World Bosses....
Staged daily events.....
Mmmmm hmmmmmm......
Sounds mmo to me.
A chink in Blizzard's armor would you say?I'd "EXPECT" armor in any rpg. Lotta chinks in blizzard now. Looks like they struggle to speak clear concise english.
Yea, I skipped watching that 2nd video when they put a guy that barely speaks English just to fill their diversity quota.I'd "EXPECT" armor in any rpg. Lotta chinks in blizzard now. Looks like they struggle to speak clear concise english.
they're likeBlizzcucks be like
Expected armor is the amount of armor you would generally expect a certain character at a certain lvl to be able to obtain through sheer RNG and lvling and then balance from there.What the fuck is expected armor
It's not racist to say his English is nearly unintelligible. I could barely understand what he was saying. Some people have heavy accents but can speak concisely. This person was rambling.Expected armor is the amount of armor you would generally expect a certain character at a certain lvl to be able to obtain through sheer RNG and lvling and then balance from there.What the fuck is expected armor
Like through halfway into the game, ur character is generally this and that strong and is generally able to overcome this and that obstacle.
I do agree, the guy needs better english lessons or some shit. It's not ideal to have that guy speak about systems, when you can barely understand him. Like.. wtf? Obviously peepul are gonna call that racist, but I mean, he's not getting the points across very well, which is the fucking point of a Q&A innit
I mean expected stat is generally core of any RPG... so not sure why you would be against that. In fallout you could reasonably calculate what kind of stats you have, what kind of armor, equipment etc. half way through the game or whatever.It's not racist to say his English is nearly unintelligible. I could barely understand what he was saying. Some people have heavy accents but can speak concisely. This person was rambling.Expected armor is the amount of armor you would generally expect a certain character at a certain lvl to be able to obtain through sheer RNG and lvling and then balance from there.What the fuck is expected armor
Like through halfway into the game, ur character is generally this and that strong and is generally able to overcome this and that obstacle.
I do agree, the guy needs better english lessons or some shit. It's not ideal to have that guy speak about systems, when you can barely understand him. Like.. wtf? Obviously peepul are gonna call that racist, but I mean, he's not getting the points across very well, which is the fucking point of a Q&A innit
I would prefer if there were a wide range of armor stats possible at any point in the game. I don't want the game to be so homogenized across all classes that you can reliably calculate a graph of "expected armor" for each level. Regardless, the armor stat representing damage reduction is awful in itself.
In D2 defensive ability varies greatly between classes, and across different builds. That entire video was talking about damage reduction as if it could be generalized for the whole game, across different levels and classes. Damage reduction used to be a relatively rare modifier, and most survivability was focused on increasing HP and defense. This helped the game have more life-threatening situations even if you had a very strong character. If the focus were on damage reduction in D2, the combat experience would've been smoother, less exciting, as you would've known roughly how much damage the enemy would consistently do.I mean expected stat is generally core of any RPG... so not sure why you would be against that. In fallout you could reasonably calculate what kind of stats you have, what kind of armor, equipment etc. half way through the game or whatever.It's not racist to say his English is nearly unintelligible. I could barely understand what he was saying. Some people have heavy accents but can speak concisely. This person was rambling.Expected armor is the amount of armor you would generally expect a certain character at a certain lvl to be able to obtain through sheer RNG and lvling and then balance from there.What the fuck is expected armor
Like through halfway into the game, ur character is generally this and that strong and is generally able to overcome this and that obstacle.
I do agree, the guy needs better english lessons or some shit. It's not ideal to have that guy speak about systems, when you can barely understand him. Like.. wtf? Obviously peepul are gonna call that racist, but I mean, he's not getting the points across very well, which is the fucking point of a Q&A innit
I would prefer if there were a wide range of armor stats possible at any point in the game. I don't want the game to be so homogenized across all classes that you can reliably calculate a graph of "expected armor" for each level. Regardless, the armor stat representing damage reduction is awful in itself.
In a loot grinder game such as diablo, is becomes even more obvious, and u could balance and plan around it for some interesting outcomes I guess.
Dmg reduction through armor is hardly new, and it's only 1 factor of defensive in a variety of others.
Defensive stats can include dogde, DR, armor and all sorts of other stuff. If you could reach high defensive stats early in the game, u would effectively make the game piss easy and boring.
Being able to overcome obstacles in different stages of any RPG is kind of the core of how you play and how you balance for difficulty, combat etc.
