Chippy
Arcane
- Joined
- May 5, 2018
- Messages
- 6,066
Not sure if this has been covered, but was thinking about glaring examples of developers who made decisions that didn't ruin their games completely, but made another game, or a sequel, and had no idea what the main draw of the first game was. Or just made decisions that soured their next game.
Primary example of this is BG2. Imagine (minus the faggotry) RA Salvatore wrote the Drizzt books with his companions and then just killed them off or ignored them in a follow up book. That's what Bioware did. Then they missed the opportunity to make smaller DLC where they could have at least given them a send off.
Then they go and do the same thing with ME2 & ME3. I know they had Liara DLC in ME2, but her boobs were not in that game for long enough, and Miranda's ass just didn't compensate.
Primary example of this is BG2. Imagine (minus the faggotry) RA Salvatore wrote the Drizzt books with his companions and then just killed them off or ignored them in a follow up book. That's what Bioware did. Then they missed the opportunity to make smaller DLC where they could have at least given them a send off.
Then they go and do the same thing with ME2 & ME3. I know they had Liara DLC in ME2, but her boobs were not in that game for long enough, and Miranda's ass just didn't compensate.
Last edited: