hello friend
Arcane
Ok so maybe I was wrong. Like I said, I prefer the skill books system of the first game and I agree concerning spell immunity, too.how?Diablo 2 is mechanically an improvement on the first game
skill trees meant end of balance between martials and casters.
you being immune to your own spells meant the same and -tactics -verisimilitude
ability to outrun any monster means no monster is ever a real threat.
large open areas reduce your options as designer to make terrain a threat say you can always just run away from a trap effect.
merchants actually sold something you might want in D1, in D2 you can just live off the land indefinitely.
*lateedit: ye also forgot light level/darkness making monsters notice you more/less
in d2 it feels good to bash enemies but it's just because artists did solid job.
I see where you're coming from with the running, but I disagree. Diablo 2 has a mix of large and cramped areas and although you often can retreat or route around obstacles this depends on the area. What it does permit, though, is the kind of strike->pull out of range dance for certain enemy types. Whether it's worth doing or not depends on if you're trading and what patch you're on and what your level is compared to area but at least on paper this is roughly equivalent to dodge rolling in souls games - which I despise, but I like it here. It would have been better if stamina wasn't trivialised within the first few level ups. And in general, diablo 2, having more options, more skills with their own mechanics that interact with enemies and the environment in different ways makes it possible to approach situations in different ways, there's a lot of ways to play the game that isn't looking up the most OP builds and getting the right gear for it and then just cruising through every encounter. More enemy types with different mechanics adds to this. In comparison, playing a warrior in diablo 1 gets dull and monotonous 2/3 of the way through, there's not much enemy variety and there's not much variety in your responses either. Depending on patch, merchants can be useful at some stages of the game - this kept changing. Potion popping is cancer. You're right about light/darkness too, it's there in diablo 2 as well but it doesn't make as much of a difference.
So yeah, they made a lot of mistakes. It's still more fun to play, and I think a lot of the people who disagree haven't played the first game to completion in a while. In a perfect world we would have gotten some hybrid of the two, but unfortunately all the successors and copycats only copied the worst aspects of the 2nd game and here we are.