ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 20,871
Only partly because it is way less complex so it is harder to fuck up. In underrail I made my own build from start and made to end of the game. Only thing I knew before I started Underrail is that I should not spread too much and try to focus my character.Fun fact: This applies to Underrail too.But I think you could argue this is the nature of the beast when it comes to this game type.
The fundamental biggest issue with PoE is that experimentation and creativity are hugely punished - and that's usually the most rewarding part of the game.
New players see that large board and all those ability gems and think "wow.. I'm gonna try to create something uniqu- NO. Follow the excel sheet or you'll fail.
Never have I seen a newb trap so punishing. The chasm between the 20 'meta builds' and the 200 billion 'that's not gonna fucking work' builds is huge.
This game punishes the most enjoyable thing about an RPG - very severely. (You can lose 100's of hours on a bad mistake)
With PoE I made like 30 builds before I hit one that was able to do end game at that point. Later I would follow some builds and instantly be able to do endgame.
Even with that, some build guides still let you just have barely functional end game character instead of something fun (mostly because I picked builds to follow by what sounded fun instead what is top 10% of meta builds).