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[...] Just looks like a flat plane with all enemies just wandering around, you run up to them and bonk them on the head, grab the loot, rinse and repeat..
Sounds a bit like Darkwood, doesn't it? Yeah, you can craft guns, doesn't make much of a differnce though.
And Darkwood forces you to hide and barricade in your hideout every couple of minutes on top of that.
Ash, Sykar: I must have missed all those elevation changes and otherwise intricate level design then.
Dishonest plebs.
Darkwood level design has:
A wide variety of traps, elaborate interactivity with the environment, scripted enemy encounters as well as dynamic spawns, the occasional puzzle, vaultable objects (e.g fences), terrain differences (swamps slows you down, trials drain stamina slower, forested areas obscure vision), light plays a major role in level design and can be manipulated in a variety of ways, a variety of hidden content/secrets, tons of optional locations, multiple paths/points of entry to locations...but yes, it does not have elevation differences. One thing missing as opposed to Diablo's obvious non-existent level design. Stop being a faggot. Play Darkwood if you're someone with taste.
Fair enough. Those things don't save the game for me, but I see how they could make the game somewhat interesting if you like the other aspects of the game.