Diablo immortal + consoles is my betI can't understand how they fucked the UI up so badly.
They've got literal decades of good UI design to draw inspiration from at this point.
the UI overall looks very mobile
Diablo immortal + consoles is my betI can't understand how they fucked the UI up so badly.
They've got literal decades of good UI design to draw inspiration from at this point.
most people dont give a shit about poes complexity, its one of the things that ppl DONT want.
...
PoE is a spreadsheet simulator for aspergers autists/ADHD people, with graphics tacked on for a GUI lol.
Sure its got complexity, everything else sucks big fat dick up the ass
You can't tell whats what half the time with so much pixel dogshit on the screen and the ADHD speed pacing of the game, let alone the overly complex "builds" and grindy itemization.
just use search by keywords, niggermost people dont give a shit about poes complexity, its one of the things that ppl DONT want.
...
PoE is a spreadsheet simulator for aspergers autists/ADHD people, with graphics tacked on for a GUI lol.
Sure its got complexity, everything else sucks big fat dick up the ass
You can't tell whats what half the time with so much pixel dogshit on the screen and the ADHD speed pacing of the game, let alone the overly complex "builds" and grindy itemization.
I don't get the appeal of POE's fuckhuge Chinese checkers skill board. I remember opening it up once, saying fuck this, because I didn't want to spend half a day figuring out what was in each direction and just uninstalled it.
Even if they kept the same number of options and +1% whatever things, but organized it more intelligibly, they'd be doing themselves a favour.
Just make an intelligible UI, fuckwit.just use search by keywords, niggermost people dont give a shit about poes complexity, its one of the things that ppl DONT want.
...
PoE is a spreadsheet simulator for aspergers autists/ADHD people, with graphics tacked on for a GUI lol.
Sure its got complexity, everything else sucks big fat dick up the ass
You can't tell whats what half the time with so much pixel dogshit on the screen and the ADHD speed pacing of the game, let alone the overly complex "builds" and grindy itemization.
I don't get the appeal of POE's fuckhuge Chinese checkers skill board. I remember opening it up once, saying fuck this, because I didn't want to spend half a day figuring out what was in each direction and just uninstalled it.
Even if they kept the same number of options and +1% whatever things, but organized it more intelligibly, they'd be doing themselves a favour.
it's easy to use. maybe try use kb+mouse next time?Just make an intelligible UI, fuckwit.just use search by keywords, niggermost people dont give a shit about poes complexity, its one of the things that ppl DONT want.
...
PoE is a spreadsheet simulator for aspergers autists/ADHD people, with graphics tacked on for a GUI lol.
Sure its got complexity, everything else sucks big fat dick up the ass
You can't tell whats what half the time with so much pixel dogshit on the screen and the ADHD speed pacing of the game, let alone the overly complex "builds" and grindy itemization.
I don't get the appeal of POE's fuckhuge Chinese checkers skill board. I remember opening it up once, saying fuck this, because I didn't want to spend half a day figuring out what was in each direction and just uninstalled it.
Even if they kept the same number of options and +1% whatever things, but organized it more intelligibly, they'd be doing themselves a favour.
it's easy to use. maybe try use kb+mouse next time?Just make an intelligible UI, fuckwit.
type "health" or "strength" or whatever you need, nigger. nodes are even color-marked like crayons.it's easy to use. maybe try use kb+mouse next time?Just make an intelligible UI, fuckwit.
Congrats on making what may actually be your most retarded post. It was a high bar to clear, but you're definitely bringing your A game.
jUsT uSe A mOuSe BrO!
Who has time for this shit?
type "health" or "strength" or whatever you need, nigger.it's easy to use. maybe try use kb+mouse next time?Just make an intelligible UI, fuckwit.
Congrats on making what may actually be your most retarded post. It was a high bar to clear, but you're definitely bringing your A game.
jUsT uSe A mOuSe BrO!
Who has time for this shit?
wrongtype "health" or "strength" or whatever you need, nigger.it's easy to use. maybe try use kb+mouse next time?Just make an intelligible UI, fuckwit.
Congrats on making what may actually be your most retarded post. It was a high bar to clear, but you're definitely bringing your A game.
jUsT uSe A mOuSe BrO!
Who has time for this shit?
Try playing a decent game, dumbfuck.
That tree was one of the reason why many new players didn't bother but then autistic devs decided to add passive tree modifying jewels... of multiple kinds..That skilltree is indeed massive and hard to read. However, it's not the main issue of PoE. And, to be fair, each class has a starting point to build from as a suggestion for a starting point. And to be even more fair, you should just go to some site with meta builds and take something that sounds like your thing.
Why? Because things don't end at the skill tree, oh no no.
Then you have the gems, and the way they multiply and scale and bounce off the tree, other items, various buffs, time of the day, your positioning in the chair, your latency, planetary alignment and a few other minor variables.
