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Diablo IV

Kjaska

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You weren't able to provide anything more interesting beyond your initial suggestion of "smarter enemies" and "muh formations". This lack of creative input combined with the fact that tactical gameplay is to be had in other games makes me suspect you a retard.

It's not autism, if you're keep providing the same wrong takes and I have to refute them, because you lack experience in the genre (can't even stand it?). Why are you in this thread?
 

abija

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A reminder that in Diablo 1 you would use tactics like fighting in a doorway to reduce the number of enemies that could hit you at a time or lure enemies along walls to avoid being surrounded (warrior, rogue). Line of sight was also a consideration.

Those and more are present in all games in the genre but are only used when content is difficult.
Sadly, as proven by both Vanilla D3 and PoE the masses have spoken and want to faceroll. The devs had no balls and instead of looking for a non degenerate solution quickly gave up and implemented the faceroll.
 

Supermedo

Augur
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Apr 12, 2013
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I beat Diablo I a month ago, I don't know if people here have rose-tinted glasses, but D1 wasn't that deep. Fighting in a doorway ain't deep is like saying crouching behind a metal crate in FPS is deep, and calling D1 more tactical than any modern hack and slash RPG is pure BS.
 

Generic-Giant-Spider

Guest
blizz were pretty good at dealing with bots compared to other companies as far as I'm concerned.

They weren't then and they still suck now because I've been botting D2 for G2G sales the last few months since the ladder for Resurrected came out.

Before D2R all of LOD on old BNet was infested with bots, not to mention botting being a huge thing for all of WoW's existence.
 

coldcrow

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All this hype of D1 is 75% gothic, and 25% roguelike. That's why D2 is the true granddaddy of the item-farming iso arpg genre.
What you call tactics in D1 are remnants of the TB roguelike roots the game had in its dev cycle.
 

Generic-Giant-Spider

Guest
Lim-Dûl does bring up a good point though. The whole Diablolike genre is so fucking stagnant and dull these days because it has hardly seen any actual innovation to the formula since 2001 and even to this day it all feels like pale imitation.

That's why a game that goes for more of a D1 approach would be a much needed breath of fresh air or at least try to do something different. I'd take a more methodical dungeon crawl with tons of mood/atmosphere and satisfying, weighty combat over the orgy of particle effects it is today.
 

Kem0sabe

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Mar 7, 2011
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It's blizzard, of course they will monetize the shit out of it. Will only play it once it hits gamepass, so not that big an investment.

Enviado do meu Pixel 4a através do Tapatalk
 
Self-Ejected

Lim-Dûl

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Apr 11, 2022
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You weren't able to provide anything more interesting beyond your initial suggestion of "smarter enemies" and "muh formations". This lack of creative input combined with the fact that tactical gameplay is to be had in other games makes me suspect you a retard.

It's not autism, if you're keep providing the same wrong takes and I have to refute them, because you lack experience in the genre (can't even stand it?). Why are you in this thread?
You have refuted nothing; all you did was repeat your unqualified claim that arpgs need dumb enemies because arpgs need to be unintelligent cookie clickers, because that's what they've been so far. It sounds like my statement that your beloved PoE is irredeemable trash upset you and you are looking for an excuse to bitch at me like I've said some shocking heresy despite my criticisms being common. Extremely feminine behavior.

Since you seem to have a retarded image of what formations are ("an arrangement of a body or group of persons or things in some prescribed manner or for a particular purpose"), I will give you a very simple example. Something as simple as melee units forming a line of defense and actively trying to block the player character from reaching ranged units in the back, or multiple archers firing at the same time in the same direction so they are not so trivial, would make the experience much less retarded. Along with this you can have retarded enemies who behave like they usually do to console people who need retarded enemies. Even extremely basic things like that would improve these types of games, which was clearly the point I made in the original post: basic things that should have been developed, but never did or not enough.

Where did you get the idea that I was expecting groundbreaking creative mechanics that would revolutionize the genre? People are not allowed to want subtle or small improvements? Everything has to be pushed to the retarded maximum or it's nothing at all, like Path of Exile? Considering your posts in other threads it seems like autistic crying and spamming buttons are common for you when someone says something you don't like. I'm done replying to you.
 
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Kjaska

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I'm done replying to you.
You've said this like 3 times already, lmao.

They aren't unintelligent cookie clickers. Only retards who don't actually play them say dumb shit like that. Just because a game is missing tactical elements doesn't make it dumb. I still remember to this day airhead niggers calling Diablo 2 a "game for nerds" and that I should instead play "cool games" like GTA and Counter Strike.

Your suggestions lack any actual intelligence. There is always just one single solution to the problems you present to the player. This results in frustrating gameplay where the player feels forced down a path, instead of being presented with an interesting problem and multiple paths to solve it.

This is my big issue with you. You want a smarter game, but you yourself seem to be dumb.
 

Kjaska

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nigger, just jump over them or teleport. many tactic. you can do it in every arpg
I'm pretty sure Titan Quest already had something like that. This dude just talks out of his ass about the entire genre. Meanwhile he probably has less than 20hours total spent on any arpg.
 
Self-Ejected

Lim-Dûl

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Something as simple as melee units forming a line of defense and actively trying to block the player character from reaching ranged units in the back
nigger, just jump over them or teleport. many tactic. you can do it in every arpg
Teleport should be erased from arpgs. I have no problem with some skills happening to trivialize some enemies as long as they are not specifically designed to counter specific enemies.
 

Reinhardt

Arcane
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Sep 4, 2015
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Something as simple as melee units forming a line of defense and actively trying to block the player character from reaching ranged units in the back
nigger, just jump over them or teleport. many tactic. you can do it in every arpg
Teleport should be erased from arpgs. I have no problem with some skills happening to trivialize some enemies as long as they are not specifically designed to counter specific enemies.
remove jump, remove teleports, remove all movement skills, remove terrain, MAKE MONSTERS MANY SMART AND USE LINE FORMATION ACROSS THE SINGLE AVAILABLE ROAD!
reminds me old russian joke about army - если вы такие умные, то почему строем не ходите?
 

Ryzer

Arcane
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May 1, 2020
Messages
7,563
I would have expected Diablo 4 to be more on line with Divine Divinity or Divinity 2 because they are the only Hack and slash games that tried something different and succeeded.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,918
no, seriously "we need akshun arpeegee gaems to be more tactical, so we need to remove all tactical abilities and make players to not be able to chose their fights, because i like dem formations!"
 

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