No actually DR is the single most important stat in the entire game lol.In D2 defensive ability varies greatly between classes, and across different builds. That entire video was talking about damage reduction as if it could be generalized for the whole game, across different levels and classes. Damage reduction used to be a relatively rare modifier, and most survivability was focused on increasing HP and defense. This helped the game have more life-threatening situations even if you had a very strong character. If the focus were on damage reduction in D2, the combat experience would've been smoother, less exciting, as you would've known roughly how much damage the enemy would consistently do.I mean expected stat is generally core of any RPG... so not sure why you would be against that. In fallout you could reasonably calculate what kind of stats you have, what kind of armor, equipment etc. half way through the game or whatever.It's not racist to say his English is nearly unintelligible. I could barely understand what he was saying. Some people have heavy accents but can speak concisely. This person was rambling.Expected armor is the amount of armor you would generally expect a certain character at a certain lvl to be able to obtain through sheer RNG and lvling and then balance from there.What the fuck is expected armor
Like through halfway into the game, ur character is generally this and that strong and is generally able to overcome this and that obstacle.
I do agree, the guy needs better english lessons or some shit. It's not ideal to have that guy speak about systems, when you can barely understand him. Like.. wtf? Obviously peepul are gonna call that racist, but I mean, he's not getting the points across very well, which is the fucking point of a Q&A innit
I would prefer if there were a wide range of armor stats possible at any point in the game. I don't want the game to be so homogenized across all classes that you can reliably calculate a graph of "expected armor" for each level. Regardless, the armor stat representing damage reduction is awful in itself.
In a loot grinder game such as diablo, is becomes even more obvious, and u could balance and plan around it for some interesting outcomes I guess.
Dmg reduction through armor is hardly new, and it's only 1 factor of defensive in a variety of others.
Defensive stats can include dogde, DR, armor and all sorts of other stuff. If you could reach high defensive stats early in the game, u would effectively make the game piss easy and boring.
Being able to overcome obstacles in different stages of any RPG is kind of the core of how you play and how you balance for difficulty, combat etc.
In probability theory, the expected value is a generalization of the weighted average. Informally, the expected value is the arithmetic mean of a large number of independently selected outcomes of a random variable.What the fuck is expected armor
None of the things you said refute my point. Damage reduction is a relatively rare modifier. Shako and Stormshield are unique items. All three of those items make the game less interesting, for the reasons I stated. Enigma is one of the most hated items, though people use it because it's too strong. If you want to see why focusing on damage reduction as the main stat for armor is dumb, like they seem to be doing with D4, go play D2 with high damage reduction.No actually DR is the single most important stat in the entire game lol.In D2 defensive ability varies greatly between classes, and across different builds. That entire video was talking about damage reduction as if it could be generalized for the whole game, across different levels and classes. Damage reduction used to be a relatively rare modifier, and most survivability was focused on increasing HP and defense. This helped the game have more life-threatening situations even if you had a very strong character. If the focus were on damage reduction in D2, the combat experience would've been smoother, less exciting, as you would've known roughly how much damage the enemy would consistently do.I mean expected stat is generally core of any RPG... so not sure why you would be against that. In fallout you could reasonably calculate what kind of stats you have, what kind of armor, equipment etc. half way through the game or whatever.It's not racist to say his English is nearly unintelligible. I could barely understand what he was saying. Some people have heavy accents but can speak concisely. This person was rambling.Expected armor is the amount of armor you would generally expect a certain character at a certain lvl to be able to obtain through sheer RNG and lvling and then balance from there.What the fuck is expected armor
Like through halfway into the game, ur character is generally this and that strong and is generally able to overcome this and that obstacle.
I do agree, the guy needs better english lessons or some shit. It's not ideal to have that guy speak about systems, when you can barely understand him. Like.. wtf? Obviously peepul are gonna call that racist, but I mean, he's not getting the points across very well, which is the fucking point of a Q&A innit
I would prefer if there were a wide range of armor stats possible at any point in the game. I don't want the game to be so homogenized across all classes that you can reliably calculate a graph of "expected armor" for each level. Regardless, the armor stat representing damage reduction is awful in itself.
In a loot grinder game such as diablo, is becomes even more obvious, and u could balance and plan around it for some interesting outcomes I guess.
Dmg reduction through armor is hardly new, and it's only 1 factor of defensive in a variety of others.
Defensive stats can include dogde, DR, armor and all sorts of other stuff. If you could reach high defensive stats early in the game, u would effectively make the game piss easy and boring.
Being able to overcome obstacles in different stages of any RPG is kind of the core of how you play and how you balance for difficulty, combat etc.
Shako, stormshield enigma runeword? all super BiS items that basically make u unkillable in the lategame due to Damage reduction. so you're quite mistaken. Add to that shields with block and all that, and yeah.
Defense and armor is fucking useless in D2. Teleport is broken good, and dr is the go-to along with paladin shield block or asn dodge
CBA to watch the whole video, but did I get this straight, if you're too retarded to build resistances accordingly they'll just give 50% of your physical mitigation as magical mitigation?