few weapons have innate SpellStrike capabilities.
Such a weapon is the Runed Mace.
Runed Mace
Art 159, War 218, Pal 218, Exp 258, Bar 258, Cle 278
A32 / D0 [2.6] Mace (Class Restricted)
Stats: 22 str, 20 con, 18 dex
Two-handed Item, 3 swings
Casts "
Detect Rock" at a Spell Level of 100
Stone(1), SpellStrike(1)
Resistances: 50% Magic, 95% Stone
This mace has a strong attack capability, and can do a lot of base damage when it hits.
What makes it so prized and feared, apart from its action at a distance, is the high likelihood of stoning its target with each succesful hit.
It is also thought to affect spells aimed at its bearer; true or not, it does protect against almost all stoning attacks.
As well, it helps identify whether or not an adjacent dungeon area is part of the wall structure.