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Diablo IV

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
You can remap those skills. Personally I go q,w,e,r,a,s,d,f,z,x,c,v which is sufficient. I am not sure I would be faster with a more modern hotkey system.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,238
You can remap those skills. Personally I go q,w,e,r,a,s,d,f,z,x,c,v which is sufficient. I am not sure I would be faster with a more modern hotkey system.
Remapping does little as you still need to right click after each change. One thing PoE does better for sure is removed that needless irritating extra click.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,419
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
You can remap those skills. Personally I go q,w,e,r,a,s,d,f,z,x,c,v which is sufficient. I am not sure I would be faster with a more modern hotkey system.
Remapping does little as you still need to right click after each change. One thing PoE does better for sure is removed that needless irritating extra click.
The extra click does suck but Sykar's right in that at least the binds wouldn't be a pain in the ass to hit. I've never understood old games' tendency to map things to the F-keys, outside of stuff like quick save and quick load which you don't want to hit by accident. (Gotta love old games that put quick save and quick load on the S key and L key, respectively.)
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,342
A Beautifully Desolate Campaign
Apparently this is what the current beta looks like, that either went live to a few select individuals by accident, or it's an elaborate hoax to fool me.
unknown.png

238dbc9915.jpg

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0892d6dbf9.jpg

b3edb65cb8.jpg
 
Self-Ejected

Lim-Dûl

Self-Ejected
Joined
Apr 11, 2022
Messages
388
Looks like literal shit.

Why waste that much inventory space to show a model of your character that you can see by zooming in to the character next to the inventory? The necromancer went from a pragmatic enjoyer of balance of life and death to a simple edgelord. The item icons look extremely cheap.

They also snuck in the CIA fist to symbolize physical damage.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,737
Imagine how fucked your talent pool must be when the more time and money you spend on your project the less finished your Diablo 3 mod becomes. :lol:
 

*-*/\--/\~

Cipher
Joined
Jul 10, 2014
Messages
970
It's looking more and more like a generic mmorpg using purchased assets. Did all of their artistic talent leave them or what kind of mistake is this?
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
It's looking more and more like a generic mmorpg using purchased assets. Did all of their artistic talent leave them or what kind of mistake is this?
I wonder what the exact percentage of people on the current Diablo IV team actually worked on a prior Diablo game, or even any ARPG or computer game for that matter. It's probably a minority of them.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,737
It's looking more and more like a generic mmorpg using purchased assets. Did all of their artistic talent leave them or what kind of mistake is this?
I wonder what the exact percentage of people on the current Diablo IV team actually worked on a prior Diablo game, or even any ARPG or computer game for that matter. It's probably a minority of them.
The lead designers are from the Starcraft team.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,148
Location
Platypus Planet
This is getting increasingly more embarrassing. It's still funny, but I'm wondering at what point does the cringe become too much to bare. Whatever the cringe looks like, I don't doubt that it's close by. The decline of Blizzard is on an impressive exponential curve. You can't even tell a Blizzard game and indie asset flip apart anymore.
 

BanEvader

Guest
If it wasn't for the monetization Diablo IV would have been a pretty decent game, unironically.
 
Self-Ejected

Lim-Dûl

Self-Ejected
Joined
Apr 11, 2022
Messages
388
There's a lot more than the monetization that indicates problems in the design philosophy. It's sad, because making a good sequel to Diablo 2 should be so simple. Better graphics, tighter controls, more item modifiers, smarter enemy behavior, etc. But every single Diablo-2-like has been a miserable failure with each developer trying to "differentiate" their product with unneeded changes and additions. The so-called educated class habitually engages with "deconstruction" but they never manage to construct anything worthwhile, let alone learn to reconstruct.
 
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