progression system explained:
Kind of shitty video with old info (some of it being inaccurate).
Quick summary of progression system:
A few corrections:
2. skill tree
It's a cute tree designed to give you the illusion of choice when in fact you'll probably max out (5 points max per active skill, usually less for passive down to 1) the 6 skills on your bar (more or less, one point in generator is usually enough but you get my point) + relative passives.
In the end it's just D3 system with a new coat of paint (pick 6 skills + skill upgrades/ runes + passives).
Also worth noting that most of the builds available during beta were also similar to D3 build in the fact that you use one damaging skill and 5 "support skills".
For example, I reached max level and did some NM dungeon 120+. I had
* A generator that I didn't need / use at all
* a passive that was reducing damage received (cyclone armor)
* Hurricane (8 or 9 sec duration, 15 sec CD iirc) that was doing absolutely no damage (decent to proc stuff though)
* Two useless wolves (passive) doing no damage and getting one shot because there's nothing else worth using
* The wine pet (passive) to poison enemies which was useless after I got the proc to poison on hit via paragon. And since there's nothing else worth using I kept it
So that the 5 supports skills.
And then 100% of my damage came from tornado.
tldr: shitty talent tree. It's a D3 reskin.
4. Codex of power
That's not really progression but more of a way to gear your rerolls while leveling. The power you got there are just a subset of the legendary power you can drop (cf my previous post). For example, if you got a legendary power that give between 25% and 50% bonus Crit damage you will have to way to obtain it:
- extract it from a dropped legendary item
- obtain it from the codex of power after clearing the proper dungeon
BUT, the codex of power version will always roll the minimum value (so 25% in our example) which make it quite useless for a proper build.
All codex powers can also be dropped on a legendary items. The opposite is not true.
5. Items power
The guy don't know what he's talking about.
"that legendary power can be extracted from item and put into other item" ONLY if it's the same item tier and proper items slots (again, cf my previous post)
"transfered powers always have lowest roll possible to make sure unique items always are better" that's just false. You keep the same value. However codex power always have the lowest roll.
"there are some powerful legendary items powers that can't be extracted" again, that's not true. Unique items powers however can't be extracted.
6. Items tiers
- sets aren't the best like in D3 => there's not set item in D4
- mythics are super rare to find and are upgrade over base version of legendary => they're rare when you're lvl 30 maybe...At max level that approximately half your drop.
- magic items much like in D2 can have the best rolls possible for singular prefixes/affixes => again, that's false
- rares have the most prefixes/affixes but can't get best rolls possible. => false. Again.
8. Respec.
"at some point it will be cheaper to reroll new character than to respec" => that wasn't the case in beta. A full respec was worth ... maybe an hour of farming
Another shitty content creator making shitty videos ...