PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,194
Adam Jensen is so fake, it's not even funny, a literal robot with zero personality or anything interesting.
JC's wit is sharper than the nanosword.Jensen:
Denton:
Codex: Noooo not my Denterinos that I grew up with nooooo
Adam Jensen is how a twelve year old boy would imagine how cool, tough grown up man should look, sound and behave. Super serious, Batman voice, metal arms, punches hookers in the face with full force. Typical head of security for a big corporation.
Nothing especially amazing about Denton, but he is believable as a genetically enhanced agent, and occasionally goofy voice acting makes him likeable for me.
Anyone else skip right over IW because it looked like every other console-first shooter that was being crapped out in that time period?
One thing that was nice about Invisible War was that they gave you 3 nano canisters right at the start and you could use them to activate any three augs or ramp one aug up to max level right out of the gate. I wonder if the game would have been received any differently if the protagonist was likeable, but the fatal flaw in the game (which is absolutely Warren Spectre's fault as studio head) was the choice to go with real-time lighting on a console because that forced numerous concessions that hurt the game. Most notably the microscopic level size.
MD dialogue feels like absolute crap by comparison, blah blah augmented vs naturals, over and over, woke shit, blah blah.
Completely spitballing, but: my guess is the game started development before all the social justice shit kicked into overdrive and they started to realize they were treading on real thin ice and probably regretted picking that as a theme at all.MD dialogue feels like absolute crap by comparison, blah blah augmented vs naturals, over and over, woke shit, blah blah.
MD doesn't even use the premise of "Augmented Civil Rights Movement" to do anything all that interesting or entertaining. At the bare minimum, there could have been an anti-aug KKK who tirelessly guard all the air ducts in the city.
One thing that was nice about Invisible War was that they gave you 3 nano canisters right at the start and you could use them to activate any three augs or ramp one aug up to max level right out of the gate. I wonder if the game would have been received any differently if the protagonist was likeable, but the fatal flaw in the game (which is absolutely Warren Spectre's fault as studio head) was the choice to go with real-time lighting on a console because that forced numerous concessions that hurt the game. Most notably the microscopic level size.
Same with Thief 3. The reduction in level sizes was noticeable at that time and this was first major sign of the decline that consoles (with all their limitations) would bring to gamin in the years to come.
This makes me think about how a possible sequel would be set in the 2030's, a time of plagues that killed off a huge chunk of the planet's population. Comparisons to a certain real-life pandemic might lead to accusations of unoriginality and claims that the developers are just jumping on whatever issue is hot right now. Considering how the "Aug Lives Matter" stuff led to controversy, I think this would be an actual obstacle for a sequel.Completely spitballing, but: my guess is the game started development before all the social justice shit kicked into overdrive and they started to realize they were treading on real thin ice and probably regretted picking that as a theme at all.
This is surely the case. The previous one was heavily influenced by the Occupy and 1% rhetoric(like lots of media of that period). They likely thought they'll get the same artistic freedom to discuss the incoming issue of the day.Completely spitballing, but: my guess is the game started development before all the social justice shit kicked into overdrive and they started to realize they were treading on real thin ice and probably regretted picking that as a theme at all.MD dialogue feels like absolute crap by comparison, blah blah augmented vs naturals, over and over, woke shit, blah blah.
MD doesn't even use the premise of "Augmented Civil Rights Movement" to do anything all that interesting or entertaining. At the bare minimum, there could have been an anti-aug KKK who tirelessly guard all the air ducts in the city.
The in-universe situation of augs is incomparable to the one of the suggested group .The augmented were once the vanguard of the developed world, the key figures in upcoming renaissance brought by technology, but suddenly became the hated underclass. If anything, that's the subversion of the trope - they're closer to white gen z. I don't get the criticism of the dialogue. The quality varies, but overall it's serviceable and even solid at times. The game has the appearance of politically charged, but its imo completely undeserved.MD dialogue feels like absolute crap by comparison, blah blah augmented vs naturals, over and over, woke shit, blah blah.
MD dialogue feels like absolute crap by comparison, blah blah augmented vs naturals, over and over, woke shit, blah blah.
MD doesn't even use the premise of "Augmented Civil Rights Movement" to do anything all that interesting or entertaining. At the bare minimum, there could have been an anti-aug KKK who tirelessly guard all the air ducts in the city.
I think they somewhat locked themselves in with their milquetoast treatment of the "aug issue" in HR and, yes, the Jensen games don't really line up with what's going to happen in Deus Ex. It's been years, but I'm sure this was brought up when they started showing off development of DX:HR. Unfaithful remake incoming at some point, probably.MD dialogue feels like absolute crap by comparison, blah blah augmented vs naturals, over and over, woke shit, blah blah.
MD doesn't even use the premise of "Augmented Civil Rights Movement" to do anything all that interesting or entertaining. At the bare minimum, there could have been an anti-aug KKK who tirelessly guard all the air ducts in the city.
My main problem is how on the nose the game is with the whole augs vs non-augs thing. It lacks subtlety, is sometimes immersion breaking, and overall feels very amateur from a writing perspective.
Also it’s difficult to make sense of how society in MD progresses to become how it is in Deus Ex 1. The Jensen and Denton games almost feel like separate timelines to me.
...the fuck is wrong with youI don't particularly like how the European capitals or old cities look
There are open world games with great designOpen worlds are great, man. No pointless buzzwords like "level design" or "pacing" can compete with the feeling of going an hour out of your way and discovering $5 and some crafting components.
Aren't we stretching it calling DX4's Prague an "open world", though? It might've been a bit larger than the original's Hell's Kitchen or Paris, but it's still firmly in the same school of hub design.Prague is actually a very good example of an open world.
I don't get the criticism of the dialogue. The quality varies, but overall it's serviceable and even solid at times. The game has the appearance of politically charged, but its imo completely undeserved.