Sykar
Arcane
It annoys me that we are so restricted with skill choice in so many games these days only to pander to consoletards who cannot be arsed to buy mouse and keyboard despite them being the superior choice for most games sans sidescrolling plattformers and Jump&Runs. FPS on a controller sucks donkey balls by comparison. Worse consoles are basically PCs just terribly restrictive ones with you having no say what is in it and hardly any way of upgrading. Even if you could you would void your warranty so...Overall it is pretty interesting system imho. It's multitiered system that seems to make sure that you can't specialize enough into one thing to overpower everything else in progression system (aka POE problem of ultra specialization).
Well yes and no. Once you pick the 6 skills you want to use you max them + related passive skills. There's not really any choice to make here. And if you change your mind you can respec for a little bit of gold.
Usually that means 1-2 damaging skills, 4-5 support skills.
Then you pick the right gear (legendary powers / uniques items) to improve those skills (the damaging ones) + survivability.
And then paragon add more of the same. More resources, more defense, more damage. That's it. And depending if the skills you're using there's a very clear path to take, not many choice unless you're going for a RP build.
Example of paragon rare or legendary nodes I used:
- more damage to poison enemies
- chance to poison enemies on hit
What does this change gameplay wise? Nothing.
By comparison, while my Sorcs could usually do with 5-7 skills, depending a little on the exact build with Frozen Orb in the old Tweaker times using the least, I had Necro builds like full Tran Oul Avatar set with Poison/Skellie Warrior hybrid that utilized 16 hotkeys, q-r , a-f, z-v and 1-4 on my Swedish keyboard layout and that almost felt cramped. It gives you the choice to utilize builds with few or a lot of skills depending on your personal preference. This shite? 6 no ifs or buffs. Theoretically you could "opt" to not choose 6 skills, one of which is a meaningless left click basic spell that becomes more and more irrelevant the easier resource management gets, but that hardly matters with buffs around that you press once and forget about them anyway. Even PoE has you let two sets of 7 skills and you can switch as you see fit, the second set of 7 often being utilized for long lasting buffs and auras. Strictly speaking you could get more if you do not mind swapping around with auras and stuff but that is tedious.