Trailer full of negroes, and Lilith rambles about "Break your chains, and discover who you truly are".
The world adjusts to the party leader. So yeah, you should be able to clear an area easily if your low-level friend leads. But that would only progress his world state, not yours. There wouldn't be much benefit for your character.So, if your high-level character is having trouble with an area, can you ask a friend to make a new character to help you kill the problem enemies?
What about multiple parties? Is that even a thing?The world adjusts to the party leader. So yeah, you should be able to clear an area easily if your low-level friend leads. But that would only progress his world state, not yours. There wouldn't be much benefit for your character.So, if your high-level character is having trouble with an area, can you ask a friend to make a new character to help you kill the problem enemies?
W8, so this thing has enemies scaling to your level, but also allows multiple players in the same instance. How does one mechanic interact with the other, if your level is 20, and the other guy's 2?
Microcosms of gaming decline in this thread. If you ever wonder why RPGs are so shit just look at the last page. One retard played Diablo for the story, another thought min maxing in an RPG is accounting, third suggests the genre should had gone the puzzle route (Nox).
Ah, that could be reasonable.All incoming and outgoing damage is personally scaled.
Lulz, that is NOT reasonable. SWTOR scales you down if you overlevel an area, but you still mop the floor with a supermajority of the mobs. No scaling up for lowbies tho.So from your perspective your level 3 buddy is doing a lot of damage and from his perspective your a manlet.
That has been going on in WoW for years. Welcome to nuu-gaming.
EDIT:
The obvious outcome.. that literally anyone but a retard monkey at blizzard could of told you was:
You lose all sense of progression
and worse than that - You feel weaker the higher level you are - because your items scale worse for you
Imagine a game design where the more you level up the weaker you fucking get. Brilliant.
Imagine a game design where the more you level up the weaker you fucking get. Brilliant.
Because this is the Codex and the stuff you like is rancid diarrhea in the form of a game.Why can't you just let us fun-havers have our fun and go play those grognard games, you grognards?
I don't understand why all the nostalgic fags in this thread have to lament "muh good old days" when Soulsborne games exist. They have everything you niggers are asking for:
- slow, intimate and meaningful combat
- minimal loot
- build variety
- thicc atmosphere
- lore
aRPGs should be about killing, looting, leveling, min-maxing and feeling the progression of your character towards godhood. Why can't you just let us fun-havers have our fun and go play those grognard games, you grognards?
Let me just put here a video:Microcosms of gaming decline in this thread. If you ever wonder why RPGs are so shit just look at the last page. One retard played Diablo for the story, another thought min maxing in an RPG is accounting, third suggests the genre should had gone the puzzle route (Nox).
I finally decided to listen to a buddy of mine and picked up V Rising.
It's your choice whether you want to see the glass as half-empty or half-full.Oh that's the best part.
All incoming and outgoing damage is personally scaled. So from your perspective your level 3 buddy is doing a lot of damage and from his perspective your a manlet.
That has been going on in WoW for years. Welcome to nuu-gaming.
EDIT:
The obvious outcome.. that literally anyone but a retard monkey at blizzard could of told you was:
You lose all sense of progression
and worse than that - You feel weaker the higher level you are - because your items scale worse for you
Imagine a game design where the more you level up the weaker you fucking get. Brilliant.
The first time I played diablo back in the 80's or whenever it came out,
16 levels, 4 per tileset."14 dungeon levels? THAT'S IT???? what is this NAZI HORSE SHIT?"
W8, so this thing has enemies scaling to your level, but also allows multiple players in the same instance. How does one mechanic interact with the other, if your level is 20, and the other guy's 2?
What? That is just blatant nonsense. The scaling is not great but everything else you said is plain nonsense. I can only assume that you did not understand the system enough to make an effective character build. Both Sacred games are rather unforgiving on that front.
Sacred 2 is an example of scaling done poorly. I remember I even started again just so I could pick 1 skill and never get another one because it would make me weaker. It didn't feel like this in D4. In fact, using Barbarian as an example, I started off feeling quite weak but as I gained more skills though levels and found good items I ended up feeling very strong.
This is all well and good but some players don't want to group with others at all and for those players this system offers nothing in exchange for a pretty big penalty to immersion.It's your choice whether you want to see the glass as half-empty or half-full.Oh that's the best part.
All incoming and outgoing damage is personally scaled. So from your perspective your level 3 buddy is doing a lot of damage and from his perspective your a manlet.
That has been going on in WoW for years. Welcome to nuu-gaming.
EDIT:
The obvious outcome.. that literally anyone but a retard monkey at blizzard could of told you was:
You lose all sense of progression
and worse than that - You feel weaker the higher level you are - because your items scale worse for you
Imagine a game design where the more you level up the weaker you fucking get. Brilliant.
Is it really a problem that you can group with your friends regardless of your levels or is this a solution to the problem? I grouped with a level 25 when I was level 13 and it was great. He wasn't overpowered, I wasn't underpowered. It was just like I was playing a brawler like Double Dragon at the arcades and someone else joined the game.
All the progression systems still function perfectly. You don't get any less XP because you're partied with a high level player. You both get your own drops appropriate for your level. You don't feel weaker the higher level you are until your items are getting old but the system to extract the legendary aspect from an item then attach it to a new one means you can keep your favourite item for quite a long time. It does all scale but it seems to be done really well.
Sacred 2 is an example of scaling done poorly. I remember I even started again just so I could pick 1 skill and never get another one because it would make me weaker. It didn't feel like this in D4. In fact, using Barbarian as an example, I started off feeling quite weak but as I gained more skills though levels and found good items I ended up feeling very strong.
Edit: So, I was just wondering how far the level gap could be and I think the limiting factor will be the World Tier. Anyone can start on "Adventure" (easy) or "Veteran" (normal) but you need to be level 50 to start playing on Nightmare, where a new tier of items start to drop. Then even higher there's Torment where extremely rare Ancestral tier items start to drop. Bliz said Ancestral items are so rare you might only find 2 or 3 a season.
I guess if a level 90 was happy to play on Veteran they could still play with a level 10 friend but the level 10 wouldn't be able to join a Torment game. The only thing would be the level 90 probably wouldn't want any Veteran world tier items, but I assume they'd still get xp and appropriate level drops up to Legendary quality but no Sacred or Ancestral, which would be what they want for gear progression.
rocket surgery?
I saw that utterance here and found it amusing.rocket surgery?