There's a few programs and such to help you plan your character, but until you've had 3+ years of hands-on PoE experience, I would not recommend trying to deviate from build instructions even for the tiniest step. Because it might be that tiny step that separates your 1000000000000000000000 damage build from the 1000000 build, and fuck you for thinking you figured anything out.
And yet in the end all it leads to is degenerate two or three button spam. And please spare me with "muh potions" because endgame builds kill and crit so much that keeping them on 24/7 is child's play.That skilltree is indeed massive and hard to read. However, it's not the main issue of PoE. And, to be fair, each class has a starting point to build from as a suggestion for a starting point. And to be even more fair, you should just go to some site with meta builds and take something that sounds like your thing.
Why? Because things don't end at the skill tree, oh no no.
Then you have the gems, and the way they multiply and scale and bounce off the tree, other items, various buffs, time of the day, your positioning in the chair, your latency, planetary alignment and a few other minor variables.
There's a few programs and such to help you plan your character, but until you've had 3+ years of hands-on PoE experience, I would not recommend trying to deviate from build instructions even for the tiniest step. Because it might be that tiny step that separates your 1000000000000000000000 damage build from the 1000000 build, and fuck you for thinking you figured anything out.
People that want a deep character customization.Who has time for this shit?
Potions are a negative of PoE, not a positive. I didn't need to play potion piano in D2 to have fun. When I want to play a 100+ APM game I start Starcraft 2, it is only game where it is actually part of good design.And yet in the end all it leads to is degenerate two or three button spam. And please spare me with "muh potions" because endgame builds kill and crit so much that keeping them on 24/7 is child's play.That skilltree is indeed massive and hard to read. However, it's not the main issue of PoE. And, to be fair, each class has a starting point to build from as a suggestion for a starting point. And to be even more fair, you should just go to some site with meta builds and take something that sounds like your thing.
Why? Because things don't end at the skill tree, oh no no.
Then you have the gems, and the way they multiply and scale and bounce off the tree, other items, various buffs, time of the day, your positioning in the chair, your latency, planetary alignment and a few other minor variables.
There's a few programs and such to help you plan your character, but until you've had 3+ years of hands-on PoE experience, I would not recommend trying to deviate from build instructions even for the tiniest step. Because it might be that tiny step that separates your 1000000000000000000000 damage build from the 1000000 build, and fuck you for thinking you figured anything out.
Potions are a negative of PoE, not a positive. I didn't need to play potion piano in D2 to have fun. When I want to play a 100+ APM game I start Starcraft 2, it is only game where it is actually part of good design.And yet in the end all it leads to is degenerate two or three button spam. And please spare me with "muh potions" because endgame builds kill and crit so much that keeping them on 24/7 is child's play.That skilltree is indeed massive and hard to read. However, it's not the main issue of PoE. And, to be fair, each class has a starting point to build from as a suggestion for a starting point. And to be even more fair, you should just go to some site with meta builds and take something that sounds like your thing.
Why? Because things don't end at the skill tree, oh no no.
Then you have the gems, and the way they multiply and scale and bounce off the tree, other items, various buffs, time of the day, your positioning in the chair, your latency, planetary alignment and a few other minor variables.
There's a few programs and such to help you plan your character, but until you've had 3+ years of hands-on PoE experience, I would not recommend trying to deviate from build instructions even for the tiniest step. Because it might be that tiny step that separates your 1000000000000000000000 damage build from the 1000000 build, and fuck you for thinking you figured anything out.
You forgot the part where you have to farm for dozens of hours in boring areas, completing bland quests until you gain a significant level for the gameplay to turn into 5+ buttons mashup instead of a 2-3 buttons mashup."I love how deep and complex PoE is - I'm a true strategist!"
> looks up optimal build guides on autismo-builds.com where they've crunched everything through a spreadsheet for months
> deviating even a little from this build leads to a completely garbage largely unplayable experience
You forgot the part where you have to farm for dozens of hours in boring areas, completing bland quests until you gain a significant level for the gameplay to turn into 5+ buttons mashup instead of a 2-3 buttons mashup."I love how deep and complex PoE is - I'm a true strategist!"
> looks up optimal build guides on autismo-builds.com where they've crunched everything through a spreadsheet for months
> deviating even a little from this build leads to a completely garbage largely unplayable experience
Fun fact: This applies to Underrail too.But I think you could argue this is the nature of the beast when it comes to this game type.
The fundamental biggest issue with PoE is that experimentation and creativity are hugely punished - and that's usually the most rewarding part of the game.
New players see that large board and all those ability gems and think "wow.. I'm gonna try to create something uniqu- NO. Follow the excel sheet or you'll fail.
Never have I seen a newb trap so punishing. The chasm between the 20 'meta builds' and the 200 billion 'that's not gonna fucking work' builds is huge.
This game punishes the most enjoyable thing about an RPG - very severely. (You can lose 100's of hours on a bad mistake)
if you want a masterclass in taking your game apart and find out what's wrong with it, employ Kripp
Right the UI is trash, I agree. and hopefully they fix it. it's one of the few things fixable and bad things in D4.