There were definitely encounters in PoE and D2 where I played more tactically (certain bosses, especially when playing them un-geared) or used skills that required more tactical set-up (Stormbind in PoE where you charge up tiles to increase AoE to multiplicatively increase damage output). I tended to find these encounters and skills more rewarding than generic mobs or more simple, one-click skills.
Unfortunately, the games I've played have skewed away from these encounters (e.g. in PoE, the game heavily incentivizes you to grind through 100+ maps on the Atlas, or in Diablo 2, where most tend to repeatedly fight the bosses on multiplayer runs with at least one OP runner), or these skills (in PoE, a lot of the set-up interactions were nerfed, like frost wall and hydrosphere, and a lot of the one-click skills just dominate).
I know you CAN play these games in a more tactical way (buy boss-map fragments in PoE, or don't use public games in D2), or with less efficient and more fun skills, but the game balance, grind requirements, and mechanics both push me and the majority (based on what I've read from posts) towards this less tactical style of play.
Ultimately, I think this kind of balancing towards a slower paced and more tactical style could be done, and would prefer some more options in the genre designed like that. The other can be fun too, but my gut tells me things have been skewing a little more that direction.
Please tell me my gut is completely wrong and that there are a ton of more tactically designed aRPGs out there that I've missed. As a point of reference, I've recently played PoE, Grim Dawn, D2 (with the median Xl mod that skews a little more the direction I want with its boss/challenge/charm emphasis), and Last Epoch. I've enjoyed them all to an extent, but am always on the lookout for something more what I described.